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/*
* Copyright 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_RENDER_TREE_PUNCH_THROUGH_VIDEO_NODE_H_
#define COBALT_RENDER_TREE_PUNCH_THROUGH_VIDEO_NODE_H_
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "cobalt/base/type_id.h"
#include "cobalt/math/rect.h"
#include "cobalt/math/rect_f.h"
#include "cobalt/render_tree/node.h"
namespace cobalt {
namespace render_tree {
// Results in a rectangle being rasterized onto the screen where each pixel of
// the rectangle has 0 alpha (but it is not blended with the destination color,
// or in other words, it punches through to the background). This is useful when
// another subsystem is rendering a video on another layer behind the graphics.
//
// WARNING: It is very difficult for implementations to support this
// properly in every scenario (e.g. if the renderer happens to be
// rendering to an offscreen surface when this ImageNode is
// encountered, the punch through will apply to the offscreen
// surface, which itself may be blended with the final image.)
// Use this setting sparingly. As of now it is used only to
// support punch out video rendering.
class PunchThroughVideoNode : public Node {
public:
typedef base::Callback<bool(const math::Rect&)> SetBoundsCB;
struct Builder {
Builder(const math::RectF& rect, const SetBoundsCB& set_bounds_cb)
: rect(rect), set_bounds_cb(set_bounds_cb) {}
// The destination rectangle (size includes border).
math::RectF rect;
const SetBoundsCB set_bounds_cb;
};
explicit PunchThroughVideoNode(const Builder& builder) : data_(builder) {}
void Accept(NodeVisitor* visitor) OVERRIDE;
math::RectF GetBounds() const OVERRIDE;
base::TypeId GetTypeId() const OVERRIDE {
return base::GetTypeId<PunchThroughVideoNode>();
}
const Builder& data() const { return data_; }
private:
const Builder data_;
};
} // namespace render_tree
} // namespace cobalt
#endif // COBALT_RENDER_TREE_PUNCH_THROUGH_VIDEO_NODE_H_