| // Copyright 2006 Google Inc. All Rights Reserved. |
| // Author: brettw (Brett Wilson) |
| |
| #ifndef BASE_LOGGING_H__ |
| #define BASE_LOGGING_H__ |
| |
| #include <string> |
| #include <cstring> |
| #include <strstream> |
| #include <tchar.h> |
| |
| #include "base/basictypes.h" |
| #include "base/scoped_ptr.h" |
| |
| // Optional message capabilities |
| // ----------------------------- |
| // Assertion failed messages and fatal errors are displayed in a dialog box |
| // before the application exits. However, running this UI creates a message |
| // loop, which causes application messages to be processed and potentially |
| // dispatched to existing application windows. Since the application is in a |
| // bad state when this assertion dialog is displayed, these messages may not |
| // get processed and hang the dialog, or the application might go crazy. |
| // |
| // Therefore, it can be beneficial to display the error dialog in a separate |
| // process from the main application. When the logging system needs to display |
| // a fatal error dialog box, it will look for a program called |
| // "DebugMessage.exe" in the same directory as the application executable. It |
| // will run this application with the message as the command line, and will |
| // not include the name of the application as is traditional for easier |
| // parsing. |
| // |
| // The code for DebugMessage.exe is only one line. In WinMain, do: |
| // MessageBox(NULL, GetCommandLineW(), L"Fatal Error", 0); |
| // |
| // If DebugMessage.exe is not found, the logging code will use a normal |
| // MessageBox, potentially causing the problems discussed above. |
| |
| |
| // Instructions |
| // ------------ |
| // |
| // Make a bunch of macros for logging. The way to log things is to stream |
| // things to LOG(<a particular severity level>). E.g., |
| // |
| // LOG(INFO) << "Found " << num_cookies << " cookies"; |
| // |
| // You can also do conditional logging: |
| // |
| // LOG_IF(INFO, num_cookies > 10) << "Got lots of cookies"; |
| // |
| // The above will cause log messages to be output on the 1st, 11th, 21st, ... |
| // times it is executed. Note that the special COUNTER value is used to |
| // identify which repetition is happening. |
| // |
| // There are also "debug mode" logging macros like the ones above: |
| // |
| // DLOG(INFO) << "Found cookies"; |
| // |
| // DLOG_IF(INFO, num_cookies > 10) << "Got lots of cookies"; |
| // |
| // All "debug mode" logging is compiled away to nothing for non-debug mode |
| // compiles. LOG_IF and development flags also work well together |
| // because the code can be compiled away sometimes. |
| // |
| // We also have |
| // |
| // LOG_ASSERT(assertion); |
| // DLOG_ASSERT(assertion); |
| // |
| // which is syntactic sugar for {,D}LOG_IF(FATAL, assert fails) << assertion; |
| // |
| // We also override the standard 'assert' to use 'DLOG_ASSERT'. |
| // |
| // The supported severity levels for macros that allow you to specify one |
| // are (in increasing order of severity) INFO, WARNING, ERROR, and FATAL. |
| // |
| // There is also the special severity of DFATAL, which logs FATAL in |
| // debug mode, ERROR in normal mode. |
| // |
| // Very important: logging a message at the FATAL severity level causes |
| // the program to terminate (after the message is logged). |
| |
| namespace logging { |
| |
| // Where to record logging output? A flat file and/or system debug log via |
| // OutputDebugString. Defaults to LOG_ONLY_TO_FILE. |
| enum LoggingDestination { LOG_ONLY_TO_FILE, |
| LOG_ONLY_TO_SYSTEM_DEBUG_LOG, |
| LOG_TO_BOTH_FILE_AND_SYSTEM_DEBUG_LOG }; |
| |
| // Indicates that the log file should be locked when being written to. |
| // Often, there is no locking, which is fine for a single threaded program. |
| // If logging is being done from multiple threads or there can be more than |
| // one process doing the logging, the file should be locked during writes to |
| // make each log outut atomic. Other writers will block. |
| // |
| // All processes writing to the log file must have their locking set for it to |
| // work properly. Defaults to DONT_LOCK_LOG_FILE. |
| enum LogLockingState { LOCK_LOG_FILE, DONT_LOCK_LOG_FILE }; |
| |
| // On startup, should we delete or append to an existing log file (if any)? |
| // Defaults to APPEND_TO_OLD_LOG_FILE. |
| enum OldFileDeletionState { DELETE_OLD_LOG_FILE, APPEND_TO_OLD_LOG_FILE }; |
| |
| // Sets the log file name and other global logging state. Calling this function |
| // is recommended, and is normally done at the beginning of application init. |
| // If you don't call it, all the flags will be initialized to their default |
| // values, and there is a race condition that may leak a critical section |
| // object if two threads try to do the first log at the same time. |
| // See the definition of the enums above for descriptions and default values. |
| // |
| // The default log file is initialized to "debug.log" in the application |
| // directory. You probably don't want this, especially since the program |
| // directory may not be writable on an enduser's system. |
| void InitLogging(const TCHAR* log_file, LoggingDestination logging_dest, |
| LogLockingState lock_log, OldFileDeletionState delete_old); |
| |
| // Sets the log level. Anything at or above this level will be written to the |
| // log file/displayed to the user (if applicable). Anything below this level |
| // will be silently ignored. The log level defaults to 0 (everything is logged) |
| // if this function is not called. |
| void SetMinLogLevel(int level); |
| |
| // Sets the log filter prefix. Any log message below LOG_ERROR severity that |
| // doesn't start with this prefix with be silently ignored. The filter defaults |
| // to NULL (everything is logged) if this function is not called. Messages |
| // with severity of LOG_ERROR or higher will not be filtered. |
| void SetLogFilterPrefix(char* filter); |
| |
| // Sets the common items you want to be prepended to each log message. |
| // process and thread IDs default to off, the timestamp defaults to on. |
| // If this function is not called, logging defaults to writing the timestamp |
| // only. |
| void SetLogItems(bool enable_process_id, bool enable_thread_id, |
| bool enable_timestamp, bool enable_tickcount); |
| |
| // Sets the Log Assert Handler that will be used to notify of check failures. |
| // The default handler shows a dialog box, however clients can use this |
| // function to override with their own handling (e.g. a silent one for Unit |
| // Tests) |
| typedef void (*LogAssertHandlerFunction)(const std::string& str); |
| void SetLogAssertHandler(LogAssertHandlerFunction handler); |
| |
| typedef int LogSeverity; |
| const LogSeverity LOG_INFO = 0; |
| const LogSeverity LOG_WARNING = 1; |
| const LogSeverity LOG_ERROR = 2; |
| const LogSeverity LOG_FATAL = 3; |
| const LogSeverity LOG_NUM_SEVERITIES = 4; |
| |
| // LOG_DFATAL_LEVEL is LOG_FATAL in debug mode, ERROR in normal mode |
| #ifdef NDEBUG |
| const LogSeverity LOG_DFATAL_LEVEL = LOG_ERROR; |
| #else |
| const LogSeverity LOG_DFATAL_LEVEL = LOG_FATAL; |
| #endif |
| |
| // A few definitions of macros that don't generate much code. These are used |
| // by LOG() and LOG_IF, etc. Since these are used all over our code, it's |
| // better to have compact code for these operations. |
| #define COMPACT_GOOGLE_LOG_INFO \ |
| logging::LogMessage(__FILE__, __LINE__) |
| #define COMPACT_GOOGLE_LOG_WARNING \ |
| logging::LogMessage(__FILE__, __LINE__, logging::LOG_WARNING) |
| #define COMPACT_GOOGLE_LOG_ERROR \ |
| logging::LogMessage(__FILE__, __LINE__, logging::LOG_ERROR) |
| #define COMPACT_GOOGLE_LOG_FATAL \ |
| logging::LogMessage(__FILE__, __LINE__, logging::LOG_FATAL) |
| #define COMPACT_GOOGLE_LOG_DFATAL \ |
| logging::LogMessage(__FILE__, __LINE__, logging::LOG_DFATAL_LEVEL) |
| |
| // wingdi.h defines ERROR to be 0. When we call LOG(ERROR), it gets |
| // substituted with 0, and it expands to COMPACT_GOOGLE_LOG_0. To allow us |
| // to keep using this syntax, we define this macro to do the same thing |
| // as COMPACT_GOOGLE_LOG_ERROR, and also define ERROR the same way that |
| // the Windows SDK does for consistency. |
| #define ERROR 0 |
| #define COMPACT_GOOGLE_LOG_0 \ |
| logging::LogMessage(__FILE__, __LINE__, logging::LOG_ERROR) |
| |
| // We use the preprocessor's merging operator, "##", so that, e.g., |
| // LOG(INFO) becomes the token COMPACT_GOOGLE_LOG_INFO. There's some funny |
| // subtle difference between ostream member streaming functions (e.g., |
| // ostream::operator<<(int) and ostream non-member streaming functions |
| // (e.g., ::operator<<(ostream&, string&): it turns out that it's |
| // impossible to stream something like a string directly to an unnamed |
| // ostream. We employ a neat hack by calling the stream() member |
| // function of LogMessage which seems to avoid the problem. |
| |
| #define LOG(severity) COMPACT_GOOGLE_LOG_ ## severity.stream() |
| #define SYSLOG(severity) LOG(severity) |
| |
| #define LOG_IF(severity, condition) \ |
| !(condition) ? (void) 0 : logging::LogMessageVoidify() & LOG(severity) |
| #define SYSLOG_IF(severity, condition) LOG_IF(severity, condition) |
| |
| #define LOG_ASSERT(condition) \ |
| LOG_IF(FATAL, !(condition)) << "Assert failed: " #condition ". " |
| #define SYSLOG_ASSERT(condition) \ |
| SYSLOG_IF(FATAL, !(condition)) << "Assert failed: " #condition ". " |
| |
| // A container for a string pointer which can be evaluated to a bool - |
| // true iff the pointer is NULL. |
| struct CheckOpString { |
| CheckOpString(std::string* str) : str_(str) { } |
| // No destructor: if str_ is non-NULL, we're about to LOG(FATAL), |
| // so there's no point in cleaning up str_. |
| operator bool() const { return str_ != NULL; } |
| std::string* str_; |
| }; |
| |
| // Build the error message string. This is separate from the "Impl" |
| // function template because it is not performance critical and so can |
| // be out of line, while the "Impl" code should be inline. |
| template<class t1, class t2> |
| std::string* MakeCheckOpString(const t1& v1, const t2& v2, const char* names) { |
| std::ostrstream ss; |
| ss << names << " (" << v1 << " vs. " << v2 << ")"; |
| return new std::string(ss.str(), ss.pcount()); |
| } |
| |
| extern std::string* MakeCheckOpStringIntInt(int v1, int v2, const char* names); |
| |
| template<int, int> |
| std::string* MakeCheckOpString(const int& v1, const int& v2, const char* names) { |
| return MakeCheckOpStringIntInt(v1, v2, names); |
| } |
| |
| // Plus some debug-logging macros that get compiled to nothing for production |
| // |
| // DEBUG_MODE is for uses like |
| // if (DEBUG_MODE) foo.CheckThatFoo(); |
| // instead of |
| // #ifndef NDEBUG |
| // foo.CheckThatFoo(); |
| // #endif |
| |
| #ifndef NDEBUG |
| |
| #define DLOG(severity) LOG(severity) |
| #define DLOG_IF(severity, condition) LOG_IF(severity, condition) |
| #define DLOG_ASSERT(condition) LOG_ASSERT(condition) |
| |
| // debug-only checking. not executed in NDEBUG mode. |
| enum { DEBUG_MODE = 1 }; |
| #define DCHECK(condition) \ |
| LOG_IF(FATAL, !(condition)) << "Check failed: " #condition ". " |
| |
| // Helper functions for DCHECK_OP macro. |
| // The (int, int) specialization works around the issue that the compiler |
| // will not instantiate the template version of the function on values of |
| // unnamed enum type - see comment below. |
| #define DEFINE_DCHECK_OP_IMPL(name, op) \ |
| template <class t1, class t2> \ |
| inline std::string* Check##name##Impl(const t1& v1, const t2& v2, \ |
| const char* names) { \ |
| if (v1 op v2) return NULL; \ |
| else return MakeCheckOpString(v1, v2, names); \ |
| } \ |
| inline std::string* Check##name##Impl(int v1, int v2, const char* names) { \ |
| if (v1 op v2) return NULL; \ |
| else return MakeCheckOpString(v1, v2, names); \ |
| } |
| DEFINE_DCHECK_OP_IMPL(EQ, ==) |
| DEFINE_DCHECK_OP_IMPL(NE, !=) |
| DEFINE_DCHECK_OP_IMPL(LE, <=) |
| DEFINE_DCHECK_OP_IMPL(LT, < ) |
| DEFINE_DCHECK_OP_IMPL(GE, >=) |
| DEFINE_DCHECK_OP_IMPL(GT, > ) |
| #undef DEFINE_DCHECK_OP_IMPL |
| |
| // Helper macro for binary operators. |
| // Don't use this macro directly in your code, use CHECK_EQ et al below. |
| #define DCHECK_OP(name, op, val1, val2) \ |
| while (logging::CheckOpString _result = \ |
| logging::Check##name##Impl((val1), (val2), #val1 " " #op " " #val2)) \ |
| logging::LogMessage(__FILE__, __LINE__, _result).stream() |
| |
| // Equality/Inequality checks - compare two values, and log a LOG_FATAL message |
| // including the two values when the result is not as expected. The values |
| // must have operator<<(ostream, ...) defined. |
| // |
| // You may append to the error message like so: |
| // CHECK_NE(1, 2) << ": The world must be ending!"; |
| // |
| // We are very careful to ensure that each argument is evaluated exactly |
| // once, and that anything which is legal to pass as a function argument is |
| // legal here. In particular, the arguments may be temporary expressions |
| // which will end up being destroyed at the end of the apparent statement, |
| // for example: |
| // CHECK_EQ(string("abc")[1], 'b'); |
| // |
| // WARNING: These don't compile correctly if one of the arguments is a pointer |
| // and the other is NULL. To work around this, simply static_cast NULL to the |
| // type of the desired pointer. |
| |
| #define DCHECK_EQ(val1, val2) DCHECK_OP(EQ, ==, val1, val2) |
| #define DCHECK_NE(val1, val2) DCHECK_OP(NE, !=, val1, val2) |
| #define DCHECK_LE(val1, val2) DCHECK_OP(LE, <=, val1, val2) |
| #define DCHECK_LT(val1, val2) DCHECK_OP(LT, < , val1, val2) |
| #define DCHECK_GE(val1, val2) DCHECK_OP(GE, >=, val1, val2) |
| #define DCHECK_GT(val1, val2) DCHECK_OP(GT, > , val1, val2) |
| |
| // Helper functions for string comparisons. |
| // To avoid bloat, the definitions are in logging.cc. |
| #define DECLARE_DCHECK_STROP_IMPL(func, expected) \ |
| std::string* Check##func##expected##Impl(const char* s1, \ |
| const char* s2, \ |
| const char* names); |
| DECLARE_DCHECK_STROP_IMPL(strcmp, true) |
| DECLARE_DCHECK_STROP_IMPL(strcmp, false) |
| DECLARE_DCHECK_STROP_IMPL(_stricmp, true) |
| DECLARE_DCHECK_STROP_IMPL(_stricmp, false) |
| #undef DECLARE_DCHECK_STROP_IMPL |
| |
| // Helper macro for string comparisons. |
| // Don't use this macro directly in your code, use CHECK_STREQ et al below. |
| #define DCHECK_STROP(func, op, expected, s1, s2) \ |
| while (CheckOpString _result = \ |
| logging::Check##func##expected##Impl((s1), (s2), \ |
| #s1 " " #op " " #s2)) \ |
| LOG(FATAL) << *_result.str_ |
| |
| // String (char*) equality/inequality checks. |
| // CASE versions are case-insensitive. |
| // |
| // Note that "s1" and "s2" may be temporary strings which are destroyed |
| // by the compiler at the end of the current "full expression" |
| // (e.g. DCHECK_STREQ(Foo().c_str(), Bar().c_str())). |
| |
| #define DCHECK_STREQ(s1, s2) DCHECK_STROP(strcmp, ==, true, s1, s2) |
| #define DCHECK_STRNE(s1, s2) DCHECK_STROP(strcmp, !=, false, s1, s2) |
| #define DCHECK_STRCASEEQ(s1, s2) DCHECK_STROP(_stricmp, ==, true, s1, s2) |
| #define DCHECK_STRCASENE(s1, s2) DCHECK_STROP(_stricmp, !=, false, s1, s2) |
| |
| #define DCHECK_INDEX(I,A) DCHECK(I < (sizeof(A)/sizeof(A[0]))) |
| #define DCHECK_BOUND(B,A) DCHECK(B <= (sizeof(A)/sizeof(A[0]))) |
| |
| #else // NDEBUG |
| |
| #define DLOG(severity) \ |
| true ? (void) 0 : logging::LogMessageVoidify() & LOG(severity) |
| |
| #define DLOG_IF(severity, condition) \ |
| true ? (void) 0 : logging::LogMessageVoidify() & LOG(severity) |
| |
| #define DLOG_ASSERT(condition) \ |
| true ? (void) 0 : LOG_ASSERT(condition) |
| |
| enum { DEBUG_MODE = 0 }; |
| |
| // This macro can be followed by a sequence of stream parameters in |
| // non-debug mode. The DCHECK and friends macros use this so that |
| // the expanded expression DCHECK(foo) << "asdf" is still syntactically |
| // valid, even though the expression will get optimized away. |
| #define NDEBUG_EAT_STREAM_PARAMETERS \ |
| logging::LogMessage(__FILE__, __LINE__).stream() |
| |
| #define DCHECK(condition) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_EQ(val1, val2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_NE(val1, val2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_LE(val1, val2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_LT(val1, val2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_GE(val1, val2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_GT(val1, val2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_STREQ(str1, str2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_STRCASEEQ(str1, str2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_STRNE(str1, str2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #define DCHECK_STRCASENE(str1, str2) \ |
| while (false) NDEBUG_EAT_STREAM_PARAMETERS |
| |
| #endif // NDEBUG |
| |
| #define NOTREACHED() DCHECK(false) |
| |
| // Redefine the standard assert to use our nice log files |
| #undef assert |
| #define assert(x) DLOG_ASSERT(x) |
| |
| // This class more or less represents a particular log message. You |
| // create an instance of LogMessage and then stream stuff to it. |
| // When you finish streaming to it, ~LogMessage is called and the |
| // full message gets streamed to the appropriate destination. |
| // |
| // You shouldn't actually use LogMessage's constructor to log things, |
| // though. You should use the LOG() macro (and variants thereof) |
| // above. |
| class LogMessage { |
| public: |
| LogMessage(const char* file, int line, LogSeverity severity, int ctr); |
| |
| // Two special constructors that generate reduced amounts of code at |
| // LOG call sites for common cases. |
| // |
| // Used for LOG(INFO): Implied are: |
| // severity = LOG_INFO, ctr = 0 |
| // |
| // Using this constructor instead of the more complex constructor above |
| // saves a couple of bytes per call site. |
| LogMessage(const char* file, int line); |
| |
| // Used for LOG(severity) where severity != INFO. Implied |
| // are: ctr = 0 |
| // |
| // Using this constructor instead of the more complex constructor above |
| // saves a couple of bytes per call site. |
| LogMessage(const char* file, int line, LogSeverity severity); |
| |
| // A special constructor used for check failures. |
| // Implied severity = LOG_FATAL |
| LogMessage(const char* file, int line, const CheckOpString& result); |
| |
| ~LogMessage(); |
| |
| std::ostream& stream() { return stream_; } |
| |
| private: |
| void Init(const char* file, int line); |
| |
| LogSeverity severity_; |
| std::ostrstream stream_; |
| int message_start_; // offset of the start of the message (past prefix info). |
| |
| DISALLOW_EVIL_CONSTRUCTORS(LogMessage); |
| }; |
| |
| // A non-macro interface to the log facility; (useful |
| // when the logging level is not a compile-time constant). |
| inline void LogAtLevel(int const log_level, std::string const &msg) { |
| LogMessage(__FILE__, __LINE__, log_level).stream() << msg; |
| } |
| |
| // This class is used to explicitly ignore values in the conditional |
| // logging macros. This avoids compiler warnings like "value computed |
| // is not used" and "statement has no effect". |
| class LogMessageVoidify { |
| public: |
| LogMessageVoidify() { } |
| // This has to be an operator with a precedence lower than << but |
| // higher than ?: |
| void operator&(std::ostream&) { } |
| }; |
| |
| // Closes the log file explicitly if open. |
| // NOTE: Since the log file is opened as necessary by the action of logging |
| // statements, there's no guarantee that it will stay closed |
| // after this call. |
| void CloseLogFile(); |
| |
| } // namespace Logging |
| |
| // These functions are provided as a convenience for logging, which is where we |
| // use streams (it is against Google style to use streams in other places). It |
| // is designed to allow you to emit non-ASCII Unicode strings to the log file, |
| // which is normally ASCII. It is relatively slow, so try not to use it for |
| // common cases. Non-ASCII characters will be converted to UTF-8 by these operators. |
| std::ostream& operator<<(std::ostream& out, const wchar_t* wstr); |
| inline std::ostream& operator<<(std::ostream& out, const std::wstring& wstr) { |
| return out << wstr.c_str(); |
| } |
| |
| #endif // BASE_LOGGING_H__ |