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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "starboard/gles.h"
#if SB_API_VERSION >= 11
namespace {
const SbGlesInterface g_sb_gles_interface = {
&glActiveTexture,
&glAttachShader,
&glBindAttribLocation,
&glBindBuffer,
&glBindFramebuffer,
&glBindRenderbuffer,
&glBindTexture,
&glBlendColor,
&glBlendEquation,
&glBlendEquationSeparate,
&glBlendFunc,
&glBlendFuncSeparate,
&glBufferData,
&glBufferSubData,
&glCheckFramebufferStatus,
&glClear,
&glClearColor,
&glClearDepthf,
&glClearStencil,
&glColorMask,
&glCompileShader,
&glCompressedTexImage2D,
&glCompressedTexSubImage2D,
&glCopyTexImage2D,
&glCopyTexSubImage2D,
&glCreateProgram,
&glCreateShader,
&glCullFace,
&glDeleteBuffers,
&glDeleteFramebuffers,
&glDeleteProgram,
&glDeleteRenderbuffers,
&glDeleteShader,
&glDeleteTextures,
&glDepthFunc,
&glDepthMask,
&glDepthRangef,
&glDetachShader,
&glDisable,
&glDisableVertexAttribArray,
&glDrawArrays,
&glDrawElements,
&glEnable,
&glEnableVertexAttribArray,
&glFinish,
&glFlush,
&glFramebufferRenderbuffer,
&glFramebufferTexture2D,
&glFrontFace,
&glGenBuffers,
&glGenerateMipmap,
&glGenFramebuffers,
&glGenRenderbuffers,
&glGenTextures,
&glGetActiveAttrib,
&glGetActiveUniform,
&glGetAttachedShaders,
&glGetAttribLocation,
&glGetBooleanv,
&glGetBufferParameteriv,
&glGetError,
&glGetFloatv,
&glGetFramebufferAttachmentParameteriv,
&glGetIntegerv,
&glGetProgramiv,
&glGetProgramInfoLog,
&glGetRenderbufferParameteriv,
&glGetShaderiv,
&glGetShaderInfoLog,
&glGetShaderPrecisionFormat,
&glGetShaderSource,
&glGetString,
&glGetTexParameterfv,
&glGetTexParameteriv,
&glGetUniformfv,
&glGetUniformiv,
&glGetUniformLocation,
&glGetVertexAttribfv,
&glGetVertexAttribiv,
&glGetVertexAttribPointerv,
&glHint,
&glIsBuffer,
&glIsEnabled,
&glIsFramebuffer,
&glIsProgram,
&glIsRenderbuffer,
&glIsShader,
&glIsTexture,
&glLineWidth,
&glLinkProgram,
&glPixelStorei,
&glPolygonOffset,
&glReadPixels,
&glReleaseShaderCompiler,
&glRenderbufferStorage,
&glSampleCoverage,
&glScissor,
&glShaderBinary,
&glShaderSource,
&glStencilFunc,
&glStencilFuncSeparate,
&glStencilMask,
&glStencilMaskSeparate,
&glStencilOp,
&glStencilOpSeparate,
&glTexImage2D,
&glTexParameterf,
&glTexParameterfv,
&glTexParameteri,
&glTexParameteriv,
&glTexSubImage2D,
&glUniform1f,
&glUniform1fv,
&glUniform1i,
&glUniform1iv,
&glUniform2f,
&glUniform2fv,
&glUniform2i,
&glUniform2iv,
&glUniform3f,
&glUniform3fv,
&glUniform3i,
&glUniform3iv,
&glUniform4f,
&glUniform4fv,
&glUniform4i,
&glUniform4iv,
&glUniformMatrix2fv,
&glUniformMatrix3fv,
&glUniformMatrix4fv,
&glUseProgram,
&glValidateProgram,
&glVertexAttrib1f,
&glVertexAttrib1fv,
&glVertexAttrib2f,
&glVertexAttrib2fv,
&glVertexAttrib3f,
&glVertexAttrib3fv,
&glVertexAttrib4f,
&glVertexAttrib4fv,
&glVertexAttribPointer,
&glViewport,
nullptr, // glReadBuffer
nullptr, // glDrawRangeElements
nullptr, // glTexImage3D
nullptr, // glTexSubImage3D
nullptr, // glCopyTexSubImage3D
nullptr, // glCompressedTexImage3D
nullptr, // glCompressedTexSubImage3D
nullptr, // glGenQueries
nullptr, // glDeleteQueries
nullptr, // glIsQuery
nullptr, // glBeginQuery
nullptr, // glEndQuery
nullptr, // glGetQueryiv
nullptr, // glGetQueryObjectuiv
nullptr, // glUnmapBuffer
nullptr, // glGetBufferPointerv
nullptr, // glDrawBuffers
nullptr, // glUniformMatrix2x3fv
nullptr, // glUniformMatrix3x2fv
nullptr, // glUniformMatrix2x4fv
nullptr, // glUniformMatrix4x2fv
nullptr, // glUniformMatrix3x4fv
nullptr, // glUniformMatrix4x3fv
nullptr, // glBlitFramebuffer
nullptr, // glRenderbufferStorageMultisample
nullptr, // glFramebufferTextureLayer
nullptr, // glMapBufferRange
nullptr, // glFlushMappedBufferRange
nullptr, // glBindVertexArray
nullptr, // glDeleteVertexArrays
nullptr, // glGenVertexArrays
nullptr, // glIsVertexArray
nullptr, // glGetIntegeri_v
nullptr, // glBeginTransformFeedback
nullptr, // glEndTransformFeedback
nullptr, // glBindBufferRange
nullptr, // glBindBufferBase
nullptr, // glTransformFeedbackVaryings
nullptr, // glGetTransformFeedbackVarying
nullptr, // glVertexAttribIPointer
nullptr, // glGetVertexAttribIiv
nullptr, // glGetVertexAttribIuiv
nullptr, // glVertexAttribI4i
nullptr, // glVertexAttribI4ui
nullptr, // glVertexAttribI4iv
nullptr, // glVertexAttribI4uiv
nullptr, // glGetUniformuiv
nullptr, // glGetFragDataLocation
nullptr, // glUniform1ui
nullptr, // glUniform2ui
nullptr, // glUniform3ui
nullptr, // glUniform4ui
nullptr, // glUniform1uiv
nullptr, // glUniform2uiv
nullptr, // glUniform3uiv
nullptr, // glUniform4uiv
nullptr, // glClearBufferiv
nullptr, // glClearBufferuiv
nullptr, // glClearBufferfv
nullptr, // glClearBufferfi
nullptr, // glGetStringi
nullptr, // glCopyBufferSubData
nullptr, // glGetUniformIndices
nullptr, // glGetActiveUniformsiv
nullptr, // glGetUniformBlockIndex
nullptr, // glGetActiveUniformBlockiv
nullptr, // glGetActiveUniformBlockName
nullptr, // glUniformBlockBinding
nullptr, // glDrawArraysInstanced
nullptr, // glDrawElementsInstanced
nullptr, // glFenceSync
nullptr, // glIsSync
nullptr, // glDeleteSync
nullptr, // glClientWaitSync
nullptr, // glWaitSync
nullptr, // glGetInteger64v
nullptr, // glGetSynciv
nullptr, // glGetInteger64i_v
nullptr, // glGetBufferParameteri64v
nullptr, // glGenSamplers
nullptr, // glDeleteSamplers
nullptr, // glIsSampler
nullptr, // glBindSampler
nullptr, // glSamplerParameteri
nullptr, // glSamplerParameteriv
nullptr, // glSamplerParameterf
nullptr, // glSamplerParameterfv
nullptr, // glGetSamplerParameteriv
nullptr, // glGetSamplerParameterfv
nullptr, // glVertexAttribDivisor
nullptr, // glBindTransformFeedback
nullptr, // glDeleteTransformFeedbacks
nullptr, // glGenTransformFeedbacks
nullptr, // glIsTransformFeedback
nullptr, // glPauseTransformFeedback
nullptr, // glResumeTransformFeedback
nullptr, // glGetProgramBinary
nullptr, // glProgramBinary
nullptr, // glProgramParameteri
nullptr, // glInvalidateFramebuffer
nullptr, // glInvalidateSubFramebuffer
nullptr, // glTexStorage2D
nullptr, // glTexStorage3D
nullptr, // glGetInternalformativ
};
} // namespace
const SbGlesInterface* SbGetGlesInterface() {
return &g_sb_gles_interface;
}
#endif // SB_API_VERSION >= 11