@echo off | |
REM Update source for glslang, spirv-tools, shaderc, vulkan-headers | |
REM | |
REM Copyright 2016 The Android Open Source Project | |
REM Copyright (C) 2015 Valve Corporation | |
REM | |
REM Licensed under the Apache License, Version 2.0 (the "License"); | |
REM you may not use this file except in compliance with the License. | |
REM You may obtain a copy of the License at | |
REM | |
REM http://www.apache.org/licenses/LICENSE-2.0 | |
REM | |
REM Unless required by applicable law or agreed to in writing, software | |
REM distributed under the License is distributed on an "AS IS" BASIS, | |
REM WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
REM See the License for the specific language governing permissions and | |
REM limitations under the License. | |
REM | |
setlocal EnableDelayedExpansion | |
set errorCode=0 | |
set ANDROID_BUILD_DIR=%~dp0 | |
set BUILD_DIR=%ANDROID_BUILD_DIR% | |
set BASE_DIR=%BUILD_DIR%\third_party | |
set GLSLANG_DIR=%BASE_DIR%\shaderc\third_party\glslang | |
set SPIRV_TOOLS_DIR=%BASE_DIR%\shaderc\third_party\spirv-tools | |
set SPIRV_HEADERS_DIR=%BASE_DIR%\shaderc\third_party\spirv-tools\external\spirv-headers | |
set SHADERC_DIR=%BASE_DIR%\shaderc | |
set VULKAN_HEADERS_DIR=%BASE_DIR%\Vulkan-Headers | |
for %%X in (where.exe) do (set FOUND=%%~$PATH:X) | |
if not defined FOUND ( | |
echo Dependency check failed: | |
echo where.exe not found | |
echo This script requires Windows Vista or later, which includes where.exe. | |
set errorCode=1 | |
) | |
where /q git.exe | |
if %ERRORLEVEL% equ 1 ( | |
echo Dependency check failed: | |
echo git.exe not found | |
echo Git for Windows can be downloaded here: https://git-scm.com/download/win | |
echo Install and ensure git.exe makes it into your PATH | |
set errorCode=1 | |
) | |
where /q ndk-build.cmd | |
if %ERRORLEVEL% equ 1 ( | |
echo Dependency check failed: | |
echo ndk-build.cmd not found | |
echo Android NDK can be downloaded here: http://developer.android.com/ndk/guides/setup.html | |
echo Install and ensure ndk-build.cmd makes it into your PATH | |
set errorCode=1 | |
) | |
REM ensure where is working with below false test | |
REM where /q foo | |
REM if %ERRORLEVEL% equ 1 ( | |
REM echo foo | |
REM ) | |
:main | |
if %errorCode% neq 0 (goto:error) | |
REM Read the target versions from external file, which is shared with Linux script | |
if not exist %ANDROID_BUILD_DIR%\glslang_revision_android ( | |
echo. | |
echo Missing glslang_revision_android file. Place it in %ANDROID_BUILD_DIR% | |
goto:error | |
) | |
if not exist %ANDROID_BUILD_DIR%\spirv-tools_revision_android ( | |
echo. | |
echo Missing spirv-tools_revision_android file. Place it in %ANDROID_BUILD_DIR% | |
set errorCode=1 | |
goto:error | |
) | |
if not exist %ANDROID_BUILD_DIR%\spirv-headers_revision_android ( | |
echo. | |
echo Missing spirv-headers_revision_android file. Place it in %ANDROID_BUILD_DIR% | |
set errorCode=1 | |
goto:error | |
) | |
if not exist %ANDROID_BUILD_DIR%\shaderc_revision_android ( | |
echo. | |
echo Missing shaderc_revision_android file. Place it in %ANDROID_BUILD_DIR% | |
set errorCode=1 | |
goto:error | |
) | |
if not exist %ANDROID_BUILD_DIR%\vulkan-headers_revision_android ( | |
echo. | |
echo Missing vulkan-headers_revision_android file. Place it in %ANDROID_BUILD_DIR% | |
set errorCode=1 | |
goto:error | |
) | |
set /p GLSLANG_REVISION= < glslang_revision_android | |
set /p SPIRV_TOOLS_REVISION= < spirv-tools_revision_android | |
set /p SPIRV_HEADERS_REVISION= < spirv-headers_revision_android | |
set /p SHADERC_REVISION= < shaderc_revision_android | |
set /p VULKAN_HEADERS_REVISION= < vulkan-headers_revision_android | |
echo GLSLANG_REVISION=%GLSLANG_REVISION% | |
echo SPIRV_TOOLS_REVISION=%SPIRV_TOOLS_REVISION% | |
echo SPIRV_HEADERS_REVISION=%SPIRV_HEADERS_REVISION% | |
echo SHADERC_REVISION=%SHADERC_REVISION% | |
echo VULKAN_HEADERS_REVISION=%VULKAN_HEADERS_REVISION% | |
echo Creating and/or updating glslang, spirv-tools, spirv-headers, shaderc, vulkan-headers in %BASE_DIR% | |
set sync-glslang=0 | |
set sync-spirv-tools=0 | |
set sync-spirv-headers=0 | |
set sync-shaderc=0 | |
set sync-vulkan-headers=1 | |
set build-shaderc=0 | |
if %sync-shaderc% equ 1 ( | |
if not exist %SHADERC_DIR% ( | |
call:create_shaderc | |
) | |
if %errorCode% neq 0 (goto:error) | |
call:update_shaderc | |
if %errorCode% neq 0 (goto:error) | |
) | |
if %sync-glslang% equ 1 ( | |
if not exist %GLSLANG_DIR% ( | |
call:create_glslang | |
) | |
if %errorCode% neq 0 (goto:error) | |
call:update_glslang | |
if %errorCode% neq 0 (goto:error) | |
) | |
if %sync-spirv-tools% equ 1 ( | |
if %ERRORLEVEL% neq 0 (goto:error) | |
if not exist %SPIRV_TOOLS_DIR% ( | |
call:create_spirv-tools | |
) | |
if %errorCode% neq 0 (goto:error) | |
call:update_spirv-tools | |
if %errorCode% neq 0 (goto:error) | |
) | |
if %sync-spirv-headers% equ 1 ( | |
if %ERRORLEVEL% neq 0 (goto:error) | |
if not exist %SPIRV_HEADERS_DIR% ( | |
call:create_spirv-headers | |
) | |
if %errorCode% neq 0 (goto:error) | |
call:update_spirv-headers | |
if %errorCode% neq 0 (goto:error) | |
) | |
if %sync-vulkan-headers% equ 1 ( | |
if %ERRORLEVEL% neq 0 (goto:error) | |
if not exist %VULKAN_HEADERS_DIR% ( | |
call:create_vulkan-headers | |
) | |
if %errorCode% neq 0 (goto:error) | |
call:update_vulkan-headers | |
if %errorCode% neq 0 (goto:error) | |
) | |
if %build-shaderc% equ 1 ( | |
call:build_shaderc | |
if %errorCode% neq 0 (goto:error) | |
) | |
echo. | |
echo Exiting | |
goto:finish | |
:error | |
echo. | |
echo Halting due to error | |
goto:finish | |
:finish | |
if not "%cd%\" == "%BUILD_DIR%" ( cd %BUILD_DIR% ) | |
endlocal | |
REM This needs a fix to return error, something like exit %errorCode% | |
REM Right now it is returning 0 | |
goto:eof | |
REM // ======== Functions ======== // | |
:create_glslang | |
echo. | |
echo Creating local glslang repository %GLSLANG_DIR% | |
if not exist "%GLSLANG_DIR%\" mkdir %GLSLANG_DIR% | |
cd %GLSLANG_DIR% | |
git clone https://github.com/KhronosGroup/glslang.git . | |
git checkout %GLSLANG_REVISION% | |
if not exist %GLSLANG_DIR%\SPIRV ( | |
echo glslang source download failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:update_glslang | |
echo. | |
echo Updating %GLSLANG_DIR% | |
cd %GLSLANG_DIR% | |
git fetch --all | |
git checkout %GLSLANG_REVISION% | |
if not exist %GLSLANG_DIR%\SPIRV ( | |
echo glslang source update failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:create_spirv-tools | |
echo. | |
echo Creating local spirv-tools repository %SPIRV_TOOLS_DIR% | |
if not exist "%SPIRV_TOOLS_DIR%\" mkdir %SPIRV_TOOLS_DIR% | |
cd %SPIRV_TOOLS_DIR% | |
git clone https://github.com/KhronosGroup/SPIRV-Tools.git . | |
git checkout %SPIRV_TOOLS_REVISION% | |
if not exist %SPIRV_TOOLS_DIR%\source ( | |
echo spirv-tools source download failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:update_spirv-tools | |
echo. | |
echo Updating %SPIRV_TOOLS_DIR% | |
cd %SPIRV_TOOLS_DIR% | |
git fetch --all | |
git checkout %SPIRV_TOOLS_REVISION% | |
if not exist %SPIRV_TOOLS_DIR%\source ( | |
echo spirv-tools source update failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:create_spirv-headers | |
echo. | |
echo Creating local spirv-headers repository %SPIRV_HEADERS_DIR% | |
if not exist "%SPIRV_HEADERS_DIR%\" mkdir %SPIRV_HEADERS_DIR% | |
cd %SPIRV_HEADERS_DIR% | |
git clone https://github.com/KhronosGroup/SPIRV-Headers.git . | |
git checkout %SPIRV_HEADERS_REVISION% | |
if not exist %SPIRV_HEADERS_DIR%\include ( | |
echo spirv-headers source download failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:update_spirv-headers | |
echo. | |
echo Updating %SPIRV_HEADERS_DIR% | |
cd %SPIRV_HEADERS_DIR% | |
git fetch --all | |
git checkout %SPIRV_HEADERS_REVISION% | |
if not exist %SPIRV_HEADERS_DIR%\include ( | |
echo spirv-headers source update failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:create_shaderc | |
echo. | |
echo Creating local shaderc repository %SHADERC_DIR% | |
if not exist "%SHADERC_DIR%\" mkdir %SHADERC_DIR% | |
cd %SHADERC_DIR% | |
git clone https://github.com/google/shaderc.git . | |
git checkout %SHADERC_REVISION% | |
if not exist %SHADERC_DIR%\libshaderc ( | |
echo shaderc source download failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:update_shaderc | |
echo. | |
echo Updating %SHADERC_DIR% | |
cd %SHADERC_DIR% | |
git fetch --all | |
git checkout %SHADERC_REVISION% | |
if not exist %SHADERC_DIR%\libshaderc ( | |
echo shaderc source update failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:build_shaderc | |
echo. | |
echo Building %SHADERC_DIR% | |
cd %SHADERC_DIR%\android_test | |
echo Building shaderc with Android NDK | |
call ndk-build NDK_APPLICATION_MK=../../../jni/shaderc/Application.mk THIRD_PARTY_PATH=../third_party -j 4 | |
REM Check for existence of one lib, even though we should check for all results | |
if not exist %SHADERC_DIR%\android_test\obj\local\x86\libshaderc.a ( | |
echo. | |
echo shaderc build failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:create_vulkan-headers | |
echo. | |
echo Creating local vulkan-headers repository %VULKAN_HEADERS_DIR% | |
if not exist "%VULKAN_HEADERS_DIR%\" mkdir %VULKAN_HEADERS_DIR% | |
cd %VULKAN_HEADERS_DIR% | |
git clone https://github.com/KhronosGroup/Vulkan-Headers.git . | |
git checkout %VULKAN_HEADERS_REVISION% | |
if not exist %VULKAN_HEADERS_DIR%\registry ( | |
echo vulkan-headers source download failed! | |
set errorCode=1 | |
) | |
goto:eof | |
:update_vulkan-headers | |
echo. | |
echo Updating %VULKAN_HEADERS_DIR% | |
cd %VULKAN_HEADERS_DIR% | |
git fetch --all | |
git checkout %VULKAN_HEADERS_REVISION% | |
if not exist %VULKAN_HEADERS_DIR%\registry ( | |
echo vulkan-headers source update failed! | |
set errorCode=1 | |
) | |
goto:eof |