| // Copyright 2017 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Custom API for hiding, showing, focusing, blurring, and receiving input |
| // from an on screen keyboard. |
| |
| [ |
| Conditional=COBALT_ENABLE_ON_SCREEN_KEYBOARD |
| ] interface OnScreenKeyboard : EventTarget { |
| Promise<void> show(); |
| Promise<void> hide(); |
| Promise<void> focus(); |
| Promise<void> blur(); |
| Promise<void> updateSuggestions(sequence<DOMString> suggestions); |
| readonly attribute boolean shown; |
| // If the keyboard has suggestions implemented. If false, calling |
| // updateSuggestions() will result in the promise being immediately rejected. |
| readonly attribute boolean suggestionsSupported; |
| |
| // If the keyboard is shown, return bounding rectangle in screen pixel |
| // coordinates, otherwise return NULL. |
| readonly attribute DOMRect? boundingRect; |
| |
| // If the keyboard should keep focus, preventing focus from moving away from |
| // the keyboard due to user input. |
| attribute boolean keepFocus; |
| |
| attribute DOMString data; |
| |
| attribute EventHandler onshow; |
| attribute EventHandler onhide; |
| attribute EventHandler onfocus; |
| attribute EventHandler onblur; |
| attribute EventHandler oninput; |
| }; |