blob: 196afaeab67e742f7923d91db05631ce9d93e0dd [file] [log] [blame]
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// main.h: Management of thread-local data.
#include "common/debug.h"
#include "common/system.h"
namespace egl
class Display;
class Surface;
namespace gl
class Context;
struct Current
Context *context;
egl::Display *display;
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
Context *getContext();
Context *getNonLostContext();
egl::Display *getDisplay();
void error(GLenum errorCode);
template<class T>
const T &error(GLenum errorCode, const T &returnValue)
return returnValue;
namespace rx
class Renderer;
extern "C"
// Exported functions for use by EGL
gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
void glDestroyContext(gl::Context *context);
void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
gl::Context *glGetCurrentContext();
rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId);
void glDestroyRenderer(rx::Renderer *renderer);
__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
bool __stdcall glBindTexImage(egl::Surface *surface);
#endif // LIBGLESV2_MAIN_H_