| // Copyright 2017 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_TEXTURE_H_ |
| #define COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_TEXTURE_H_ |
| |
| #include "cobalt/math/matrix3_f.h" |
| #include "cobalt/math/rect_f.h" |
| #include "cobalt/render_tree/image.h" |
| #include "cobalt/renderer/backend/egl/texture.h" |
| #include "cobalt/renderer/rasterizer/egl/draw_object.h" |
| #include "egl/generated_shader_impl.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| // Handles drawing a textured rectangle. |
| class DrawRectTexture : public DrawObject { |
| public: |
| DrawRectTexture(GraphicsState* graphics_state, const BaseState& base_state, |
| const math::RectF& rect, const backend::TextureEGL* texture, |
| const math::Matrix3F& texcoord_transform); |
| DrawRectTexture(GraphicsState* graphics_state, const BaseState& base_state, |
| const math::RectF& rect, const backend::TextureEGL* y_texture, |
| const backend::TextureEGL* u_texture, |
| const backend::TextureEGL* v_texture, |
| const float (&color_transform_in_column_major)[16], |
| const math::Matrix3F& texcoord_transform); |
| |
| void ExecuteUpdateVertexBuffer( |
| GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) override; |
| void ExecuteRasterize(GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) override; |
| base::TypeId GetTypeId() const override; |
| |
| private: |
| static const int kMaxNumOfTextures = |
| render_tree::MultiPlaneImageDataDescriptor::kMaxPlanes; |
| |
| void SetupVertexShader(GraphicsState* graphics_state, |
| const ShaderVertexTexcoord& vertex_shader); |
| template <typename FragmentShader> |
| void SetupFragmentShaderAndDraw(GraphicsState* graphics_state, |
| const FragmentShader& fragment_shader); |
| |
| const math::Matrix3F texcoord_transform_; |
| float color_transform_[16]; |
| const math::RectF rect_; |
| const backend::TextureEGL* textures_[kMaxNumOfTextures]; |
| |
| uint8_t* vertex_buffer_; |
| bool tile_texture_; |
| }; |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_TEXTURE_H_ |