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<a href="#typedef-members">Typedefs</a> </div>
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<div class="title">Precision types<div class="ingroups"><a class="el" href="a00156.html">GLM Core</a><a class="el" href="a00156.html">GLM Core</a> &raquo; &#124; <a class="el" href="a00157.html">Types</a></div></div> </div>
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Typedefs</h2></td></tr>
<tr class="memitem:ga829f39950549881a08c534946c0487e1"><td class="memItemLeft" align="right" valign="top">typedef tvec2&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00158.html#ga829f39950549881a08c534946c0487e1">highp_bvec2</a></td></tr>
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<tr class="memitem:gaca7c2a58eb926799c30ad547a290fccf"><td class="memItemLeft" align="right" valign="top">typedef tvec3&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00158.html#gaca7c2a58eb926799c30ad547a290fccf">highp_bvec3</a></td></tr>
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<tr class="memitem:gae5f9c57d04b338c9a51a9af39e50795b"><td class="memItemLeft" align="right" valign="top">typedef tvec4&lt; bool, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00158.html#gae5f9c57d04b338c9a51a9af39e50795b">highp_bvec4</a></td></tr>
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<tr class="memitem:ga65ae7d3b23155712ed8cbd3300be4ec8"><td class="memItemLeft" align="right" valign="top">typedef tmat2x2&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00158.html#ga65ae7d3b23155712ed8cbd3300be4ec8">highp_dmat2</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Non-GLSL types that are used to define precision-based types. </p>
<p>The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they <em>do</em> have an effect.</p>
<p>C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the <a class="el" href="a00159.html">Template types</a> that use a particular precision.</p>
<p>None of these types make any guarantees about the actual precision used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<p>2 components vector of high precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00219">219</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec3&lt;bool, highp&gt; highp_bvec3</td>
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<p>3 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00328">328</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tvec4&lt;bool, highp&gt; highp_bvec4</td>
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<p>4 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00423">423</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tmat2x2&lt;double, highp&gt; highp_dmat2</td>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00440">440</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00458">458</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat2x3&lt;double, highp&gt; highp_dmat2x3</td>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00481">481</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00504">504</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x3&lt;double, highp&gt; highp_dmat3</td>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00550">550</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00527">527</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00568">568</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00591">591</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00660">660</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00614">614</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00637">637</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00678">678</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00156">156</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00266">266</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00369">369</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>High precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00110_source.html#l00041">41</a> of file <a class="el" href="a00110_source.html">type_float.hpp</a>.</p>
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<p>High precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00238">238</a> of file <a class="el" href="a00113_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00177">177</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00287">287</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00387">387</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00053">53</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00074">74</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00100">100</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat2x4&lt; float, highp &gt; highp_mat2x4</td>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00126">126</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00178">178</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00152">152</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00199">199</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00225">225</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00304">304</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00251">251</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00277">277</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00325">325</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>High precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00259">259</a> of file <a class="el" href="a00113_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00198">198</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00308">308</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00405">405</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00158.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00135">135</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00158.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00245">245</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00158.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00351">351</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00233">233</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00340">340</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00435">435</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00428">428</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00446">446</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00469">469</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00492">492</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00538">538</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00515">515</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00556">556</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00579">579</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00648">648</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00602">602</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00625">625</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00666">666</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00170">170</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00280">280</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00381">381</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>Low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00110_source.html#l00027">27</a> of file <a class="el" href="a00110_source.html">type_float.hpp</a>.</p>
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<p>Low precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00224">224</a> of file <a class="el" href="a00113_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00191">191</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00301">301</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00399">399</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef tmat2x2&lt; float, lowp &gt; lowp_mat2</td>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00039">39</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00060">60</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00086">86</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00112">112</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x3&lt; float, lowp &gt; lowp_mat3</td>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00164">164</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x2&lt; float, lowp &gt; lowp_mat3x2</td>
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00138">138</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x3&lt; float, lowp &gt; lowp_mat3x3</td>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00185">185</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat3x4&lt; float, lowp &gt; lowp_mat3x4</td>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00211">211</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat4x4&lt; float, lowp &gt; lowp_mat4</td>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00290">290</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat4x2&lt; float, lowp &gt; lowp_mat4x2</td>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00237">237</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef tmat4x3&lt; float, lowp &gt; lowp_mat4x3</td>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00263">263</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00114_source.html#l00311">311</a> of file <a class="el" href="a00114_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::lowp_uint_t lowp_uint</td>
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<p>Low precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00113_source.html#l00245">245</a> of file <a class="el" href="a00113_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00212">212</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00322">322</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00417">417</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
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<a class="el" href="a00158.html" title="Non-GLSL types that are used to define precision-based types. ">Precision types</a> </dd></dl>
<p>Definition at line <a class="el" href="a00127_source.html#l00149">149</a> of file <a class="el" href="a00127_source.html">type_vec.hpp</a>.</p>
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