| // Copyright 2015 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // The event system that wraps the Starboard main loop and entry point. |
| |
| #ifndef STARBOARD_EVENT_H_ |
| #define STARBOARD_EVENT_H_ |
| |
| #include "starboard/configuration.h" |
| #include "starboard/export.h" |
| #include "starboard/time.h" |
| #include "starboard/types.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // The Starboard Application life cycle |
| // ------------------------------------ |
| // |
| // * |
| // | _________________________ |
| // Start | | |
| // | | Resume |
| // V V | |
| // [ STARTED ] --Pause--> [ PAUSED ] --Suspend--> [ SUSPENDED ] |
| // ^ | | |
| // | Unpause Stop |
| // |_____________________| | |
| // V |
| // [ STOPPED ] |
| // |
| // The first event that a Starboard application will receive is Start |
| // (kSbEventTypeStart). This puts the application in the STARTED state; it is in |
| // the foreground and can expect to do all the normal things it might want to |
| // do. Once in the STARTED state, it may receive a Pause event, putting the |
| // application into the PAUSED state. |
| // |
| // In the PAUSED state, the application is still visible, but has lost focus, or |
| // it is partially obscured by a modal dialog, or it is on its way to being shut |
| // down. The application should pause activity in this state. In this state, it |
| // can receive Unpause to be brought back to the foreground state, STARTED, or |
| // Suspend to be pushed further in the background to the SUSPENDED state. |
| // |
| // In the SUSPENDED state, the application is generally not visible. It should |
| // immediately release all graphics and video resources, and shut down all |
| // background activity (timers, rendering, etc). Additionally, the application |
| // should flush storage to ensure that if the application is killed, the storage |
| // will be up-to-date. The application may be killed at this point, but will |
| // ideally receive a Stop event for a more graceful shutdown. |
| // |
| // Note that the application is always expected to transition through PAUSED to |
| // SUSPENDED before receiving Stop or being killed. |
| |
| // An enumeration of all possible event types dispatched directly by the |
| // system. Each event is accompanied by a void* data argument, and each event |
| // must define the type of the value pointed to by that data argument, if any. |
| typedef enum SbEventType { |
| // The first event that an application receives on startup. Applications |
| // should perform initialization and prepare to react to subsequent events. |
| // Applications that wish to run and then exit must call SbSystemRequestStop() |
| // to terminate. This event will only be sent once for a given process launch. |
| // SbEventStartData is passed as the data argument. |
| kSbEventTypeStart, |
| |
| // A dialog will be raised or the application will otherwise be put into a |
| // background-but-visible or partially-obscured state (PAUSED). Graphics and |
| // video resources will still be available, but the application should pause |
| // foreground activity like animations and video playback. Can only be |
| // received after a Start event. The only events that should be dispatched |
| // after a Pause event are Unpause or Suspend. No data argument. |
| kSbEventTypePause, |
| |
| // The application is returning to the foreground (STARTED) after having been |
| // put in the PAUSED (e.g. partially-obscured) state. The application should |
| // unpause foreground activity like animations and video playback. Can only be |
| // received after a Pause or Resume event. No data argument. |
| kSbEventTypeUnpause, |
| |
| // The operating system will put the application into a Suspended state after |
| // this event is handled. The application is expected to stop periodic |
| // background work, release ALL graphics and video resources, and flush any |
| // pending SbStorage writes. Some platforms will terminate the application if |
| // work is done or resources are retained after suspension. Can only be |
| // received after a Pause event. The only events that should be dispatched |
| // after a Suspend event are Resume or Stop. On some platforms, the process |
| // may also be killed after Suspend without a Stop event. No data argument. |
| kSbEventTypeSuspend, |
| |
| // The operating system has restored the application to the PAUSED state from |
| // the SUSPENDED state. This is the first event the application will receive |
| // coming out of SUSPENDED, and it will only be received after a Suspend |
| // event. The application will now be in the PAUSED state. No data argument. |
| kSbEventTypeResume, |
| |
| // The operating system will shut the application down entirely after this |
| // event is handled. Can only be recieved after a Suspend event, in the |
| // SUSPENDED state. No data argument. |
| kSbEventTypeStop, |
| |
| // A user input event, including keyboard, mouse, gesture, or something else. |
| // SbInputData (from input.h) is passed as the data argument. |
| kSbEventTypeInput, |
| |
| // A user change event, which means a new user signed-in or signed-out, or the |
| // current user changed. No data argument, call SbUserGetSignedIn() and |
| // SbUserGetCurrent() to get the latest changes. |
| kSbEventTypeUser, |
| |
| // A navigational link has come from the system, and the application should |
| // consider handling it by navigating to the corresponding application |
| // location. The data argument is an application-specific, null-terminated |
| // string. |
| kSbEventTypeLink, |
| |
| // The beginning of a vertical sync has been detected. This event is very |
| // timing-sensitive, so as little work as possible should be done on the main |
| // thread if the application wants to receive this event in a timely manner. |
| // No data argument. |
| kSbEventTypeVerticalSync, |
| |
| // The platform has detected a network disconnection. The platform should make |
| // a best effort to send an event of this type when the network disconnects, |
| // but there are likely to be cases where the platform cannot detect the |
| // disconnection (e.g. if the connection is via a powered hub which becomes |
| // disconnected), so the current network state cannot always be inferred from |
| // the sequence of Connect/Disconnect events. |
| kSbEventTypeNetworkDisconnect, |
| |
| // The platform has detected a network connection. This event may be sent at |
| // application start-up, and should always be sent if the network reconnects |
| // since a disconnection event was sent. |
| kSbEventTypeNetworkConnect, |
| |
| // An event type reserved for scheduled callbacks. It will only be sent in |
| // response to an application call to SbEventSchedule(), and it will call the |
| // callback directly, so SbEventHandle should never receive this event |
| // directly. The data type is an internally-defined structure. |
| kSbEventTypeScheduled, |
| } SbEventType; |
| |
| // Structure representing a Starboard event and its data. |
| typedef struct SbEvent { |
| SbEventType type; |
| void* data; |
| } SbEvent; |
| |
| // A function that can be called back from the main Starboard event pump. |
| typedef void (*SbEventCallback)(void* context); |
| |
| // A function that will cleanly destroy an event data instance of a specific |
| // type. |
| typedef void (*SbEventDataDestructor)(void* data); |
| |
| // An ID that can be used to refer to a scheduled event. |
| typedef uint32_t SbEventId; |
| |
| // Event data for kSbEventTypeStart events. |
| typedef struct SbEventStartData { |
| // The command-line argument values (argv). |
| char** argument_values; |
| |
| // The command-line argument count (argc). |
| int argument_count; |
| |
| // The startup link, if any. |
| const char* link; |
| } SbEventStartData; |
| |
| #define kSbEventIdInvalid (SbEventId)0 |
| |
| // Returns whether the given event handle is valid. |
| static SB_C_FORCE_INLINE bool SbEventIsIdValid(SbEventId handle) { |
| return handle != kSbEventIdInvalid; |
| } |
| |
| // Declaration of the entry point that Starboard applications MUST implement. |
| // Any memory pointed at by |event| or the |data| field inside |event| is owned |
| // by the system, and will be reclaimed after this function returns, so the |
| // implementation must copy this data to extend its life. This should also be |
| // assumed of all fields within the data object, unless otherwise explicitly |
| // specified. This function will only be called from the main Starboard thread. |
| // There is no specification about what other work might happen on this thread, |
| // so the application should generally do as little work as possible on this |
| // thread, and just dispatch it over to another thread. |
| SB_IMPORT void SbEventHandle(const SbEvent* event); |
| |
| // Schedules an event |callback| into the main Starboard event loop, with |
| // accompanying |context|. This function may be called from any thread, but |
| // |callback| will always be called from the main Starboard thread, queued with |
| // other pending events. |callback| will not be called any earlier than |delay| |
| // microseconds from the time SbEventInject is called. Set |delay| to 0 to call |
| // the event as soon as possible. |
| SB_EXPORT SbEventId SbEventSchedule(SbEventCallback callback, |
| void* context, |
| SbTime delay); |
| |
| // Cancels the injected |event_id|. Does nothing if the event already fired. Can |
| // be safely called from any thread, but there is no guarantee that the event |
| // will not run anyway unless it is called from the main Starboard event loop |
| // thread. |
| SB_EXPORT void SbEventCancel(SbEventId event_id); |
| |
| #ifdef __cplusplus |
| } // extern "C" |
| #endif |
| |
| #endif // STARBOARD_EVENT_H_ |