| #include <glm/gtc/constants.hpp> | 
 | #include <glm/gtx/vector_angle.hpp> | 
 | #include <limits> | 
 |  | 
 | int test_angle() | 
 | { | 
 | 	int Error = 0; | 
 | 	 | 
 | 	float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); | 
 | 	Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
 | 	float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0))); | 
 | 	Error += glm::epsilonEqual(AngleB, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
 | 	float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0))); | 
 | 	Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1; | 
 |  | 
 | 	return Error; | 
 | } | 
 |  | 
 | int test_orientedAngle_vec2() | 
 | { | 
 | 	int Error = 0; | 
 | 	 | 
 | 	float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1))); | 
 | 	Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1; | 
 | 	float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1))); | 
 | 	Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1; | 
 | 	float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1)); | 
 | 	Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1; | 
 |  | 
 | 	return Error; | 
 | } | 
 |  | 
 | int test_orientedAngle_vec3() | 
 | { | 
 | 	int Error = 0; | 
 | 	 | 
 | 	float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); | 
 | 	Error += AngleA == glm::pi<float>() * 0.25f ? 0 : 1; | 
 | 	float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1)); | 
 | 	Error += AngleB == -glm::pi<float>() * 0.25f ? 0 : 1; | 
 | 	float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); | 
 | 	Error += AngleC == glm::pi<float>() * 0.25f ? 0 : 1; | 
 |  | 
 | 	return Error; | 
 | } | 
 |  | 
 | int main() | 
 | { | 
 | 	int Error(0); | 
 | 	 | 
 | 	Error += test_angle(); | 
 | 	Error += test_orientedAngle_vec2(); | 
 | 	Error += test_orientedAngle_vec3(); | 
 |  | 
 | 	return Error; | 
 | } | 
 |  | 
 |  |