| // Copyright 2015 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| |
| #include "include/libplatform/libplatform.h" |
| #include "include/v8.h" |
| |
| int main(int argc, char* argv[]) { |
| // Initialize V8. |
| v8::V8::InitializeICUDefaultLocation(argv[0]); |
| v8::V8::InitializeExternalStartupData(argv[0]); |
| std::unique_ptr<v8::Platform> platform = v8::platform::NewDefaultPlatform(); |
| v8::V8::InitializePlatform(platform.get()); |
| v8::V8::Initialize(); |
| |
| // Create a new Isolate and make it the current one. |
| v8::Isolate::CreateParams create_params; |
| create_params.array_buffer_allocator = |
| v8::ArrayBuffer::Allocator::NewDefaultAllocator(); |
| v8::Isolate* isolate = v8::Isolate::New(create_params); |
| { |
| v8::Isolate::Scope isolate_scope(isolate); |
| |
| // Create a stack-allocated handle scope. |
| v8::HandleScope handle_scope(isolate); |
| |
| // Create a new context. |
| v8::Local<v8::Context> context = v8::Context::New(isolate); |
| |
| // Enter the context for compiling and running the hello world script. |
| v8::Context::Scope context_scope(context); |
| |
| { |
| // Create a string containing the JavaScript source code. |
| v8::Local<v8::String> source = |
| v8::String::NewFromUtf8(isolate, "'Hello' + ', World!'", |
| v8::NewStringType::kNormal) |
| .ToLocalChecked(); |
| |
| // Compile the source code. |
| v8::Local<v8::Script> script = |
| v8::Script::Compile(context, source).ToLocalChecked(); |
| |
| // Run the script to get the result. |
| v8::Local<v8::Value> result = script->Run(context).ToLocalChecked(); |
| |
| // Convert the result to an UTF8 string and print it. |
| v8::String::Utf8Value utf8(isolate, result); |
| printf("%s\n", *utf8); |
| } |
| |
| { |
| // Use the JavaScript API to generate a WebAssembly module. |
| // |
| // |bytes| contains the binary format for the following module: |
| // |
| // (func (export "add") (param i32 i32) (result i32) |
| // get_local 0 |
| // get_local 1 |
| // i32.add) |
| // |
| const char* csource = R"( |
| let bytes = new Uint8Array([ |
| 0x00, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00, 0x01, 0x07, 0x01, |
| 0x60, 0x02, 0x7f, 0x7f, 0x01, 0x7f, 0x03, 0x02, 0x01, 0x00, 0x07, |
| 0x07, 0x01, 0x03, 0x61, 0x64, 0x64, 0x00, 0x00, 0x0a, 0x09, 0x01, |
| 0x07, 0x00, 0x20, 0x00, 0x20, 0x01, 0x6a, 0x0b |
| ]); |
| let module = new WebAssembly.Module(bytes); |
| let instance = new WebAssembly.Instance(module); |
| instance.exports.add(3, 4); |
| )"; |
| |
| // Create a string containing the JavaScript source code. |
| v8::Local<v8::String> source = |
| v8::String::NewFromUtf8(isolate, csource, v8::NewStringType::kNormal) |
| .ToLocalChecked(); |
| |
| // Compile the source code. |
| v8::Local<v8::Script> script = |
| v8::Script::Compile(context, source).ToLocalChecked(); |
| |
| // Run the script to get the result. |
| v8::Local<v8::Value> result = script->Run(context).ToLocalChecked(); |
| |
| // Convert the result to a uint32 and print it. |
| uint32_t number = result->Uint32Value(context).ToChecked(); |
| printf("3 + 4 = %u\n", number); |
| } |
| } |
| |
| // Dispose the isolate and tear down V8. |
| isolate->Dispose(); |
| v8::V8::Dispose(); |
| v8::V8::ShutdownPlatform(); |
| delete create_params.array_buffer_allocator; |
| return 0; |
| } |