| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // TODO: I believe this code will have to be linked into all DLLs on |
| // Windows. I think Starboard can do this through GYP when the time comes. |
| |
| #include "starboard/memory.h" |
| |
| void* operator new(size_t size) { |
| return SbMemoryAllocate(size); |
| } |
| |
| void operator delete(void* pointer) { |
| SbMemoryDeallocate(pointer); |
| } |
| |
| void* operator new[](size_t size) { |
| return SbMemoryAllocate(size); |
| } |
| |
| void operator delete[](void* pointer) { |
| SbMemoryDeallocate(pointer); |
| } |