#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | |
// | |
// fxc /E passthroughps /T ps_2_0 /Fh compiled/passthroughps.h Blit.ps | |
// | |
// | |
// Parameters: | |
// | |
// sampler2D tex; | |
// | |
// | |
// Registers: | |
// | |
// Name Reg Size | |
// ------------ ----- ---- | |
// tex s0 1 | |
// | |
ps_2_0 | |
dcl t0.xy | |
dcl_2d s0 | |
texld r0, t0, s0 | |
mov oC0, r0 | |
// approximately 2 instruction slots used (1 texture, 1 arithmetic) | |
#endif | |
const BYTE g_ps20_passthroughps[] = | |
{ | |
0, 2, 255, 255, 254, 255, | |
32, 0, 67, 84, 65, 66, | |
28, 0, 0, 0, 75, 0, | |
0, 0, 0, 2, 255, 255, | |
1, 0, 0, 0, 28, 0, | |
0, 0, 0, 1, 0, 0, | |
68, 0, 0, 0, 48, 0, | |
0, 0, 3, 0, 0, 0, | |
1, 0, 0, 0, 52, 0, | |
0, 0, 0, 0, 0, 0, | |
116, 101, 120, 0, 4, 0, | |
12, 0, 1, 0, 1, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 112, 115, 95, 50, | |
95, 48, 0, 77, 105, 99, | |
114, 111, 115, 111, 102, 116, | |
32, 40, 82, 41, 32, 72, | |
76, 83, 76, 32, 83, 104, | |
97, 100, 101, 114, 32, 67, | |
111, 109, 112, 105, 108, 101, | |
114, 32, 57, 46, 50, 57, | |
46, 57, 53, 50, 46, 51, | |
49, 49, 49, 0, 31, 0, | |
0, 2, 0, 0, 0, 128, | |
0, 0, 3, 176, 31, 0, | |
0, 2, 0, 0, 0, 144, | |
0, 8, 15, 160, 66, 0, | |
0, 3, 0, 0, 15, 128, | |
0, 0, 228, 176, 0, 8, | |
228, 160, 1, 0, 0, 2, | |
0, 8, 15, 128, 0, 0, | |
228, 128, 255, 255, 0, 0 | |
}; |