| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. |
| |
| #include "libANGLE/Texture.h" |
| |
| #include "common/mathutil.h" |
| #include "common/utilities.h" |
| #include "libANGLE/Config.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/ContextState.h" |
| #include "libANGLE/Image.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| #include "libANGLE/renderer/TextureImpl.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| bool IsPointSampled(const SamplerState &samplerState) |
| { |
| return (samplerState.magFilter == GL_NEAREST && |
| (samplerState.minFilter == GL_NEAREST || |
| samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); |
| } |
| |
| size_t GetImageDescIndex(GLenum target, size_t level) |
| { |
| return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) |
| : level; |
| } |
| } // namespace |
| |
| bool IsMipmapFiltered(const SamplerState &samplerState) |
| { |
| switch (samplerState.minFilter) |
| { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| return false; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return true; |
| default: |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| SwizzleState::SwizzleState() |
| : swizzleRed(GL_INVALID_INDEX), |
| swizzleGreen(GL_INVALID_INDEX), |
| swizzleBlue(GL_INVALID_INDEX), |
| swizzleAlpha(GL_INVALID_INDEX) |
| { |
| } |
| |
| SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha) |
| : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) |
| { |
| } |
| |
| bool SwizzleState::swizzleRequired() const |
| { |
| return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE || |
| swizzleAlpha != GL_ALPHA; |
| } |
| |
| bool SwizzleState::operator==(const SwizzleState &other) const |
| { |
| return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen && |
| swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha; |
| } |
| |
| bool SwizzleState::operator!=(const SwizzleState &other) const |
| { |
| return !(*this == other); |
| } |
| |
| TextureState::TextureState(GLenum target) |
| : mTarget(target), |
| mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA), |
| mSamplerState(SamplerState::CreateDefaultForTarget(target)), |
| mBaseLevel(0), |
| mMaxLevel(1000), |
| mDepthStencilTextureMode(GL_DEPTH_COMPONENT), |
| mImmutableFormat(false), |
| mImmutableLevels(0), |
| mUsage(GL_NONE), |
| mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * |
| (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)), |
| mCompletenessCache() |
| { |
| } |
| |
| bool TextureState::swizzleRequired() const |
| { |
| return mSwizzleState.swizzleRequired(); |
| } |
| |
| GLuint TextureState::getEffectiveBaseLevel() const |
| { |
| if (mImmutableFormat) |
| { |
| // GLES 3.0.4 section 3.8.10 |
| return std::min(mBaseLevel, mImmutableLevels - 1); |
| } |
| // Some classes use the effective base level to index arrays with level data. By clamping the |
| // effective base level to max levels these arrays need just one extra item to store properties |
| // that should be returned for all out-of-range base level values, instead of needing special |
| // handling for out-of-range base levels. |
| return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS)); |
| } |
| |
| GLuint TextureState::getEffectiveMaxLevel() const |
| { |
| if (mImmutableFormat) |
| { |
| // GLES 3.0.4 section 3.8.10 |
| GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel()); |
| clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1); |
| return clampedMaxLevel; |
| } |
| return mMaxLevel; |
| } |
| |
| GLuint TextureState::getMipmapMaxLevel() const |
| { |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); |
| GLuint expectedMipLevels = 0; |
| if (mTarget == GL_TEXTURE_3D) |
| { |
| const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), |
| baseImageDesc.size.depth); |
| expectedMipLevels = static_cast<GLuint>(log2(maxDim)); |
| } |
| else |
| { |
| expectedMipLevels = static_cast<GLuint>( |
| log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height))); |
| } |
| |
| return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel()); |
| } |
| |
| bool TextureState::setBaseLevel(GLuint baseLevel) |
| { |
| if (mBaseLevel != baseLevel) |
| { |
| mBaseLevel = baseLevel; |
| invalidateCompletenessCache(); |
| return true; |
| } |
| return false; |
| } |
| |
| void TextureState::setMaxLevel(GLuint maxLevel) |
| { |
| if (mMaxLevel != maxLevel) |
| { |
| mMaxLevel = maxLevel; |
| invalidateCompletenessCache(); |
| } |
| } |
| |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| bool TextureState::isCubeComplete() const |
| { |
| ASSERT(mTarget == GL_TEXTURE_CUBE_MAP); |
| |
| const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0); |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) |
| { |
| return false; |
| } |
| |
| for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++) |
| { |
| const ImageDesc &faceImageDesc = getImageDesc(face, 0); |
| if (faceImageDesc.size.width != baseImageDesc.size.width || |
| faceImageDesc.size.height != baseImageDesc.size.height || |
| !Format::SameSized(faceImageDesc.format, baseImageDesc.format)) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| bool TextureState::isSamplerComplete(const SamplerState &samplerState, |
| const ContextState &data) const |
| { |
| bool newEntry = false; |
| auto cacheIter = mCompletenessCache.find(data.getContextID()); |
| if (cacheIter == mCompletenessCache.end()) |
| { |
| // Add a new cache entry |
| cacheIter = mCompletenessCache |
| .insert(std::make_pair(data.getContextID(), SamplerCompletenessCache())) |
| .first; |
| newEntry = true; |
| } |
| |
| SamplerCompletenessCache *cacheEntry = &cacheIter->second; |
| if (newEntry || cacheEntry->samplerState != samplerState) |
| { |
| cacheEntry->samplerState = samplerState; |
| cacheEntry->samplerComplete = computeSamplerCompleteness(samplerState, data); |
| } |
| |
| return cacheEntry->samplerComplete; |
| } |
| |
| void TextureState::invalidateCompletenessCache() |
| { |
| mCompletenessCache.clear(); |
| } |
| |
| bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, |
| const ContextState &data) const |
| { |
| if (mBaseLevel > mMaxLevel) |
| { |
| return false; |
| } |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || |
| baseImageDesc.size.depth == 0) |
| { |
| return false; |
| } |
| // The cases where the texture is incomplete because base level is out of range should be |
| // handled by the above condition. |
| ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); |
| |
| if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height) |
| { |
| return false; |
| } |
| |
| if (!baseImageDesc.format.info->filterSupport(data.getClientVersion(), data.getExtensions()) && |
| !IsPointSampled(samplerState)) |
| { |
| return false; |
| } |
| bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3; |
| if (!npotSupport) |
| { |
| if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.width)) || |
| (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.height))) |
| { |
| return false; |
| } |
| } |
| |
| if (IsMipmapFiltered(samplerState)) |
| { |
| if (!npotSupport) |
| { |
| if (!isPow2(baseImageDesc.size.width) || !isPow2(baseImageDesc.size.height)) |
| { |
| return false; |
| } |
| } |
| |
| if (!computeMipmapCompleteness()) |
| { |
| return false; |
| } |
| } |
| else |
| { |
| if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete()) |
| { |
| return false; |
| } |
| } |
| |
| // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a |
| // texture unit that would have been rejected by a call to TexParameter* for the texture bound |
| // to that unit, the behavior of the implementation is as if the texture were incomplete. For |
| // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the |
| // sampler object bound to a texture unit and the texture bound to that unit is an external |
| // texture, the texture will be considered incomplete. |
| // Sampler object state which does not affect sampling for the type of texture bound to a |
| // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness. |
| if (mTarget == GL_TEXTURE_EXTERNAL_OES) |
| { |
| if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE) |
| { |
| return false; |
| } |
| |
| if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST) |
| { |
| return false; |
| } |
| } |
| |
| // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: |
| // The internalformat specified for the texture arrays is a sized internal depth or |
| // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- |
| // MODE is NONE, and either the magnification filter is not NEAREST or the mini- |
| // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. |
| if (baseImageDesc.format.info->depthBits > 0 && data.getClientMajorVersion() >= 3) |
| { |
| // Note: we restrict this validation to sized types. For the OES_depth_textures |
| // extension, due to some underspecification problems, we must allow linear filtering |
| // for legacy compatibility with WebGL 1. |
| // See http://crbug.com/649200 |
| if (samplerState.compareMode == GL_NONE && baseImageDesc.format.info->sized) |
| { |
| if ((samplerState.minFilter != GL_NEAREST && |
| samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || |
| samplerState.magFilter != GL_NEAREST) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool TextureState::computeMipmapCompleteness() const |
| { |
| const GLuint maxLevel = getMipmapMaxLevel(); |
| |
| for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++) |
| { |
| if (mTarget == GL_TEXTURE_CUBE_MAP) |
| { |
| for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) |
| { |
| if (!computeLevelCompleteness(face, level)) |
| { |
| return false; |
| } |
| } |
| } |
| else |
| { |
| if (!computeLevelCompleteness(mTarget, level)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const |
| { |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| |
| if (mImmutableFormat) |
| { |
| return true; |
| } |
| |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || |
| baseImageDesc.size.depth == 0) |
| { |
| return false; |
| } |
| |
| const ImageDesc &levelImageDesc = getImageDesc(target, level); |
| if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || |
| levelImageDesc.size.depth == 0) |
| { |
| return false; |
| } |
| |
| if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format)) |
| { |
| return false; |
| } |
| |
| ASSERT(level >= getEffectiveBaseLevel()); |
| const size_t relativeLevel = level - getEffectiveBaseLevel(); |
| if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel)) |
| { |
| return false; |
| } |
| |
| if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel)) |
| { |
| return false; |
| } |
| |
| if (mTarget == GL_TEXTURE_3D) |
| { |
| if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel)) |
| { |
| return false; |
| } |
| } |
| else if (mTarget == GL_TEXTURE_2D_ARRAY) |
| { |
| if (levelImageDesc.size.depth != baseImageDesc.size.depth) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| GLenum TextureState::getBaseImageTarget() const |
| { |
| return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget; |
| } |
| |
| ImageDesc::ImageDesc() : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE) |
| { |
| } |
| |
| ImageDesc::ImageDesc(const Extents &size, const Format &format) |
| : size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE) |
| { |
| } |
| |
| ImageDesc::ImageDesc(const Extents &size, |
| const Format &format, |
| const GLsizei samples, |
| const GLboolean fixedSampleLocations) |
| : size(size), format(format), samples(samples), fixedSampleLocations(fixedSampleLocations) |
| { |
| } |
| |
| const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const |
| { |
| size_t descIndex = GetImageDescIndex(target, level); |
| ASSERT(descIndex < mImageDescs.size()); |
| return mImageDescs[descIndex]; |
| } |
| |
| void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc) |
| { |
| size_t descIndex = GetImageDescIndex(target, level); |
| ASSERT(descIndex < mImageDescs.size()); |
| mImageDescs[descIndex] = desc; |
| invalidateCompletenessCache(); |
| } |
| |
| const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const |
| { |
| return getImageDesc(imageIndex.type, imageIndex.mipIndex); |
| } |
| |
| void TextureState::setImageDescChain(GLuint baseLevel, |
| GLuint maxLevel, |
| Extents baseSize, |
| const Format &format) |
| { |
| for (GLuint level = baseLevel; level <= maxLevel; level++) |
| { |
| int relativeLevel = (level - baseLevel); |
| Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1), |
| std::max<int>(baseSize.height >> relativeLevel, 1), |
| (mTarget == GL_TEXTURE_2D_ARRAY) |
| ? baseSize.depth |
| : std::max<int>(baseSize.depth >> relativeLevel, 1)); |
| ImageDesc levelInfo(levelSize, format); |
| |
| if (mTarget == GL_TEXTURE_CUBE_MAP) |
| { |
| for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) |
| { |
| setImageDesc(face, level, levelInfo); |
| } |
| } |
| else |
| { |
| setImageDesc(mTarget, level, levelInfo); |
| } |
| } |
| } |
| |
| void TextureState::setImageDescChainMultisample(Extents baseSize, |
| const Format &format, |
| GLsizei samples, |
| GLboolean fixedSampleLocations) |
| { |
| ASSERT(mTarget == GL_TEXTURE_2D_MULTISAMPLE); |
| ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations); |
| setImageDesc(mTarget, 0, levelInfo); |
| } |
| |
| void TextureState::clearImageDesc(GLenum target, size_t level) |
| { |
| setImageDesc(target, level, ImageDesc()); |
| } |
| |
| void TextureState::clearImageDescs() |
| { |
| for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) |
| { |
| mImageDescs[descIndex] = ImageDesc(); |
| } |
| invalidateCompletenessCache(); |
| } |
| |
| TextureState::SamplerCompletenessCache::SamplerCompletenessCache() |
| : samplerState(), samplerComplete(false) |
| { |
| } |
| |
| Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target) |
| : egl::ImageSibling(id), |
| mState(target), |
| mTexture(factory->createTexture(mState)), |
| mLabel(), |
| mBoundSurface(nullptr), |
| mBoundStream(nullptr) |
| { |
| } |
| |
| Texture::~Texture() |
| { |
| if (mBoundSurface) |
| { |
| mBoundSurface->releaseTexImage(EGL_BACK_BUFFER); |
| mBoundSurface = nullptr; |
| } |
| if (mBoundStream) |
| { |
| mBoundStream->releaseTextures(); |
| mBoundStream = nullptr; |
| } |
| SafeDelete(mTexture); |
| } |
| |
| void Texture::setLabel(const std::string &label) |
| { |
| mLabel = label; |
| mDirtyBits.set(DIRTY_BIT_LABEL); |
| } |
| |
| const std::string &Texture::getLabel() const |
| { |
| return mLabel; |
| } |
| |
| GLenum Texture::getTarget() const |
| { |
| return mState.mTarget; |
| } |
| |
| void Texture::setSwizzleRed(GLenum swizzleRed) |
| { |
| mState.mSwizzleState.swizzleRed = swizzleRed; |
| mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED); |
| } |
| |
| GLenum Texture::getSwizzleRed() const |
| { |
| return mState.mSwizzleState.swizzleRed; |
| } |
| |
| void Texture::setSwizzleGreen(GLenum swizzleGreen) |
| { |
| mState.mSwizzleState.swizzleGreen = swizzleGreen; |
| mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN); |
| } |
| |
| GLenum Texture::getSwizzleGreen() const |
| { |
| return mState.mSwizzleState.swizzleGreen; |
| } |
| |
| void Texture::setSwizzleBlue(GLenum swizzleBlue) |
| { |
| mState.mSwizzleState.swizzleBlue = swizzleBlue; |
| mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE); |
| } |
| |
| GLenum Texture::getSwizzleBlue() const |
| { |
| return mState.mSwizzleState.swizzleBlue; |
| } |
| |
| void Texture::setSwizzleAlpha(GLenum swizzleAlpha) |
| { |
| mState.mSwizzleState.swizzleAlpha = swizzleAlpha; |
| mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA); |
| } |
| |
| GLenum Texture::getSwizzleAlpha() const |
| { |
| return mState.mSwizzleState.swizzleAlpha; |
| } |
| |
| void Texture::setMinFilter(GLenum minFilter) |
| { |
| mState.mSamplerState.minFilter = minFilter; |
| mDirtyBits.set(DIRTY_BIT_MIN_FILTER); |
| } |
| |
| GLenum Texture::getMinFilter() const |
| { |
| return mState.mSamplerState.minFilter; |
| } |
| |
| void Texture::setMagFilter(GLenum magFilter) |
| { |
| mState.mSamplerState.magFilter = magFilter; |
| mDirtyBits.set(DIRTY_BIT_MAG_FILTER); |
| } |
| |
| GLenum Texture::getMagFilter() const |
| { |
| return mState.mSamplerState.magFilter; |
| } |
| |
| void Texture::setWrapS(GLenum wrapS) |
| { |
| mState.mSamplerState.wrapS = wrapS; |
| mDirtyBits.set(DIRTY_BIT_WRAP_S); |
| } |
| |
| GLenum Texture::getWrapS() const |
| { |
| return mState.mSamplerState.wrapS; |
| } |
| |
| void Texture::setWrapT(GLenum wrapT) |
| { |
| mState.mSamplerState.wrapT = wrapT; |
| mDirtyBits.set(DIRTY_BIT_WRAP_T); |
| } |
| |
| GLenum Texture::getWrapT() const |
| { |
| return mState.mSamplerState.wrapT; |
| } |
| |
| void Texture::setWrapR(GLenum wrapR) |
| { |
| mState.mSamplerState.wrapR = wrapR; |
| mDirtyBits.set(DIRTY_BIT_WRAP_R); |
| } |
| |
| GLenum Texture::getWrapR() const |
| { |
| return mState.mSamplerState.wrapR; |
| } |
| |
| void Texture::setMaxAnisotropy(float maxAnisotropy) |
| { |
| mState.mSamplerState.maxAnisotropy = maxAnisotropy; |
| mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY); |
| } |
| |
| float Texture::getMaxAnisotropy() const |
| { |
| return mState.mSamplerState.maxAnisotropy; |
| } |
| |
| void Texture::setMinLod(GLfloat minLod) |
| { |
| mState.mSamplerState.minLod = minLod; |
| mDirtyBits.set(DIRTY_BIT_MIN_LOD); |
| } |
| |
| GLfloat Texture::getMinLod() const |
| { |
| return mState.mSamplerState.minLod; |
| } |
| |
| void Texture::setMaxLod(GLfloat maxLod) |
| { |
| mState.mSamplerState.maxLod = maxLod; |
| mDirtyBits.set(DIRTY_BIT_MAX_LOD); |
| } |
| |
| GLfloat Texture::getMaxLod() const |
| { |
| return mState.mSamplerState.maxLod; |
| } |
| |
| void Texture::setCompareMode(GLenum compareMode) |
| { |
| mState.mSamplerState.compareMode = compareMode; |
| mDirtyBits.set(DIRTY_BIT_COMPARE_MODE); |
| } |
| |
| GLenum Texture::getCompareMode() const |
| { |
| return mState.mSamplerState.compareMode; |
| } |
| |
| void Texture::setCompareFunc(GLenum compareFunc) |
| { |
| mState.mSamplerState.compareFunc = compareFunc; |
| mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC); |
| } |
| |
| GLenum Texture::getCompareFunc() const |
| { |
| return mState.mSamplerState.compareFunc; |
| } |
| |
| void Texture::setSRGBDecode(GLenum sRGBDecode) |
| { |
| mState.mSamplerState.sRGBDecode = sRGBDecode; |
| mDirtyBits.set(DIRTY_BIT_SRGB_DECODE); |
| } |
| |
| GLenum Texture::getSRGBDecode() const |
| { |
| return mState.mSamplerState.sRGBDecode; |
| } |
| |
| const SamplerState &Texture::getSamplerState() const |
| { |
| return mState.mSamplerState; |
| } |
| |
| void Texture::setBaseLevel(GLuint baseLevel) |
| { |
| if (mState.setBaseLevel(baseLevel)) |
| { |
| mTexture->setBaseLevel(mState.getEffectiveBaseLevel()); |
| mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); |
| } |
| } |
| |
| GLuint Texture::getBaseLevel() const |
| { |
| return mState.mBaseLevel; |
| } |
| |
| void Texture::setMaxLevel(GLuint maxLevel) |
| { |
| mState.setMaxLevel(maxLevel); |
| mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); |
| } |
| |
| GLuint Texture::getMaxLevel() const |
| { |
| return mState.mMaxLevel; |
| } |
| |
| void Texture::setDepthStencilTextureMode(GLenum mode) |
| { |
| if (mode != mState.mDepthStencilTextureMode) |
| { |
| // Changing the mode from the default state (GL_DEPTH_COMPONENT) is not implemented yet |
| UNIMPLEMENTED(); |
| } |
| |
| // TODO(geofflang): add dirty bits |
| mState.mDepthStencilTextureMode = mode; |
| } |
| |
| GLenum Texture::getDepthStencilTextureMode() const |
| { |
| return mState.mDepthStencilTextureMode; |
| } |
| |
| bool Texture::getImmutableFormat() const |
| { |
| return mState.mImmutableFormat; |
| } |
| |
| GLuint Texture::getImmutableLevels() const |
| { |
| return mState.mImmutableLevels; |
| } |
| |
| void Texture::setUsage(GLenum usage) |
| { |
| mState.mUsage = usage; |
| mDirtyBits.set(DIRTY_BIT_USAGE); |
| } |
| |
| GLenum Texture::getUsage() const |
| { |
| return mState.mUsage; |
| } |
| |
| const TextureState &Texture::getTextureState() const |
| { |
| return mState; |
| } |
| |
| size_t Texture::getWidth(GLenum target, size_t level) const |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return mState.getImageDesc(target, level).size.width; |
| } |
| |
| size_t Texture::getHeight(GLenum target, size_t level) const |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return mState.getImageDesc(target, level).size.height; |
| } |
| |
| size_t Texture::getDepth(GLenum target, size_t level) const |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return mState.getImageDesc(target, level).size.depth; |
| } |
| |
| const Format &Texture::getFormat(GLenum target, size_t level) const |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return mState.getImageDesc(target, level).format; |
| } |
| |
| GLsizei Texture::getSamples(GLenum target, size_t level) const |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return mState.getImageDesc(target, level).samples; |
| } |
| |
| GLboolean Texture::getFixedSampleLocations(GLenum target, size_t level) const |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return mState.getImageDesc(target, level).fixedSampleLocations; |
| } |
| |
| bool Texture::isMipmapComplete() const |
| { |
| return mState.computeMipmapCompleteness(); |
| } |
| |
| egl::Surface *Texture::getBoundSurface() const |
| { |
| return mBoundSurface; |
| } |
| |
| egl::Stream *Texture::getBoundStream() const |
| { |
| return mBoundStream; |
| } |
| |
| void Texture::invalidateCompletenessCache() |
| { |
| mState.invalidateCompletenessCache(); |
| mDirtyChannel.signal(); |
| } |
| |
| Error Texture::setImage(const Context *context, |
| const PixelUnpackState &unpackState, |
| GLenum target, |
| size_t level, |
| GLenum internalFormat, |
| const Extents &size, |
| GLenum format, |
| GLenum type, |
| const uint8_t *pixels) |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| ANGLE_TRY(mTexture->setImage(rx::SafeGetImpl(context), target, level, internalFormat, size, |
| format, type, unpackState, pixels)); |
| |
| mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type))); |
| mDirtyChannel.signal(); |
| |
| return NoError(); |
| } |
| |
| Error Texture::setSubImage(const Context *context, |
| const PixelUnpackState &unpackState, |
| GLenum target, |
| size_t level, |
| const Box &area, |
| GLenum format, |
| GLenum type, |
| const uint8_t *pixels) |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| return mTexture->setSubImage(rx::SafeGetImpl(context), target, level, area, format, type, |
| unpackState, pixels); |
| } |
| |
| Error Texture::setCompressedImage(const Context *context, |
| const PixelUnpackState &unpackState, |
| GLenum target, |
| size_t level, |
| GLenum internalFormat, |
| const Extents &size, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| ANGLE_TRY(mTexture->setCompressedImage(rx::SafeGetImpl(context), target, level, internalFormat, |
| size, unpackState, imageSize, pixels)); |
| |
| mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat))); |
| mDirtyChannel.signal(); |
| |
| return NoError(); |
| } |
| |
| Error Texture::setCompressedSubImage(const Context *context, |
| const PixelUnpackState &unpackState, |
| GLenum target, |
| size_t level, |
| const Box &area, |
| GLenum format, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| return mTexture->setCompressedSubImage(rx::SafeGetImpl(context), target, level, area, format, |
| unpackState, imageSize, pixels); |
| } |
| |
| Error Texture::copyImage(const Context *context, |
| GLenum target, |
| size_t level, |
| const Rectangle &sourceArea, |
| GLenum internalFormat, |
| const Framebuffer *source) |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| ANGLE_TRY(mTexture->copyImage(rx::SafeGetImpl(context), target, level, sourceArea, |
| internalFormat, source)); |
| |
| const InternalFormat &internalFormatInfo = |
| GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE); |
| mState.setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1), |
| Format(internalFormatInfo))); |
| mDirtyChannel.signal(); |
| |
| return NoError(); |
| } |
| |
| Error Texture::copySubImage(const Context *context, |
| GLenum target, |
| size_t level, |
| const Offset &destOffset, |
| const Rectangle &sourceArea, |
| const Framebuffer *source) |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| return mTexture->copySubImage(rx::SafeGetImpl(context), target, level, destOffset, sourceArea, |
| source); |
| } |
| |
| Error Texture::copyTexture(const Context *context, |
| GLenum target, |
| size_t level, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const Texture *source) |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| ANGLE_TRY(mTexture->copyTexture(rx::SafeGetImpl(context), target, level, internalFormat, type, |
| sourceLevel, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha, source)); |
| |
| const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0); |
| const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type); |
| mState.setImageDesc(target, level, ImageDesc(sourceDesc.size, Format(internalFormatInfo))); |
| mDirtyChannel.signal(); |
| |
| return NoError(); |
| } |
| |
| Error Texture::copySubTexture(const Context *context, |
| GLenum target, |
| size_t level, |
| const Offset &destOffset, |
| size_t sourceLevel, |
| const Rectangle &sourceArea, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const Texture *source) |
| { |
| ASSERT(target == mState.mTarget || |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); |
| |
| return mTexture->copySubTexture(rx::SafeGetImpl(context), target, level, destOffset, |
| sourceLevel, sourceArea, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha, source); |
| } |
| |
| Error Texture::copyCompressedTexture(const Context *context, const Texture *source) |
| { |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| ANGLE_TRY(mTexture->copyCompressedTexture(rx::SafeGetImpl(context), source)); |
| |
| ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP); |
| const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0); |
| mState.setImageDesc(getTarget(), 0, sourceDesc); |
| |
| return NoError(); |
| } |
| |
| Error Texture::setStorage(const Context *context, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| const Extents &size) |
| { |
| ASSERT(target == mState.mTarget); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| ANGLE_TRY(mTexture->setStorage(rx::SafeGetImpl(context), target, levels, internalFormat, size)); |
| |
| mState.mImmutableFormat = true; |
| mState.mImmutableLevels = static_cast<GLuint>(levels); |
| mState.clearImageDescs(); |
| mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat)); |
| |
| // Changing the texture to immutable can trigger a change in the base and max levels: |
| // GLES 3.0.4 section 3.8.10 pg 158: |
| // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then |
| // clamped to the range[levelbase;levels]. |
| mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); |
| mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); |
| |
| mDirtyChannel.signal(); |
| |
| return NoError(); |
| } |
| |
| Error Texture::setStorageMultisample(const Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLint internalFormat, |
| const Extents &size, |
| GLboolean fixedSampleLocations) |
| { |
| ASSERT(target == mState.mTarget); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| ANGLE_TRY(mTexture->setStorageMultisample(rx::SafeGetImpl(context), target, samples, |
| internalFormat, size, fixedSampleLocations)); |
| |
| mState.mImmutableFormat = true; |
| mState.mImmutableLevels = static_cast<GLuint>(1); |
| mState.clearImageDescs(); |
| mState.setImageDescChainMultisample(size, Format(internalFormat), samples, |
| fixedSampleLocations); |
| |
| mDirtyChannel.signal(); |
| |
| return NoError(); |
| } |
| |
| Error Texture::generateMipmap(const Context *context) |
| { |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| |
| // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture |
| // is not mip complete. |
| if (!isMipmapComplete()) |
| { |
| orphanImages(); |
| } |
| |
| const GLuint baseLevel = mState.getEffectiveBaseLevel(); |
| const GLuint maxLevel = mState.getMipmapMaxLevel(); |
| |
| if (maxLevel > baseLevel) |
| { |
| syncImplState(); |
| ANGLE_TRY(mTexture->generateMipmap(rx::SafeGetImpl(context))); |
| |
| const ImageDesc &baseImageInfo = |
| mState.getImageDesc(mState.getBaseImageTarget(), baseLevel); |
| mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format); |
| } |
| |
| mDirtyChannel.signal(); |
| |
| return NoError(); |
| } |
| |
| void Texture::bindTexImageFromSurface(egl::Surface *surface) |
| { |
| ASSERT(surface); |
| |
| if (mBoundSurface) |
| { |
| releaseTexImageFromSurface(); |
| } |
| |
| mTexture->bindTexImage(surface); |
| mBoundSurface = surface; |
| |
| // Set the image info to the size and format of the surface |
| ASSERT(mState.mTarget == GL_TEXTURE_2D); |
| Extents size(surface->getWidth(), surface->getHeight(), 1); |
| ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat)); |
| mState.setImageDesc(mState.mTarget, 0, desc); |
| mDirtyChannel.signal(); |
| } |
| |
| void Texture::releaseTexImageFromSurface() |
| { |
| ASSERT(mBoundSurface); |
| mBoundSurface = nullptr; |
| mTexture->releaseTexImage(); |
| |
| // Erase the image info for level 0 |
| ASSERT(mState.mTarget == GL_TEXTURE_2D); |
| mState.clearImageDesc(mState.mTarget, 0); |
| mDirtyChannel.signal(); |
| } |
| |
| void Texture::bindStream(egl::Stream *stream) |
| { |
| ASSERT(stream); |
| |
| // It should not be possible to bind a texture already bound to another stream |
| ASSERT(mBoundStream == nullptr); |
| |
| mBoundStream = stream; |
| |
| ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES); |
| } |
| |
| void Texture::releaseStream() |
| { |
| ASSERT(mBoundStream); |
| mBoundStream = nullptr; |
| } |
| |
| void Texture::acquireImageFromStream(const egl::Stream::GLTextureDescription &desc) |
| { |
| ASSERT(mBoundStream != nullptr); |
| mTexture->setImageExternal(mState.mTarget, mBoundStream, desc); |
| |
| Extents size(desc.width, desc.height, 1); |
| mState.setImageDesc(mState.mTarget, 0, ImageDesc(size, Format(desc.internalFormat))); |
| mDirtyChannel.signal(); |
| } |
| |
| void Texture::releaseImageFromStream() |
| { |
| ASSERT(mBoundStream != nullptr); |
| mTexture->setImageExternal(mState.mTarget, nullptr, egl::Stream::GLTextureDescription()); |
| |
| // Set to incomplete |
| mState.clearImageDesc(mState.mTarget, 0); |
| mDirtyChannel.signal(); |
| } |
| |
| void Texture::releaseTexImageInternal() |
| { |
| if (mBoundSurface) |
| { |
| // Notify the surface |
| mBoundSurface->releaseTexImageFromTexture(); |
| |
| // Then, call the same method as from the surface |
| releaseTexImageFromSurface(); |
| } |
| } |
| |
| Error Texture::setEGLImageTarget(GLenum target, egl::Image *imageTarget) |
| { |
| ASSERT(target == mState.mTarget); |
| ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES); |
| |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after |
| releaseTexImageInternal(); |
| orphanImages(); |
| |
| ANGLE_TRY(mTexture->setEGLImageTarget(target, imageTarget)); |
| |
| setTargetImage(imageTarget); |
| |
| Extents size(static_cast<int>(imageTarget->getWidth()), |
| static_cast<int>(imageTarget->getHeight()), 1); |
| |
| mState.clearImageDescs(); |
| mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat())); |
| mDirtyChannel.signal(); |
| |
| return NoError(); |
| } |
| |
| Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const |
| { |
| return mState.getImageDesc(imageIndex).size; |
| } |
| |
| const Format &Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const |
| { |
| return mState.getImageDesc(imageIndex).format; |
| } |
| |
| GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const |
| { |
| return getSamples(imageIndex.type, 0); |
| } |
| |
| void Texture::onAttach() |
| { |
| addRef(); |
| } |
| |
| void Texture::onDetach() |
| { |
| release(); |
| } |
| |
| GLuint Texture::getId() const |
| { |
| return id(); |
| } |
| |
| void Texture::syncImplState() |
| { |
| mTexture->syncState(mDirtyBits); |
| mDirtyBits.reset(); |
| } |
| |
| rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const |
| { |
| return mTexture; |
| } |
| } // namespace gl |