blob: 680186753245573b37a88d9a5ddaf5c4074e0e27 [file] [log] [blame]
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
#ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_
#define LIBGLESV2_RENDERER_INDEXBUFFER9_H_
#include "libGLESv2/renderer/IndexBuffer.h"
namespace rx
{
class Renderer9;
class IndexBuffer9 : public IndexBuffer
{
public:
explicit IndexBuffer9(Renderer9 *const renderer);
virtual ~IndexBuffer9();
virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
static IndexBuffer9 *makeIndexBuffer9(IndexBuffer *indexBuffer);
virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
virtual bool unmapBuffer();
virtual GLenum getIndexType() const;
virtual unsigned int getBufferSize() const;
virtual bool setSize(unsigned int bufferSize, GLenum indexType);
virtual bool discard();
D3DFORMAT getIndexFormat() const;
IDirect3DIndexBuffer9 *getBuffer() const;
private:
DISALLOW_COPY_AND_ASSIGN(IndexBuffer9);
rx::Renderer9 *const mRenderer;
IDirect3DIndexBuffer9 *mIndexBuffer;
unsigned int mBufferSize;
GLenum mIndexType;
bool mDynamic;
};
}
#endif // LIBGLESV2_RENDERER_INDEXBUFFER9_H_