|  | // Copyright 2016 Google Inc. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include <directfb.h> | 
|  |  | 
|  | #include "starboard/blitter.h" | 
|  | #include "starboard/log.h" | 
|  | #include "starboard/shared/directfb/blitter_internal.h" | 
|  | #include "starboard/types.h" | 
|  |  | 
|  | int SbBlitterGetMaxContexts(SbBlitterDevice device) { | 
|  | if (!SbBlitterIsDeviceValid(device)) { | 
|  | SB_DLOG(ERROR) << __FUNCTION__ << ": Invalid device."; | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | // In the case of DirectFB, there is no limit to the number of contexts that | 
|  | // can be made (besides available memory) since contexts in this case are | 
|  | // simply state containers.  In other implementations of the Blitter API, | 
|  | // it is very reasonable to return 1 here to simplify the implementation, | 
|  | // especially threading details.  Most applications, including Cobalt, do not | 
|  | // need more than 1 context anyway. | 
|  | return INT_MAX; | 
|  | } |