| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/memory/weak_ptr.h" |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/bind.h" |
| #include "base/debug/leak_annotations.h" |
| #include "base/location.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/test/gtest_util.h" |
| #include "base/test/test_timeouts.h" |
| #include "base/threading/thread.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace base { |
| namespace { |
| |
| WeakPtr<int> PassThru(WeakPtr<int> ptr) { |
| return ptr; |
| } |
| |
| template <class T> |
| class OffThreadObjectCreator { |
| public: |
| static T* NewObject() { |
| T* result; |
| { |
| Thread creator_thread("creator_thread"); |
| creator_thread.Start(); |
| creator_thread.task_runner()->PostTask( |
| FROM_HERE, |
| base::BindOnce(OffThreadObjectCreator::CreateObject, &result)); |
| } |
| DCHECK(result); // We synchronized on thread destruction above. |
| return result; |
| } |
| private: |
| static void CreateObject(T** result) { |
| *result = new T; |
| } |
| }; |
| |
| struct Base { |
| std::string member; |
| }; |
| struct Derived : public Base {}; |
| |
| struct TargetBase {}; |
| struct Target : public TargetBase, public SupportsWeakPtr<Target> { |
| virtual ~Target() = default; |
| }; |
| |
| struct DerivedTarget : public Target {}; |
| |
| // A class inheriting from Target and defining a nested type called 'Base'. |
| // To guard against strange compilation errors. |
| struct DerivedTargetWithNestedBase : public Target { |
| using Base = void; |
| }; |
| |
| // A struct with a virtual destructor. |
| struct VirtualDestructor { |
| virtual ~VirtualDestructor() = default; |
| }; |
| |
| // A class inheriting from Target where Target is not the first base, and where |
| // the first base has a virtual method table. This creates a structure where the |
| // Target base is not positioned at the beginning of |
| // DerivedTargetMultipleInheritance. |
| struct DerivedTargetMultipleInheritance : public VirtualDestructor, |
| public Target {}; |
| |
| struct Arrow { |
| WeakPtr<Target> target; |
| }; |
| struct TargetWithFactory : public Target { |
| TargetWithFactory() : factory(this) {} |
| WeakPtrFactory<Target> factory; |
| }; |
| |
| // Helper class to create and destroy weak pointer copies |
| // and delete objects on a background thread. |
| class BackgroundThread : public Thread { |
| public: |
| BackgroundThread() : Thread("owner_thread") {} |
| |
| ~BackgroundThread() override { Stop(); } |
| |
| void CreateArrowFromTarget(Arrow** arrow, Target* target) { |
| WaitableEvent completion(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED); |
| task_runner()->PostTask( |
| FROM_HERE, base::BindOnce(&BackgroundThread::DoCreateArrowFromTarget, |
| arrow, target, &completion)); |
| completion.Wait(); |
| } |
| |
| void CreateArrowFromArrow(Arrow** arrow, const Arrow* other) { |
| WaitableEvent completion(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED); |
| task_runner()->PostTask( |
| FROM_HERE, base::BindOnce(&BackgroundThread::DoCreateArrowFromArrow, |
| arrow, other, &completion)); |
| completion.Wait(); |
| } |
| |
| void DeleteTarget(Target* object) { |
| WaitableEvent completion(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED); |
| task_runner()->PostTask( |
| FROM_HERE, |
| base::BindOnce(&BackgroundThread::DoDeleteTarget, object, &completion)); |
| completion.Wait(); |
| } |
| |
| void CopyAndAssignArrow(Arrow* object) { |
| WaitableEvent completion(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED); |
| task_runner()->PostTask( |
| FROM_HERE, base::BindOnce(&BackgroundThread::DoCopyAndAssignArrow, |
| object, &completion)); |
| completion.Wait(); |
| } |
| |
| void CopyAndAssignArrowBase(Arrow* object) { |
| WaitableEvent completion(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED); |
| task_runner()->PostTask( |
| FROM_HERE, base::BindOnce(&BackgroundThread::DoCopyAndAssignArrowBase, |
| object, &completion)); |
| completion.Wait(); |
| } |
| |
| void DeleteArrow(Arrow* object) { |
| WaitableEvent completion(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED); |
| task_runner()->PostTask( |
| FROM_HERE, |
| base::BindOnce(&BackgroundThread::DoDeleteArrow, object, &completion)); |
| completion.Wait(); |
| } |
| |
| Target* DeRef(const Arrow* arrow) { |
| WaitableEvent completion(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED); |
| Target* result = nullptr; |
| task_runner()->PostTask( |
| FROM_HERE, base::BindOnce(&BackgroundThread::DoDeRef, arrow, &result, |
| &completion)); |
| completion.Wait(); |
| return result; |
| } |
| |
| protected: |
| static void DoCreateArrowFromArrow(Arrow** arrow, |
| const Arrow* other, |
| WaitableEvent* completion) { |
| *arrow = new Arrow; |
| **arrow = *other; |
| completion->Signal(); |
| } |
| |
| static void DoCreateArrowFromTarget(Arrow** arrow, |
| Target* target, |
| WaitableEvent* completion) { |
| *arrow = new Arrow; |
| (*arrow)->target = target->AsWeakPtr(); |
| completion->Signal(); |
| } |
| |
| static void DoDeRef(const Arrow* arrow, |
| Target** result, |
| WaitableEvent* completion) { |
| *result = arrow->target.get(); |
| completion->Signal(); |
| } |
| |
| static void DoDeleteTarget(Target* object, WaitableEvent* completion) { |
| delete object; |
| completion->Signal(); |
| } |
| |
| static void DoCopyAndAssignArrow(Arrow* object, WaitableEvent* completion) { |
| // Copy constructor. |
| Arrow a = *object; |
| // Assignment operator. |
| *object = a; |
| completion->Signal(); |
| } |
| |
| static void DoCopyAndAssignArrowBase( |
| Arrow* object, |
| WaitableEvent* completion) { |
| // Copy constructor. |
| WeakPtr<TargetBase> b = object->target; |
| // Assignment operator. |
| WeakPtr<TargetBase> c; |
| c = object->target; |
| completion->Signal(); |
| } |
| |
| static void DoDeleteArrow(Arrow* object, WaitableEvent* completion) { |
| delete object; |
| completion->Signal(); |
| } |
| }; |
| |
| } // namespace |
| |
| TEST(WeakPtrFactoryTest, Basic) { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| WeakPtr<int> ptr = factory.GetWeakPtr(); |
| EXPECT_EQ(&data, ptr.get()); |
| } |
| |
| TEST(WeakPtrFactoryTest, Comparison) { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| WeakPtr<int> ptr = factory.GetWeakPtr(); |
| WeakPtr<int> ptr2 = ptr; |
| EXPECT_EQ(ptr.get(), ptr2.get()); |
| } |
| |
| TEST(WeakPtrFactoryTest, Move) { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| WeakPtr<int> ptr = factory.GetWeakPtr(); |
| WeakPtr<int> ptr2 = factory.GetWeakPtr(); |
| WeakPtr<int> ptr3 = std::move(ptr2); |
| EXPECT_NE(ptr.get(), ptr2.get()); |
| EXPECT_EQ(ptr.get(), ptr3.get()); |
| } |
| |
| TEST(WeakPtrFactoryTest, OutOfScope) { |
| WeakPtr<int> ptr; |
| EXPECT_EQ(nullptr, ptr.get()); |
| { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| ptr = factory.GetWeakPtr(); |
| } |
| EXPECT_EQ(nullptr, ptr.get()); |
| } |
| |
| TEST(WeakPtrFactoryTest, Multiple) { |
| WeakPtr<int> a, b; |
| { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| a = factory.GetWeakPtr(); |
| b = factory.GetWeakPtr(); |
| EXPECT_EQ(&data, a.get()); |
| EXPECT_EQ(&data, b.get()); |
| } |
| EXPECT_EQ(nullptr, a.get()); |
| EXPECT_EQ(nullptr, b.get()); |
| } |
| |
| TEST(WeakPtrFactoryTest, MultipleStaged) { |
| WeakPtr<int> a; |
| { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| a = factory.GetWeakPtr(); |
| { |
| WeakPtr<int> b = factory.GetWeakPtr(); |
| } |
| EXPECT_NE(nullptr, a.get()); |
| } |
| EXPECT_EQ(nullptr, a.get()); |
| } |
| |
| TEST(WeakPtrFactoryTest, Dereference) { |
| Base data; |
| data.member = "123456"; |
| WeakPtrFactory<Base> factory(&data); |
| WeakPtr<Base> ptr = factory.GetWeakPtr(); |
| EXPECT_EQ(&data, ptr.get()); |
| EXPECT_EQ(data.member, (*ptr).member); |
| EXPECT_EQ(data.member, ptr->member); |
| } |
| |
| TEST(WeakPtrFactoryTest, UpCast) { |
| Derived data; |
| WeakPtrFactory<Derived> factory(&data); |
| WeakPtr<Base> ptr = factory.GetWeakPtr(); |
| ptr = factory.GetWeakPtr(); |
| EXPECT_EQ(ptr.get(), &data); |
| } |
| |
| TEST(WeakPtrTest, ConstructFromNullptr) { |
| WeakPtr<int> ptr = PassThru(nullptr); |
| EXPECT_EQ(nullptr, ptr.get()); |
| } |
| |
| TEST(WeakPtrTest, SupportsWeakPtr) { |
| Target target; |
| WeakPtr<Target> ptr = target.AsWeakPtr(); |
| EXPECT_EQ(&target, ptr.get()); |
| } |
| |
| TEST(WeakPtrTest, DerivedTarget) { |
| DerivedTarget target; |
| WeakPtr<DerivedTarget> ptr = AsWeakPtr(&target); |
| EXPECT_EQ(&target, ptr.get()); |
| } |
| |
| TEST(WeakPtrTest, DerivedTargetWithNestedBase) { |
| DerivedTargetWithNestedBase target; |
| WeakPtr<DerivedTargetWithNestedBase> ptr = AsWeakPtr(&target); |
| EXPECT_EQ(&target, ptr.get()); |
| } |
| |
| TEST(WeakPtrTest, DerivedTargetMultipleInheritance) { |
| DerivedTargetMultipleInheritance d; |
| Target& b = d; |
| EXPECT_NE(static_cast<void*>(&d), static_cast<void*>(&b)); |
| const WeakPtr<Target> pb = AsWeakPtr(&b); |
| EXPECT_EQ(pb.get(), &b); |
| const WeakPtr<DerivedTargetMultipleInheritance> pd = AsWeakPtr(&d); |
| EXPECT_EQ(pd.get(), &d); |
| } |
| |
| TEST(WeakPtrFactoryTest, BooleanTesting) { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| |
| WeakPtr<int> ptr_to_an_instance = factory.GetWeakPtr(); |
| EXPECT_TRUE(ptr_to_an_instance); |
| EXPECT_FALSE(!ptr_to_an_instance); |
| |
| if (ptr_to_an_instance) { |
| } else { |
| ADD_FAILURE() << "Pointer to an instance should result in true."; |
| } |
| |
| if (!ptr_to_an_instance) { // check for operator!(). |
| ADD_FAILURE() << "Pointer to an instance should result in !x being false."; |
| } |
| |
| WeakPtr<int> null_ptr; |
| EXPECT_FALSE(null_ptr); |
| EXPECT_TRUE(!null_ptr); |
| |
| if (null_ptr) { |
| ADD_FAILURE() << "Null pointer should result in false."; |
| } |
| |
| if (!null_ptr) { // check for operator!(). |
| } else { |
| ADD_FAILURE() << "Null pointer should result in !x being true."; |
| } |
| } |
| |
| TEST(WeakPtrFactoryTest, ComparisonToNull) { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| |
| WeakPtr<int> ptr_to_an_instance = factory.GetWeakPtr(); |
| EXPECT_NE(nullptr, ptr_to_an_instance); |
| EXPECT_NE(ptr_to_an_instance, nullptr); |
| |
| WeakPtr<int> null_ptr; |
| EXPECT_EQ(null_ptr, nullptr); |
| EXPECT_EQ(nullptr, null_ptr); |
| } |
| |
| TEST(WeakPtrTest, InvalidateWeakPtrs) { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| WeakPtr<int> ptr = factory.GetWeakPtr(); |
| EXPECT_EQ(&data, ptr.get()); |
| EXPECT_TRUE(factory.HasWeakPtrs()); |
| factory.InvalidateWeakPtrs(); |
| EXPECT_EQ(nullptr, ptr.get()); |
| EXPECT_FALSE(factory.HasWeakPtrs()); |
| |
| // Test that the factory can create new weak pointers after a |
| // InvalidateWeakPtrs call, and they remain valid until the next |
| // InvalidateWeakPtrs call. |
| WeakPtr<int> ptr2 = factory.GetWeakPtr(); |
| EXPECT_EQ(&data, ptr2.get()); |
| EXPECT_TRUE(factory.HasWeakPtrs()); |
| factory.InvalidateWeakPtrs(); |
| EXPECT_EQ(nullptr, ptr2.get()); |
| EXPECT_FALSE(factory.HasWeakPtrs()); |
| } |
| |
| // Tests that WasInvalidated() is true only for invalidated WeakPtrs (not |
| // nullptr) and doesn't DCHECK (e.g. because of a dereference attempt). |
| TEST(WeakPtrTest, WasInvalidatedByFactoryDestruction) { |
| WeakPtr<int> ptr; |
| EXPECT_FALSE(ptr.WasInvalidated()); |
| |
| // Test |data| destroyed. That is, the typical pattern when |data| (and its |
| // associated factory) go out of scope. |
| { |
| int data = 0; |
| WeakPtrFactory<int> factory(&data); |
| ptr = factory.GetWeakPtr(); |
| |
| // Verify that a live WeakPtr is not reported as Invalidated. |
| EXPECT_FALSE(ptr.WasInvalidated()); |
| } |
| |
| // Checking validity shouldn't read beyond the stack frame. |
| EXPECT_TRUE(ptr.WasInvalidated()); |
| ptr = nullptr; |
| EXPECT_FALSE(ptr.WasInvalidated()); |
| } |
| |
| // As above, but testing InvalidateWeakPtrs(). |
| TEST(WeakPtrTest, WasInvalidatedByInvalidateWeakPtrs) { |
| int data = 0; |
| WeakPtrFactory<int> factory(&data); |
| WeakPtr<int> ptr = factory.GetWeakPtr(); |
| EXPECT_FALSE(ptr.WasInvalidated()); |
| factory.InvalidateWeakPtrs(); |
| EXPECT_TRUE(ptr.WasInvalidated()); |
| ptr = nullptr; |
| EXPECT_FALSE(ptr.WasInvalidated()); |
| } |
| |
| // A WeakPtr should not be reported as 'invalidated' if nullptr was assigned to |
| // it. |
| TEST(WeakPtrTest, WasInvalidatedWhilstNull) { |
| int data = 0; |
| WeakPtrFactory<int> factory(&data); |
| WeakPtr<int> ptr = factory.GetWeakPtr(); |
| EXPECT_FALSE(ptr.WasInvalidated()); |
| ptr = nullptr; |
| EXPECT_FALSE(ptr.WasInvalidated()); |
| factory.InvalidateWeakPtrs(); |
| EXPECT_FALSE(ptr.WasInvalidated()); |
| } |
| |
| TEST(WeakPtrTest, MaybeValidOnSameSequence) { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| WeakPtr<int> ptr = factory.GetWeakPtr(); |
| EXPECT_TRUE(ptr.MaybeValid()); |
| factory.InvalidateWeakPtrs(); |
| // Since InvalidateWeakPtrs() ran on this sequence, MaybeValid() should be |
| // false. |
| EXPECT_FALSE(ptr.MaybeValid()); |
| } |
| |
| TEST(WeakPtrTest, MaybeValidOnOtherSequence) { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| WeakPtr<int> ptr = factory.GetWeakPtr(); |
| EXPECT_TRUE(ptr.MaybeValid()); |
| |
| base::Thread other_thread("other_thread"); |
| other_thread.StartAndWaitForTesting(); |
| other_thread.task_runner()->PostTask( |
| FROM_HERE, |
| base::BindOnce( |
| [](WeakPtr<int> ptr) { |
| // Check that MaybeValid() _eventually_ returns false. |
| const TimeDelta timeout = TestTimeouts::tiny_timeout(); |
| const TimeTicks begin = TimeTicks::Now(); |
| while (ptr.MaybeValid() && (TimeTicks::Now() - begin) < timeout) |
| PlatformThread::YieldCurrentThread(); |
| EXPECT_FALSE(ptr.MaybeValid()); |
| }, |
| ptr)); |
| factory.InvalidateWeakPtrs(); |
| // |other_thread|'s destructor will join, ensuring we wait for the task to be |
| // run. |
| } |
| |
| TEST(WeakPtrTest, HasWeakPtrs) { |
| int data; |
| WeakPtrFactory<int> factory(&data); |
| { |
| WeakPtr<int> ptr = factory.GetWeakPtr(); |
| EXPECT_TRUE(factory.HasWeakPtrs()); |
| } |
| EXPECT_FALSE(factory.HasWeakPtrs()); |
| } |
| |
| TEST(WeakPtrTest, ObjectAndWeakPtrOnDifferentThreads) { |
| // Test that it is OK to create an object that supports WeakPtr on one thread, |
| // but use it on another. This tests that we do not trip runtime checks that |
| // ensure that a WeakPtr is not used by multiple threads. |
| std::unique_ptr<Target> target(OffThreadObjectCreator<Target>::NewObject()); |
| WeakPtr<Target> weak_ptr = target->AsWeakPtr(); |
| EXPECT_EQ(target.get(), weak_ptr.get()); |
| } |
| |
| TEST(WeakPtrTest, WeakPtrInitiateAndUseOnDifferentThreads) { |
| // Test that it is OK to create an object that has a WeakPtr member on one |
| // thread, but use it on another. This tests that we do not trip runtime |
| // checks that ensure that a WeakPtr is not used by multiple threads. |
| std::unique_ptr<Arrow> arrow(OffThreadObjectCreator<Arrow>::NewObject()); |
| Target target; |
| arrow->target = target.AsWeakPtr(); |
| EXPECT_EQ(&target, arrow->target.get()); |
| } |
| |
| TEST(WeakPtrTest, MoveOwnershipImplicitly) { |
| // Move object ownership to another thread by releasing all weak pointers |
| // on the original thread first, and then establish WeakPtr on a different |
| // thread. |
| BackgroundThread background; |
| background.Start(); |
| |
| Target* target = new Target(); |
| { |
| WeakPtr<Target> weak_ptr = target->AsWeakPtr(); |
| // Main thread deletes the WeakPtr, then the thread ownership of the |
| // object can be implicitly moved. |
| } |
| Arrow* arrow; |
| |
| // Background thread creates WeakPtr(and implicitly owns the object). |
| background.CreateArrowFromTarget(&arrow, target); |
| EXPECT_EQ(background.DeRef(arrow), target); |
| |
| { |
| // Main thread creates another WeakPtr, but this does not trigger implicitly |
| // thread ownership move. |
| Arrow arrow; |
| arrow.target = target->AsWeakPtr(); |
| |
| // The new WeakPtr is owned by background thread. |
| EXPECT_EQ(target, background.DeRef(&arrow)); |
| } |
| |
| // Target can only be deleted on background thread. |
| background.DeleteTarget(target); |
| background.DeleteArrow(arrow); |
| } |
| |
| TEST(WeakPtrTest, MoveOwnershipOfUnreferencedObject) { |
| BackgroundThread background; |
| background.Start(); |
| |
| Arrow* arrow; |
| { |
| Target target; |
| // Background thread creates WeakPtr. |
| background.CreateArrowFromTarget(&arrow, &target); |
| |
| // Bind to background thread. |
| EXPECT_EQ(&target, background.DeRef(arrow)); |
| |
| // Release the only WeakPtr. |
| arrow->target.reset(); |
| |
| // Now we should be able to create a new reference from this thread. |
| arrow->target = target.AsWeakPtr(); |
| |
| // Re-bind to main thread. |
| EXPECT_EQ(&target, arrow->target.get()); |
| |
| // And the main thread can now delete the target. |
| } |
| |
| delete arrow; |
| } |
| |
| TEST(WeakPtrTest, MoveOwnershipAfterInvalidate) { |
| BackgroundThread background; |
| background.Start(); |
| |
| Arrow arrow; |
| std::unique_ptr<TargetWithFactory> target(new TargetWithFactory); |
| |
| // Bind to main thread. |
| arrow.target = target->factory.GetWeakPtr(); |
| EXPECT_EQ(target.get(), arrow.target.get()); |
| |
| target->factory.InvalidateWeakPtrs(); |
| EXPECT_EQ(nullptr, arrow.target.get()); |
| |
| arrow.target = target->factory.GetWeakPtr(); |
| // Re-bind to background thread. |
| EXPECT_EQ(target.get(), background.DeRef(&arrow)); |
| |
| // And the background thread can now delete the target. |
| background.DeleteTarget(target.release()); |
| } |
| |
| TEST(WeakPtrTest, MainThreadRefOutlivesBackgroundThreadRef) { |
| // Originating thread has a WeakPtr that outlives others. |
| // - Main thread creates a WeakPtr |
| // - Background thread creates a WeakPtr copy from the one in main thread |
| // - Destruct the WeakPtr on background thread |
| // - Destruct the WeakPtr on main thread |
| BackgroundThread background; |
| background.Start(); |
| |
| Target target; |
| Arrow arrow; |
| arrow.target = target.AsWeakPtr(); |
| |
| Arrow* arrow_copy; |
| background.CreateArrowFromArrow(&arrow_copy, &arrow); |
| EXPECT_EQ(arrow_copy->target.get(), &target); |
| background.DeleteArrow(arrow_copy); |
| } |
| |
| TEST(WeakPtrTest, BackgroundThreadRefOutlivesMainThreadRef) { |
| // Originating thread drops all references before another thread. |
| // - Main thread creates a WeakPtr and passes copy to background thread |
| // - Destruct the pointer on main thread |
| // - Destruct the pointer on background thread |
| BackgroundThread background; |
| background.Start(); |
| |
| Target target; |
| Arrow* arrow_copy; |
| { |
| Arrow arrow; |
| arrow.target = target.AsWeakPtr(); |
| background.CreateArrowFromArrow(&arrow_copy, &arrow); |
| } |
| EXPECT_EQ(arrow_copy->target.get(), &target); |
| background.DeleteArrow(arrow_copy); |
| } |
| |
| TEST(WeakPtrTest, OwnerThreadDeletesObject) { |
| // Originating thread invalidates WeakPtrs while its held by other thread. |
| // - Main thread creates WeakPtr and passes Copy to background thread |
| // - Object gets destroyed on main thread |
| // (invalidates WeakPtr on background thread) |
| // - WeakPtr gets destroyed on Thread B |
| BackgroundThread background; |
| background.Start(); |
| Arrow* arrow_copy; |
| { |
| Target target; |
| Arrow arrow; |
| arrow.target = target.AsWeakPtr(); |
| background.CreateArrowFromArrow(&arrow_copy, &arrow); |
| } |
| EXPECT_EQ(nullptr, arrow_copy->target.get()); |
| background.DeleteArrow(arrow_copy); |
| } |
| |
| TEST(WeakPtrTest, NonOwnerThreadCanCopyAndAssignWeakPtr) { |
| // Main thread creates a Target object. |
| Target target; |
| // Main thread creates an arrow referencing the Target. |
| Arrow *arrow = new Arrow(); |
| arrow->target = target.AsWeakPtr(); |
| |
| // Background can copy and assign arrow (as well as the WeakPtr inside). |
| BackgroundThread background; |
| background.Start(); |
| background.CopyAndAssignArrow(arrow); |
| background.DeleteArrow(arrow); |
| } |
| |
| TEST(WeakPtrTest, NonOwnerThreadCanCopyAndAssignWeakPtrBase) { |
| // Main thread creates a Target object. |
| Target target; |
| // Main thread creates an arrow referencing the Target. |
| Arrow *arrow = new Arrow(); |
| arrow->target = target.AsWeakPtr(); |
| |
| // Background can copy and assign arrow's WeakPtr to a base class WeakPtr. |
| BackgroundThread background; |
| background.Start(); |
| background.CopyAndAssignArrowBase(arrow); |
| background.DeleteArrow(arrow); |
| } |
| |
| TEST(WeakPtrTest, NonOwnerThreadCanDeleteWeakPtr) { |
| // Main thread creates a Target object. |
| Target target; |
| // Main thread creates an arrow referencing the Target. |
| Arrow* arrow = new Arrow(); |
| arrow->target = target.AsWeakPtr(); |
| |
| // Background can delete arrow (as well as the WeakPtr inside). |
| BackgroundThread background; |
| background.Start(); |
| background.DeleteArrow(arrow); |
| } |
| |
| TEST(WeakPtrDeathTest, WeakPtrCopyDoesNotChangeThreadBinding) { |
| // The default style "fast" does not support multi-threaded tests |
| // (introduces deadlock on Linux). |
| ::testing::FLAGS_gtest_death_test_style = "threadsafe"; |
| |
| BackgroundThread background; |
| background.Start(); |
| |
| // Main thread creates a Target object. |
| Target target; |
| // Main thread creates an arrow referencing the Target. |
| Arrow arrow; |
| arrow.target = target.AsWeakPtr(); |
| |
| // Background copies the WeakPtr. |
| Arrow* arrow_copy; |
| background.CreateArrowFromArrow(&arrow_copy, &arrow); |
| |
| // The copy is still bound to main thread so I can deref. |
| EXPECT_EQ(arrow.target.get(), arrow_copy->target.get()); |
| |
| // Although background thread created the copy, it can not deref the copied |
| // WeakPtr. |
| ASSERT_DCHECK_DEATH(background.DeRef(arrow_copy)); |
| |
| background.DeleteArrow(arrow_copy); |
| } |
| |
| TEST(WeakPtrDeathTest, NonOwnerThreadDereferencesWeakPtrAfterReference) { |
| // The default style "fast" does not support multi-threaded tests |
| // (introduces deadlock on Linux). |
| ::testing::FLAGS_gtest_death_test_style = "threadsafe"; |
| |
| // Main thread creates a Target object. |
| Target target; |
| |
| // Main thread creates an arrow referencing the Target (so target's |
| // thread ownership can not be implicitly moved). |
| Arrow arrow; |
| arrow.target = target.AsWeakPtr(); |
| arrow.target.get(); |
| |
| // Background thread tries to deref target, which violates thread ownership. |
| BackgroundThread background; |
| background.Start(); |
| ASSERT_DCHECK_DEATH(background.DeRef(&arrow)); |
| } |
| |
| TEST(WeakPtrDeathTest, NonOwnerThreadDeletesWeakPtrAfterReference) { |
| // The default style "fast" does not support multi-threaded tests |
| // (introduces deadlock on Linux). |
| ::testing::FLAGS_gtest_death_test_style = "threadsafe"; |
| |
| std::unique_ptr<Target> target(new Target()); |
| |
| // Main thread creates an arrow referencing the Target. |
| Arrow arrow; |
| arrow.target = target->AsWeakPtr(); |
| |
| // Background thread tries to deref target, binding it to the thread. |
| BackgroundThread background; |
| background.Start(); |
| background.DeRef(&arrow); |
| |
| // Main thread deletes Target, violating thread binding. |
| ASSERT_DCHECK_DEATH(target.reset()); |
| |
| // |target.reset()| died so |target| still holds the object, so we |
| // must pass it to the background thread to teardown. |
| background.DeleteTarget(target.release()); |
| } |
| |
| TEST(WeakPtrDeathTest, NonOwnerThreadDeletesObjectAfterReference) { |
| // The default style "fast" does not support multi-threaded tests |
| // (introduces deadlock on Linux). |
| ::testing::FLAGS_gtest_death_test_style = "threadsafe"; |
| |
| std::unique_ptr<Target> target(new Target()); |
| |
| // Main thread creates an arrow referencing the Target, and references it, so |
| // that it becomes bound to the thread. |
| Arrow arrow; |
| arrow.target = target->AsWeakPtr(); |
| arrow.target.get(); |
| |
| // Background thread tries to delete target, volating thread binding. |
| BackgroundThread background; |
| background.Start(); |
| ASSERT_DCHECK_DEATH(background.DeleteTarget(target.release())); |
| } |
| |
| TEST(WeakPtrDeathTest, NonOwnerThreadReferencesObjectAfterDeletion) { |
| // The default style "fast" does not support multi-threaded tests |
| // (introduces deadlock on Linux). |
| ::testing::FLAGS_gtest_death_test_style = "threadsafe"; |
| |
| std::unique_ptr<Target> target(new Target()); |
| |
| // Main thread creates an arrow referencing the Target. |
| Arrow arrow; |
| arrow.target = target->AsWeakPtr(); |
| |
| // Background thread tries to delete target, binding the object to the thread. |
| BackgroundThread background; |
| background.Start(); |
| background.DeleteTarget(target.release()); |
| |
| // Main thread attempts to dereference the target, violating thread binding. |
| ASSERT_DCHECK_DEATH(arrow.target.get()); |
| } |
| |
| } // namespace base |