| /* |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef GLIMP_GLES_CONTEXT_H_ |
| #define GLIMP_GLES_CONTEXT_H_ |
| |
| #include <GLES3/gl3.h> |
| |
| #include <map> |
| #include <set> |
| #include <string> |
| #include <utility> |
| |
| #include "glimp/egl/surface.h" |
| #include "glimp/gles/context_impl.h" |
| #include "glimp/gles/draw_state.h" |
| #include "glimp/gles/framebuffer.h" |
| #include "glimp/gles/resource_manager.h" |
| #include "glimp/gles/sampler.h" |
| #include "glimp/gles/vertex_attribute.h" |
| #include "nb/ref_counted.h" |
| #include "nb/scoped_ptr.h" |
| #include "starboard/thread.h" |
| |
| namespace glimp { |
| namespace gles { |
| |
| class Context { |
| public: |
| Context(nb::scoped_ptr<ContextImpl> context_impl, Context* share_context); |
| |
| // Returns current thread's current context, or NULL if nothing is current. |
| static Context* GetTLSCurrentContext(); |
| |
| // Sets the current thread's current context. None of the parameters can |
| // be NULL (use ReleaseTLSCurrentContext() if you wish to release the current |
| // context). |
| static bool SetTLSCurrentContext(Context* context, |
| egl::Surface* draw, |
| egl::Surface* read); |
| |
| // Releases the current thread's current context. |
| static void ReleaseTLSCurrentContext(); |
| |
| egl::Surface* draw_surface() { |
| return default_draw_framebuffer_->color_attachment_surface(); |
| } |
| |
| // Returns the thread that currently holds this Context, or kSbThreadInvalid |
| // if no thread currently holds the context. |
| SbThread current_thread() const { return current_thread_; } |
| |
| // Return the last error generated and reset the error flag to GL_NO_ERROR. |
| GLenum GetError(); |
| |
| const GLubyte* GetString(GLenum name); |
| void GetIntegerv(GLenum pname, GLint* params); |
| void GetShaderiv(GLuint shader, GLenum pname, GLint* params); |
| void GetShaderInfoLog(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLchar* infolog); |
| void GetProgramiv(GLuint program, GLenum pname, GLint* params); |
| void GetProgramInfoLog(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLchar* infolog); |
| |
| void PixelStorei(GLenum pname, GLint param); |
| |
| void Enable(GLenum cap); |
| void Disable(GLenum cap); |
| |
| void ColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| void DepthMask(GLboolean flag); |
| |
| void Clear(GLbitfield mask); |
| void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| |
| void BlendFunc(GLenum sfactor, GLenum dfactor); |
| |
| void CullFace(GLenum mode); |
| |
| GLuint CreateProgram(); |
| void DeleteProgram(GLuint program); |
| void AttachShader(GLuint program, GLuint shader); |
| void LinkProgram(GLuint program); |
| void BindAttribLocation(GLuint program, GLuint index, const GLchar* name); |
| void UseProgram(GLuint program); |
| |
| GLuint CreateShader(GLenum type); |
| void DeleteShader(GLuint shader); |
| void ShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar* const* string, |
| const GLint* length); |
| void CompileShader(GLuint shader); |
| |
| void GenBuffers(GLsizei n, GLuint* buffers); |
| void DeleteBuffers(GLsizei n, const GLuint* buffers); |
| void BindBuffer(GLenum target, GLuint buffer); |
| void BufferData(GLenum target, |
| GLsizeiptr size, |
| const GLvoid* data, |
| GLenum usage); |
| void BufferSubData(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const GLvoid* data); |
| void* MapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| bool UnmapBuffer(GLenum target); |
| |
| void GenTextures(GLsizei n, GLuint* textures); |
| void DeleteTextures(GLsizei n, const GLuint* textures); |
| void ActiveTexture(GLenum texture); |
| void BindTexture(GLenum target, GLuint texture); |
| void TexParameteri(GLenum target, GLenum pname, GLint param); |
| void TexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const GLvoid* pixels); |
| void TexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const GLvoid* pixels); |
| |
| void GenFramebuffers(GLsizei n, GLuint* framebuffers); |
| void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
| void BindFramebuffer(GLenum target, GLuint framebuffer); |
| void FramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| GLenum CheckFramebufferStatus(GLenum target); |
| void FramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| |
| void GenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
| void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
| void BindRenderbuffer(GLenum target, GLuint renderbuffer); |
| void RenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| void StencilMask(GLuint mask); |
| void ClearStencil(GLint s); |
| |
| void Viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| void Scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| |
| void VertexAttribPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const GLvoid* ptr); |
| void EnableVertexAttribArray(GLuint index); |
| void DisableVertexAttribArray(GLuint index); |
| void VertexAttribfv(GLuint indx, int elem_size, const GLfloat* values); |
| |
| GLint GetUniformLocation(GLuint program, const GLchar* name); |
| void Uniformiv(GLint location, |
| GLsizei count, |
| GLsizei elem_size, |
| const GLint* v); |
| void Uniformfv(GLint location, |
| GLsizei count, |
| GLsizei elem_size, |
| const GLfloat* v); |
| void UniformMatrixfv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| GLsizei dim_size, |
| const GLfloat* value); |
| |
| void DrawArrays(GLenum mode, GLint first, GLsizei count); |
| void DrawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid* indices); |
| |
| void ReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLvoid* pixels); |
| |
| void Flush(); |
| void Finish(); |
| void SwapBuffers(); |
| |
| // Called when eglBindTexImage() is called. |
| bool BindTextureToEGLSurface(egl::Surface* surface); |
| // Called when eglReleaseTexImage() is called. |
| bool ReleaseTextureFromEGLSurface(egl::Surface* surface); |
| |
| private: |
| void MakeCurrent(egl::Surface* draw, egl::Surface* read); |
| void ReleaseContext(); |
| void SetError(GLenum error) { error_ = error; } |
| |
| // Returns the bound buffer slot for the specific specified target. |
| // This returns a pointer because it is used by glBindBuffer() which modifies |
| // what the returned scoped_refptr points to. |
| nb::scoped_refptr<Buffer>* GetBoundBufferForTarget(GLenum target); |
| |
| // Returns the bound texture slot for the specific specified target. |
| // This returns a pointer because it is used by glBindTexture() which modifies |
| // what the returned scoped_refptr points to. |
| nb::scoped_refptr<Texture>* GetBoundTextureForTarget(GLenum target); |
| |
| void SetupExtensionsString(); |
| |
| void UpdateVertexAttribsInDrawState(); |
| void UpdateSamplersInDrawState(); |
| |
| // Packs enabled vertex attributes and samplers into dense lists in the |
| // |draw_state_| if they have been modified. |
| void CompressDrawStateForDrawCall(); |
| |
| // Marks the used program as being dirty, but this may also imply the marking |
| // of attributes and uniforms as being dirty as well. |
| void MarkUsedProgramDirty(); |
| |
| // Sets the bound framebuffer to the default framebuffer (e.g. when |
| // glBindFramebuffer(GL_FRAMEBUFFER, 0) is called). |
| void SetBoundDrawFramebufferToDefault(); |
| void SetBoundReadFramebufferToDefault(); |
| bool IsDefaultDrawFramebufferBound() const; |
| bool IsDefaultReadFramebufferBound() const; |
| |
| // Takes settings like GL_UNPACK_ROW_LENGTH and GL_UNPACK_ALIGNMENT into |
| // account to determine the pitch of incoming pixel data. |
| int GetPitchForTextureData(int width, PixelFormat pixel_format) const; |
| |
| // A reference to the platform-specific implementation aspects of the context. |
| nb::scoped_ptr<ContextImpl> impl_; |
| |
| // The thread that currently holds this context as its current context. |
| SbThread current_thread_; |
| |
| // Has this context ever been made current before? |
| bool has_been_current_; |
| |
| // The value to be returned when GetString(GL_EXTENSIONS) is called. |
| std::string extensions_string_; |
| |
| // The resource manager containing all referenced resources. |
| nb::scoped_refptr<ResourceManager> resource_manager_; |
| |
| // Sets the active texture, which can be thought of more intuitively as |
| // the active "sampler". Set using glActiveTexture(). |
| GLenum active_texture_; |
| |
| // The set of sampler units, of which |active_texture_| indexes. |
| nb::scoped_array<nb::scoped_refptr<Texture> > texture_units_; |
| bool enabled_textures_dirty_; |
| |
| // A mapping from an integer index (specified by the index parameter of |
| // glBindAttribLocation(), glVertexAttribPointer(), and others) to vertex |
| // attribute information structure. |
| std::map<unsigned int, VertexAttributeArray> vertex_attrib_map_; |
| |
| // This map is populated by calls to glVertexAttribXfv() and contains |
| // attribute values that, when used, should apply to ALL vertices in a draw |
| // call. These attribute values will be used instead of those set by |
| // glVertexAttribPointer() whenever the corresponding vertex attribute id |
| // (the key of this map) attribute array is disabled through a call to |
| // glDisableVertexAttribArray(). |
| std::map<unsigned int, VertexAttributeConstant> const_vertex_attrib_map_; |
| |
| // Keeps track of which vertex attributes are enabled. This set is modified |
| // through calls to glEnableVertexAttribArray() and |
| // glDisableVertexAttribArray(). |
| std::set<unsigned int> enabled_vertex_attribs_; |
| bool enabled_vertex_attribs_dirty_; |
| |
| // The default draw and read framebuffer are those whose surfaces are set by |
| // calls to eglMakeCurrent(). The default draw framebuffer is the initial |
| // framebuffer target for draw commands, and can be selected by calling |
| // glBindFramebuffer(0). |
| nb::scoped_refptr<Framebuffer> default_draw_framebuffer_; |
| nb::scoped_refptr<Framebuffer> default_read_framebuffer_; |
| |
| // The currently bound read framebuffer. If this is set to the default read |
| // framebuffer, then it will be equal to |default_read_framebuffer_|. |
| nb::scoped_refptr<Framebuffer> read_framebuffer_; |
| |
| // Tracks all GL draw state. It is updated by making various GL calls, |
| // and it is read when a draw (or clear) call is made. It is modified |
| // by this Context object and read from the ContextImpl object. |
| DrawState draw_state_; |
| |
| // Tracks which members of |draw_state_| have been modified since the last |
| // draw (or clear) command issued to the ContextImpl object. This |
| // allows implementations to determine whether it is necessary to re-setup |
| // certain context information. It is expected that implementations will |
| // set these dirty flags to false after they have processed the corresponding |
| // draw state. |
| DrawStateDirtyFlags draw_state_dirty_flags_; |
| |
| // The pack/unpack alignments are used when transferring pixel data to/from |
| // client CPU memory, respectively. For example, calls to glTexImage2D() |
| // will refer to the unpack alignment to determine the expected alignment |
| // of each row of pixel data. These values are set through glPixelStorei(). |
| // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml |
| int pack_alignment_; |
| int unpack_alignment_; |
| |
| // Allows the pitch of texture data to be explicitly specified. This value |
| // can be modified by calling glPixelStorei(GL_UNPACK_ALIGNMENT, x). |
| // https://www.khronos.org/opengles/sdk/docs/man3/html/glPixelStorei.xhtml |
| int unpack_row_length_; |
| |
| // Tracks the currently bound pixel unpack buffer object, or NULL if none |
| // are bound. |
| nb::scoped_refptr<Buffer> bound_pixel_unpack_buffer_; |
| |
| // Keeps track of the set of EGLSurfaces that are bound to textures |
| // currently. |
| std::map<egl::Surface*, nb::scoped_refptr<Texture> > bound_egl_surfaces_; |
| |
| // The currently bound renderbuffer, specified through a call to |
| // glBindRenderbuffer(). |
| // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glBindRenderbuffer.xml |
| nb::scoped_refptr<Renderbuffer> bound_renderbuffer_; |
| |
| // The last GL ES error raised. |
| GLenum error_; |
| }; |
| |
| } // namespace gles |
| } // namespace glimp |
| |
| #endif // GLIMP_GLES_CONTEXT_H_ |