| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_BASE_INT128_H_ |
| #define NET_BASE_INT128_H_ |
| |
| #include <iosfwd> |
| #include "base/basictypes.h" |
| #include "net/base/net_export.h" |
| |
| struct uint128_pod; |
| |
| // An unsigned 128-bit integer type. Thread-compatible. |
| class uint128 { |
| public: |
| uint128(); // Sets to 0, but don't trust on this behavior. |
| uint128(uint64 top, uint64 bottom); |
| uint128(int bottom); |
| uint128(uint32 bottom); // Top 96 bits = 0 |
| uint128(uint64 bottom); // hi_ = 0 |
| uint128(const uint128 &val); |
| uint128(const uint128_pod &val); |
| |
| void Initialize(uint64 top, uint64 bottom); |
| |
| uint128& operator=(const uint128& b); |
| |
| // Arithmetic operators. |
| // TODO: division, etc. |
| uint128& operator+=(const uint128& b); |
| uint128& operator-=(const uint128& b); |
| uint128& operator*=(const uint128& b); |
| uint128 operator++(int); |
| uint128 operator--(int); |
| uint128& operator<<=(int); |
| uint128& operator>>=(int); |
| uint128& operator&=(const uint128& b); |
| uint128& operator|=(const uint128& b); |
| uint128& operator^=(const uint128& b); |
| uint128& operator++(); |
| uint128& operator--(); |
| |
| friend uint64 Uint128Low64(const uint128& v); |
| friend uint64 Uint128High64(const uint128& v); |
| |
| // We add "std::" to avoid including all of port.h. |
| friend NET_EXPORT_PRIVATE std::ostream& operator<<(std::ostream& o, |
| const uint128& b); |
| |
| private: |
| // Little-endian memory order optimizations can benefit from |
| // having lo_ first, hi_ last. |
| // See util/endian/endian.h and Load128/Store128 for storing a uint128. |
| uint64 lo_; |
| uint64 hi_; |
| |
| // Not implemented, just declared for catching automatic type conversions. |
| uint128(uint8); |
| uint128(uint16); |
| uint128(float v); |
| uint128(double v); |
| }; |
| |
| // This is a POD form of uint128 which can be used for static variables which |
| // need to be operated on as uint128. |
| struct uint128_pod { |
| // Note: The ordering of fields is different than 'class uint128' but the |
| // same as its 2-arg constructor. This enables more obvious initialization |
| // of static instances, which is the primary reason for this struct in the |
| // first place. This does not seem to defeat any optimizations wrt |
| // operations involving this struct. |
| uint64 hi; |
| uint64 lo; |
| }; |
| |
| NET_EXPORT_PRIVATE extern const uint128_pod kuint128max; |
| |
| // allow uint128 to be logged |
| NET_EXPORT_PRIVATE extern std::ostream& operator<<(std::ostream& o, |
| const uint128& b); |
| |
| // Methods to access low and high pieces of 128-bit value. |
| // Defined externally from uint128 to facilitate conversion |
| // to native 128-bit types when compilers support them. |
| inline uint64 Uint128Low64(const uint128& v) { return v.lo_; } |
| inline uint64 Uint128High64(const uint128& v) { return v.hi_; } |
| |
| // TODO: perhaps it would be nice to have int128, a signed 128-bit type? |
| |
| // -------------------------------------------------------------------------- |
| // Implementation details follow |
| // -------------------------------------------------------------------------- |
| inline bool operator==(const uint128& lhs, const uint128& rhs) { |
| return (Uint128Low64(lhs) == Uint128Low64(rhs) && |
| Uint128High64(lhs) == Uint128High64(rhs)); |
| } |
| inline bool operator!=(const uint128& lhs, const uint128& rhs) { |
| return !(lhs == rhs); |
| } |
| inline uint128& uint128::operator=(const uint128& b) { |
| lo_ = b.lo_; |
| hi_ = b.hi_; |
| return *this; |
| } |
| |
| inline uint128::uint128(): lo_(0), hi_(0) { } |
| inline uint128::uint128(uint64 top, uint64 bottom) : lo_(bottom), hi_(top) { } |
| inline uint128::uint128(const uint128 &v) : lo_(v.lo_), hi_(v.hi_) { } |
| inline uint128::uint128(const uint128_pod &v) : lo_(v.lo), hi_(v.hi) { } |
| inline uint128::uint128(uint64 bottom) : lo_(bottom), hi_(0) { } |
| inline uint128::uint128(uint32 bottom) : lo_(bottom), hi_(0) { } |
| inline uint128::uint128(int bottom) |
| : lo_(static_cast<uint32>(bottom)), hi_(0) { |
| if (bottom < 0) { |
| --hi_; |
| } |
| } |
| inline void uint128::Initialize(uint64 top, uint64 bottom) { |
| hi_ = top; |
| lo_ = bottom; |
| } |
| |
| // Comparison operators. |
| |
| #define CMP128(op) \ |
| inline bool operator op(const uint128& lhs, const uint128& rhs) { \ |
| return (Uint128High64(lhs) == Uint128High64(rhs)) ? \ |
| (Uint128Low64(lhs) op Uint128Low64(rhs)) : \ |
| (Uint128High64(lhs) op Uint128High64(rhs)); \ |
| } |
| |
| CMP128(<) |
| CMP128(>) |
| CMP128(>=) |
| CMP128(<=) |
| |
| #undef CMP128 |
| |
| // Unary operators |
| |
| inline uint128 operator-(const uint128& val) { |
| const uint64 hi_flip = ~Uint128High64(val); |
| const uint64 lo_flip = ~Uint128Low64(val); |
| const uint64 lo_add = lo_flip + 1; |
| if (lo_add < lo_flip) { |
| return uint128(hi_flip + 1, lo_add); |
| } |
| return uint128(hi_flip, lo_add); |
| } |
| |
| inline bool operator!(const uint128& val) { |
| return !Uint128High64(val) && !Uint128Low64(val); |
| } |
| |
| // Logical operators. |
| |
| inline uint128 operator~(const uint128& val) { |
| return uint128(~Uint128High64(val), ~Uint128Low64(val)); |
| } |
| |
| #define LOGIC128(op) \ |
| inline uint128 operator op(const uint128& lhs, const uint128& rhs) { \ |
| return uint128(Uint128High64(lhs) op Uint128High64(rhs), \ |
| Uint128Low64(lhs) op Uint128Low64(rhs)); \ |
| } |
| |
| LOGIC128(|) |
| LOGIC128(&) |
| LOGIC128(^) |
| |
| #undef LOGIC128 |
| |
| #define LOGICASSIGN128(op) \ |
| inline uint128& uint128::operator op(const uint128& other) { \ |
| hi_ op other.hi_; \ |
| lo_ op other.lo_; \ |
| return *this; \ |
| } |
| |
| LOGICASSIGN128(|=) |
| LOGICASSIGN128(&=) |
| LOGICASSIGN128(^=) |
| |
| #undef LOGICASSIGN128 |
| |
| // Shift operators. |
| |
| inline uint128 operator<<(const uint128& val, int amount) { |
| // uint64 shifts of >= 64 are undefined, so we will need some special-casing. |
| if (amount < 64) { |
| if (amount == 0) { |
| return val; |
| } |
| uint64 new_hi = (Uint128High64(val) << amount) | |
| (Uint128Low64(val) >> (64 - amount)); |
| uint64 new_lo = Uint128Low64(val) << amount; |
| return uint128(new_hi, new_lo); |
| } else if (amount < 128) { |
| return uint128(Uint128Low64(val) << (amount - 64), 0); |
| } else { |
| return uint128(0, 0); |
| } |
| } |
| |
| inline uint128 operator>>(const uint128& val, int amount) { |
| // uint64 shifts of >= 64 are undefined, so we will need some special-casing. |
| if (amount < 64) { |
| if (amount == 0) { |
| return val; |
| } |
| uint64 new_hi = Uint128High64(val) >> amount; |
| uint64 new_lo = (Uint128Low64(val) >> amount) | |
| (Uint128High64(val) << (64 - amount)); |
| return uint128(new_hi, new_lo); |
| } else if (amount < 128) { |
| return uint128(0, Uint128High64(val) >> (amount - 64)); |
| } else { |
| return uint128(0, 0); |
| } |
| } |
| |
| inline uint128& uint128::operator<<=(int amount) { |
| // uint64 shifts of >= 64 are undefined, so we will need some special-casing. |
| if (amount < 64) { |
| if (amount != 0) { |
| hi_ = (hi_ << amount) | (lo_ >> (64 - amount)); |
| lo_ = lo_ << amount; |
| } |
| } else if (amount < 128) { |
| hi_ = lo_ << (amount - 64); |
| lo_ = 0; |
| } else { |
| hi_ = 0; |
| lo_ = 0; |
| } |
| return *this; |
| } |
| |
| inline uint128& uint128::operator>>=(int amount) { |
| // uint64 shifts of >= 64 are undefined, so we will need some special-casing. |
| if (amount < 64) { |
| if (amount != 0) { |
| lo_ = (lo_ >> amount) | (hi_ << (64 - amount)); |
| hi_ = hi_ >> amount; |
| } |
| } else if (amount < 128) { |
| hi_ = 0; |
| lo_ = hi_ >> (amount - 64); |
| } else { |
| hi_ = 0; |
| lo_ = 0; |
| } |
| return *this; |
| } |
| |
| inline uint128 operator+(const uint128& lhs, const uint128& rhs) { |
| return uint128(lhs) += rhs; |
| } |
| |
| inline uint128 operator-(const uint128& lhs, const uint128& rhs) { |
| return uint128(lhs) -= rhs; |
| } |
| |
| inline uint128 operator*(const uint128& lhs, const uint128& rhs) { |
| return uint128(lhs) *= rhs; |
| } |
| |
| inline uint128& uint128::operator+=(const uint128& b) { |
| hi_ += b.hi_; |
| uint64 lolo = lo_ + b.lo_; |
| if (lolo < lo_) |
| ++hi_; |
| lo_ = lolo; |
| return *this; |
| } |
| |
| inline uint128& uint128::operator-=(const uint128& b) { |
| hi_ -= b.hi_; |
| if (b.lo_ > lo_) |
| --hi_; |
| lo_ -= b.lo_; |
| return *this; |
| } |
| |
| inline uint128& uint128::operator*=(const uint128& b) { |
| uint64 a96 = hi_ >> 32; |
| uint64 a64 = hi_ & 0xffffffffu; |
| uint64 a32 = lo_ >> 32; |
| uint64 a00 = lo_ & 0xffffffffu; |
| uint64 b96 = b.hi_ >> 32; |
| uint64 b64 = b.hi_ & 0xffffffffu; |
| uint64 b32 = b.lo_ >> 32; |
| uint64 b00 = b.lo_ & 0xffffffffu; |
| // multiply [a96 .. a00] x [b96 .. b00] |
| // terms higher than c96 disappear off the high side |
| // terms c96 and c64 are safe to ignore carry bit |
| uint64 c96 = a96 * b00 + a64 * b32 + a32 * b64 + a00 * b96; |
| uint64 c64 = a64 * b00 + a32 * b32 + a00 * b64; |
| this->hi_ = (c96 << 32) + c64; |
| this->lo_ = 0; |
| // add terms after this one at a time to capture carry |
| *this += uint128(a32 * b00) << 32; |
| *this += uint128(a00 * b32) << 32; |
| *this += a00 * b00; |
| return *this; |
| } |
| |
| inline uint128 uint128::operator++(int) { |
| uint128 tmp(*this); |
| *this += 1; |
| return tmp; |
| } |
| |
| inline uint128 uint128::operator--(int) { |
| uint128 tmp(*this); |
| *this -= 1; |
| return tmp; |
| } |
| |
| inline uint128& uint128::operator++() { |
| *this += 1; |
| return *this; |
| } |
| |
| inline uint128& uint128::operator--() { |
| *this -= 1; |
| return *this; |
| } |
| |
| #endif // NET_BASE_INT128_H_ |