| #include <glm/gtx/gradient_paint.hpp> | |
| int test_radialGradient() | |
| { | |
| int Error = 0; | |
| float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5)); | |
| Error += Gradient != 0.0f ? 0 : 1; | |
| return Error; | |
| } | |
| int test_linearGradient() | |
| { | |
| int Error = 0; | |
| float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5)); | |
| Error += Gradient != 0.0f ? 0 : 1; | |
| return Error; | |
| } | |
| int main() | |
| { | |
| int Error = 0; | |
| Error += test_radialGradient(); | |
| Error += test_linearGradient(); | |
| return Error; | |
| } | |