| // Copyright 2016 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Module Overview: Starboard Decode Target module |
| // |
| // A target for decoding image and video data into. This corresponds roughly to |
| // an EGLImage, but that extension may not be fully supported on all GL |
| // platforms. SbDecodeTarget supports multi-plane targets. The SbBlitter API is |
| // supported as well, and this is able to more-or-less unify the two. |
| // |
| // An SbDecodeTarget can be passed into any function which decodes video or |
| // image data. This allows the application to allocate fast graphics memory, and |
| // have decoding done directly into this memory, avoiding unnecessary memory |
| // copies, and also avoiding pushing data between CPU and GPU memory |
| // unnecessarily. |
| // |
| // # SbDecodeTargetFormat |
| // |
| // SbDecodeTargets support several different formats that can be used to decode |
| // into and render from. Some formats may be easier to decode into, and others |
| // may be easier to render. Some may take less memory. Each decoder needs to |
| // support the SbDecodeTargetFormat passed into it, or the decode will produce |
| // an error. Each decoder provides a way to check if a given |
| // SbDecodeTargetFormat is supported by that decoder. |
| // |
| // # SbDecodeTargetGraphicsContextProvider |
| // |
| // Some components may need to acquire SbDecodeTargets compatible with a certain |
| // rendering context, which may need to be created on a particular thread. The |
| // SbDecodeTargetGraphicsContextProvider are passed in to the Starboard |
| // implementation from the application and provide information about the |
| // rendering context that will be used to render the SbDecodeTarget objects. |
| // For GLES renderers, it also provides functionality to enable the Starboard |
| // implementation to run arbitrary code on the application's renderer thread |
| // with the renderer's EGLContext held current. This may be useful if your |
| // SbDecodeTarget creation code needs to execute GLES commands like, for |
| // example, glGenTextures(). |
| // |
| // The primary usage is likely to be the the SbPlayer implementation on some |
| // platforms. |
| // |
| // # SbDecodeTarget Example |
| // |
| // Let's say that we are an application and we would like to use the interface |
| // defined in starboard/image.h to decode an imaginary "image/foo" image type. |
| // |
| // First, the application should enumerate which SbDecodeTargetFormats are |
| // supported by that decoder. |
| // |
| // SbDecodeTargetFormat kPreferredFormats[] = { |
| // kSbDecodeTargetFormat3PlaneYUVI420, |
| // kSbDecodeTargetFormat1PlaneRGBA, |
| // kSbDecodeTargetFormat1PlaneBGRA, |
| // }; |
| // |
| // SbDecodeTargetFormat format = kSbDecodeTargetFormatInvalid; |
| // for (int i = 0; i < SB_ARRAY_SIZE_INT(kPreferredFormats); ++i) { |
| // if (SbImageIsDecodeSupported("image/foo", kPreferredFormats[i])) { |
| // format = kPreferredFormats[i]; |
| // break; |
| // } |
| // } |
| // |
| // Now that the application has a format, it can create a decode target that it |
| // will use to decode the .foo file into. Let's assume format is |
| // kSbDecodeTargetFormat1PlaneRGBA, that we are on an EGL/GLES2 platform. |
| // Also, we won't do any error checking, to keep things even simpler. |
| // |
| // SbDecodeTarget target = SbImageDecode( |
| // context_provider, encoded_foo_data, encoded_foo_data_size, |
| // "image/foo", format); |
| // |
| // // If the decode works, you can get the texture out and render it. |
| // SbDecodeTargetInfo info; |
| // memset(&info, 0, sizeof(info)); |
| // SbDecodeTargetGetInfo(target, &info); |
| // GLuint texture = |
| // info.planes[kSbDecodeTargetPlaneRGBA].texture; |
| |
| #ifndef STARBOARD_DECODE_TARGET_H_ |
| #define STARBOARD_DECODE_TARGET_H_ |
| |
| #include "starboard/common/log.h" |
| #include "starboard/configuration.h" |
| #include "starboard/export.h" |
| #include "starboard/types.h" |
| |
| #if SB_API_VERSION < 12 && SB_HAS(BLITTER) |
| #include "starboard/blitter.h" |
| #endif // SB_API_VERSION < 12 && SB_HAS(BLITTER) |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // --- Types ----------------------------------------------------------------- |
| |
| // Private structure representing a target for image data decoding. |
| typedef struct SbDecodeTargetPrivate SbDecodeTargetPrivate; |
| |
| // A handle to a target for image data decoding. |
| typedef SbDecodeTargetPrivate* SbDecodeTarget; |
| |
| // The list of all possible decoder target formats. An SbDecodeTarget consists |
| // of one or more planes of data, each plane corresponding with a surface. For |
| // some formats, different planes will be different sizes for the same |
| // dimensions. |
| // |
| // NOTE: For enumeration entries with an alpha component, the alpha will always |
| // be premultiplied unless otherwise explicitly specified. |
| typedef enum SbDecodeTargetFormat { |
| // A decoder target format consisting of a single RGBA plane, in that channel |
| // order. |
| kSbDecodeTargetFormat1PlaneRGBA, |
| |
| // A decoder target format consisting of a single BGRA plane, in that channel |
| // order. |
| kSbDecodeTargetFormat1PlaneBGRA, |
| |
| // A decoder target format consisting of Y and interleaved UV planes, in that |
| // plane and channel order. |
| kSbDecodeTargetFormat2PlaneYUVNV12, |
| |
| // A decoder target format consisting of Y, U, and V planes, in that order. |
| kSbDecodeTargetFormat3PlaneYUVI420, |
| |
| // A decoder target format consisting of 10bit Y, U, and V planes, in that |
| // order. |
| kSbDecodeTargetFormat3Plane10BitYUVI420, |
| |
| // A decoder target format consisting of a single plane with pixels laid out |
| // in the format UYVY. Since there are two Y values per sample, but only one |
| // U value and only one V value, horizontally the Y resolution is twice the |
| // size of both the U and V resolutions. Vertically, they Y, U and V all |
| // have the same resolution. This is a YUV 422 format. When using this |
| // format with GL platforms, it is expected that the underlying texture will |
| // be set to the GL_RGBA format, and the width of the texture will be equal to |
| // the number of UYVY tuples per row (e.g. the u/v width resolution). |
| // Content region left/right should be specified in u/v width resolution. |
| kSbDecodeTargetFormat1PlaneUYVY, |
| |
| // An invalid decode target format. |
| kSbDecodeTargetFormatInvalid, |
| } SbDecodeTargetFormat; |
| |
| // All the planes supported by SbDecodeTarget. |
| typedef enum SbDecodeTargetPlane { |
| // The RGBA plane for the RGBA format. |
| kSbDecodeTargetPlaneRGBA = 0, |
| |
| // The BGRA plane for the BGRA format. |
| kSbDecodeTargetPlaneBGRA = 0, |
| |
| // The Y plane for multi-plane YUV formats. |
| kSbDecodeTargetPlaneY = 0, |
| |
| // The UV plane for 2-plane YUV formats. |
| kSbDecodeTargetPlaneUV = 1, |
| |
| // The U plane for 3-plane YUV formats. |
| kSbDecodeTargetPlaneU = 1, |
| |
| // The V plane for 3-plane YUV formats. |
| kSbDecodeTargetPlaneV = 2, |
| } SbDecodeTargetPlane; |
| |
| #if SB_API_VERSION >= 12 || SB_HAS(GLES2) |
| struct SbDecodeTargetGraphicsContextProvider; |
| |
| // Signature for a Starboard implementation function that is to be run by a |
| // SbDecodeTargetGlesContextRunner callback. |
| typedef void (*SbDecodeTargetGlesContextRunnerTarget)( |
| void* gles_context_runner_target_context); |
| |
| // Signature for a function provided by the application to the Starboard |
| // implementation that will let the Starboard implementation run arbitrary code |
| // on the application's renderer thread with the application's EGLContext held |
| // current. |
| typedef void (*SbDecodeTargetGlesContextRunner)( |
| struct SbDecodeTargetGraphicsContextProvider* graphics_context_provider, |
| SbDecodeTargetGlesContextRunnerTarget target_function, |
| void* target_function_context); |
| #endif // SB_API_VERSION >= 12 || SB_HAS(GLES2) |
| |
| // In general, the SbDecodeTargetGraphicsContextProvider structure provides |
| // information about the graphics context that will be used to render |
| // SbDecodeTargets. Some Starboard implementations may need to have references |
| // to some graphics objects when creating/destroying resources used by |
| // SbDecodeTarget. References to SbDecodeTargetGraphicsContextProvider objects |
| // should be provided to all Starboard functions that might create |
| // SbDecodeTargets (e.g. SbImageDecode()). |
| typedef struct SbDecodeTargetGraphicsContextProvider { |
| #if SB_API_VERSION < 12 && SB_HAS(BLITTER) |
| // The SbBlitterDevice object that will be used to render any produced |
| // SbDecodeTargets. |
| SbBlitterDevice device; |
| #endif |
| #if SB_API_VERSION >= 12 || SB_HAS(GLES2) |
| // A reference to the EGLDisplay object that hosts the EGLContext that will |
| // be used to render any produced SbDecodeTargets. Note that it has the |
| // type |void*| in order to avoid #including the EGL header files here. |
| void* egl_display; |
| // The EGLContext object that will be used to render any produced |
| // SbDecodeTargets. Note that it has the |
| // type |void*| in order to avoid #including the EGL header files here. |
| void* egl_context; |
| |
| // The |gles_context_runner| function pointer is passed in from the |
| // application into the Starboard implementation, and can be invoked by the |
| // Starboard implementation to allow running arbitrary code on the renderer's |
| // thread with the EGLContext above held current. |
| SbDecodeTargetGlesContextRunner gles_context_runner; |
| |
| // Context data that is to be passed in to |gles_context_runner| when it is |
| // invoked. |
| void* gles_context_runner_context; |
| #elif !(SB_API_VERSION >= 12 || SB_HAS(BLITTER)) |
| // Some compilers complain about empty structures, this is to appease them. |
| char dummy; |
| #endif // SB_API_VERSION >= 12 || SB_HAS(GLES2) |
| } SbDecodeTargetGraphicsContextProvider; |
| |
| // Defines a rectangular content region within a SbDecodeTargetInfoPlane |
| // structure. |
| typedef struct SbDecodeTargetInfoContentRegion { |
| // If the texture (width, height) is set to (1, 1), then these values will |
| // be interpreted as normalized coordinates, and depending on the platform |
| // (for example GLES 2.0 provides no method of obtaining the texture |
| // width/height) this may be more natural than specifying absolute pixel |
| // offsets. |
| float left; |
| float top; |
| float right; |
| float bottom; |
| } SbDecodeTargetInfoContentRegion; |
| |
| // Defines an image plane within a SbDecodeTargetInfo object. |
| typedef struct SbDecodeTargetInfoPlane { |
| #if SB_API_VERSION < 12 && SB_HAS(BLITTER) |
| // A handle to the Blitter surface that can be used for rendering. |
| SbBlitterSurface surface; |
| #endif // SB_API_VERSION < 12 && SB_HAS(BLITTER) |
| #if SB_API_VERSION >= 12 || SB_HAS(GLES2) |
| // A handle to the GL texture that can be used for rendering. |
| uint32_t texture; |
| |
| // The GL texture target that should be used in calls to glBindTexture. |
| // Typically this would be GL_TEXTURE_2D, but some platforms may require |
| // that it be set to something else like GL_TEXTURE_EXTERNAL_OES. |
| uint32_t gl_texture_target; |
| |
| // For kSbDecodeTargetFormat2PlaneYUVNV12 planes: the format of the |
| // texture. Usually, for the luma plane, this is either GL_ALPHA or |
| // GL_RED_EXT. For the chroma plane, this is usually GL_LUMINANCE_ALPHA |
| // or GL_RG_EXT. |
| // Ignored for other plane types. |
| uint32_t gl_texture_format; |
| |
| #endif // SB_API_VERSION >= 12 || SB_HAS(GLES2) |
| |
| // The width of the texture/surface for this particular plane. |
| int width; |
| // The height of the texture/surface for this particular plane. |
| int height; |
| |
| // The following properties specify a rectangle indicating a region within |
| // the texture/surface that contains valid image data. The top-left corner |
| // is (0, 0) and increases to the right and to the bottom. The units |
| // specified by these parameters are number of pixels. The range for |
| // left/right is [0, width], and for top/bottom it is [0, height]. |
| SbDecodeTargetInfoContentRegion content_region; |
| } SbDecodeTargetInfoPlane; |
| |
| // Contains all information about a decode target, including all of its planes. |
| // This can be queried via calls to SbDecodeTargetGetInfo(). |
| typedef struct SbDecodeTargetInfo { |
| // The decode target format, which would dictate how many planes can be |
| // expected in |planes|. |
| SbDecodeTargetFormat format; |
| |
| // Specifies whether the decode target is opaque. The underlying |
| // source of this value is expected to be properly maintained by the Starboard |
| // implementation. So, for example, if an opaque only image type were decoded |
| // into an SbDecodeTarget, then the implementation would configure things in |
| // such a way that this value is set to true. By opaque, it is meant |
| // that all alpha values are guaranteed to be 255, if the decode target is of |
| // a format that has alpha values. If the decode target is of a format that |
| // does not have alpha values, then this value should be set to true. |
| // Applications may rely on this value in order to implement certain |
| // optimizations such as occlusion culling. |
| bool is_opaque; |
| |
| // The width of the image represented by this decode target. |
| int width; |
| // The height of the image represented by this decode target. |
| int height; |
| |
| // The image planes (e.g. kSbDecodeTargetPlaneRGBA, or {kSbDecodeTargetPlaneY, |
| // kSbDecodeTargetPlaneU, kSbDecodeTargetPlaneV} associated with this |
| // decode target. |
| SbDecodeTargetInfoPlane planes[3]; |
| } SbDecodeTargetInfo; |
| |
| // --- Constants ------------------------------------------------------------- |
| |
| // Well-defined value for an invalid decode target handle. |
| #define kSbDecodeTargetInvalid ((SbDecodeTarget)NULL) |
| |
| // --- Functions ------------------------------------------------------------- |
| |
| // Returns whether the given file handle is valid. |
| static SB_C_INLINE bool SbDecodeTargetIsValid(SbDecodeTarget handle) { |
| return handle != kSbDecodeTargetInvalid; |
| } |
| |
| // Returns whether a given format is valid. |
| static SB_C_INLINE bool SbDecodeTargetIsFormatValid( |
| SbDecodeTargetFormat format) { |
| return format != kSbDecodeTargetFormatInvalid; |
| } |
| |
| static SB_C_INLINE int SbDecodeTargetNumberOfPlanesForFormat( |
| SbDecodeTargetFormat format) { |
| switch (format) { |
| case kSbDecodeTargetFormat1PlaneRGBA: |
| case kSbDecodeTargetFormat1PlaneUYVY: |
| return 1; |
| case kSbDecodeTargetFormat1PlaneBGRA: |
| return 1; |
| case kSbDecodeTargetFormat2PlaneYUVNV12: |
| return 2; |
| case kSbDecodeTargetFormat3Plane10BitYUVI420: |
| case kSbDecodeTargetFormat3PlaneYUVI420: |
| return 3; |
| default: |
| SB_NOTREACHED(); |
| return 0; |
| } |
| } |
| |
| // Returns ownership of |decode_target| to the Starboard implementation. |
| // This function will likely result in the destruction of the SbDecodeTarget and |
| // all its associated surfaces, though in some cases, platforms may simply |
| // adjust a reference count. In the case where SB_HAS(GLES2), this function |
| // must be called on a thread with the context |
| SB_EXPORT void SbDecodeTargetRelease(SbDecodeTarget decode_target); |
| |
| // Writes all information about |decode_target| into |out_info|. Returns false |
| // if the provided |out_info| structure is not zero initialized. |
| SB_EXPORT bool SbDecodeTargetGetInfo(SbDecodeTarget decode_target, |
| SbDecodeTargetInfo* out_info); |
| |
| #if SB_HAS(GLES2) |
| // Inline convenience function to run an arbitrary |
| // SbDecodeTargetGlesContextRunnerTarget function through a |
| // SbDecodeTargetGraphicsContextProvider. This is intended to be called by |
| // Starboard implementations, if it is necessary. |
| static SB_C_INLINE void SbDecodeTargetRunInGlesContext( |
| SbDecodeTargetGraphicsContextProvider* provider, |
| SbDecodeTargetGlesContextRunnerTarget target, |
| void* target_context) { |
| provider->gles_context_runner(provider, target, target_context); |
| } |
| |
| // This function is just an implementation detail of |
| // SbDecodeTargetReleaseInGlesContext() and should not be called directly. |
| static SB_C_INLINE void PrivateDecodeTargetReleaser(void* context) { |
| SbDecodeTarget decode_target = (SbDecodeTarget)context; |
| SbDecodeTargetRelease(decode_target); |
| } |
| |
| // Helper function that is possibly useful to Starboard implementations that |
| // will release a decode target on the thread with the GLES context current. |
| static SB_C_INLINE void SbDecodeTargetReleaseInGlesContext( |
| SbDecodeTargetGraphicsContextProvider* provider, |
| SbDecodeTarget decode_target) { |
| SbDecodeTargetRunInGlesContext(provider, &PrivateDecodeTargetReleaser, |
| (void*)decode_target); |
| } |
| |
| #endif // SB_HAS(GLES2) |
| |
| #ifdef __cplusplus |
| } // extern "C" |
| #endif |
| |
| #endif // STARBOARD_DECODE_TARGET_H_ |