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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_RASTERIZER_SKIA_SHADER_PRELOAD_TREE_H_
#define COBALT_RENDERER_RASTERIZER_SKIA_SHADER_PRELOAD_TREE_H_
#include "base/memory/ref_counted.h"
#include "cobalt/render_tree/node.h"
#include "cobalt/render_tree/resource_provider.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace skia {
// Generates a tree which includes common shaders that skia will generate
// and use. Submitting this tree to the skia renderer will cause the
// shaders to generated and compiled.
scoped_refptr<render_tree::Node> GenerateShaderPreloadTree(
render_tree::ResourceProvider* resource_provider);
} // namespace skia
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_RASTERIZER_SKIA_SHADER_PRELOAD_TREE_H_