| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_BASE_PATHS_H_ |
| #define BASE_BASE_PATHS_H_ |
| |
| // This file declares path keys for the base module. These can be used with |
| // the PathService to access various special directories and files. |
| |
| #include "build/build_config.h" |
| |
| #if defined(OS_WIN) |
| #include "base/base_paths_win.h" |
| #elif defined(OS_MACOSX) |
| #include "base/base_paths_mac.h" |
| #elif defined(OS_ANDROID) |
| #include "base/base_paths_android.h" |
| #elif defined(OS_STARBOARD) |
| #include "base/base_paths_starboard.h" |
| #endif |
| |
| #if defined(OS_POSIX) || defined(OS_FUCHSIA) |
| #include "base/base_paths_posix.h" |
| #endif |
| |
| namespace base { |
| |
| enum BasePathKey { |
| PATH_START = 0, |
| |
| DIR_CURRENT, // Current directory. |
| DIR_EXE, // Directory containing FILE_EXE. |
| DIR_MODULE, // Directory containing FILE_MODULE. |
| DIR_ASSETS, // Directory that contains application assets. |
| DIR_TEMP, // Temporary directory. |
| DIR_HOME, // User's root home directory. On Windows this will look |
| // like "C:\Users\<user>" which isn't necessarily a great |
| // place to put files. |
| FILE_EXE, // Path and filename of the current executable. |
| FILE_MODULE, // Path and filename of the module containing the code for |
| // the PathService (which could differ from FILE_EXE if the |
| // PathService were compiled into a shared object, for |
| // example). |
| DIR_SOURCE_ROOT, // Returns the root of the source tree. This key is useful |
| // for tests that need to locate various resources. It |
| // should not be used outside of test code. |
| DIR_USER_DESKTOP, // The current user's Desktop. |
| |
| DIR_TEST_DATA, // Used only for testing. |
| |
| PATH_END |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_BASE_PATHS_H_ |