blob: b8a59c9c1a4755d39d1a31b4aef6add07c7e34fc [file] [log] [blame]
// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_LOOKUP_CACHE_H_
#define V8_LOOKUP_CACHE_H_
#include "src/objects.h"
namespace v8 {
namespace internal {
// Cache for mapping (map, property name) into descriptor index.
// The cache contains both positive and negative results.
// Descriptor index equals kNotFound means the property is absent.
// Cleared at startup and prior to any gc.
class DescriptorLookupCache {
// Lookup descriptor index for (map, name).
// If absent, kAbsent is returned.
inline int Lookup(Map* source, Name* name);
// Update an element in the cache.
inline void Update(Map* source, Name* name, int result);
// Clear the cache.
void Clear();
static const int kAbsent = -2;
DescriptorLookupCache() {
for (int i = 0; i < kLength; ++i) {
keys_[i].source = nullptr;
keys_[i].name = nullptr;
results_[i] = kAbsent;
static inline int Hash(Object* source, Name* name);
static const int kLength = 64;
struct Key {
Map* source;
Name* name;
Key keys_[kLength];
int results_[kLength];
friend class Isolate;
} // namespace internal
} // namespace v8
#endif // V8_LOOKUP_CACHE_H_