| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ShaderVars.cpp: | |
| // Methods for GL variable types (varyings, uniforms, etc) | |
| // | |
| #include <GLSLANG/ShaderLang.h> | |
| #include "common/debug.h" | |
| #include "common/utilities.h" | |
| namespace sh | |
| { | |
| namespace | |
| { | |
| InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation) | |
| { | |
| return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation); | |
| } | |
| } // namespace | |
| // The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion | |
| // on Khronos.org, clarifies that a smooth/flat mismatch produces a link error, | |
| // but auxiliary qualifier mismatch (centroid) does not. | |
| bool InterpolationTypesMatch(InterpolationType a, InterpolationType b) | |
| { | |
| return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b)); | |
| } | |
| ShaderVariable::ShaderVariable() : ShaderVariable(GL_NONE) {} | |
| ShaderVariable::ShaderVariable(GLenum typeIn) | |
| : type(typeIn), | |
| precision(0), | |
| staticUse(false), | |
| active(false), | |
| isRowMajorLayout(false), | |
| location(-1), | |
| binding(-1), | |
| imageUnitFormat(GL_NONE), | |
| offset(-1), | |
| readonly(false), | |
| writeonly(false), | |
| index(-1), | |
| interpolation(INTERPOLATION_SMOOTH), | |
| isInvariant(false), | |
| flattenedOffsetInParentArrays(-1) | |
| {} | |
| ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) : ShaderVariable(typeIn) | |
| { | |
| ASSERT(arraySizeIn != 0); | |
| arraySizes.push_back(arraySizeIn); | |
| } | |
| ShaderVariable::~ShaderVariable() {} | |
| ShaderVariable::ShaderVariable(const ShaderVariable &other) | |
| : type(other.type), | |
| precision(other.precision), | |
| name(other.name), | |
| mappedName(other.mappedName), | |
| arraySizes(other.arraySizes), | |
| staticUse(other.staticUse), | |
| active(other.active), | |
| fields(other.fields), | |
| structName(other.structName), | |
| isRowMajorLayout(other.isRowMajorLayout), | |
| location(other.location), | |
| binding(other.binding), | |
| imageUnitFormat(other.imageUnitFormat), | |
| offset(other.offset), | |
| readonly(other.readonly), | |
| writeonly(other.writeonly), | |
| index(other.index), | |
| interpolation(other.interpolation), | |
| isInvariant(other.isInvariant), | |
| flattenedOffsetInParentArrays(other.flattenedOffsetInParentArrays) | |
| {} | |
| ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other) | |
| { | |
| type = other.type; | |
| precision = other.precision; | |
| name = other.name; | |
| mappedName = other.mappedName; | |
| arraySizes = other.arraySizes; | |
| staticUse = other.staticUse; | |
| active = other.active; | |
| fields = other.fields; | |
| structName = other.structName; | |
| isRowMajorLayout = other.isRowMajorLayout; | |
| flattenedOffsetInParentArrays = other.flattenedOffsetInParentArrays; | |
| location = other.location; | |
| binding = other.binding; | |
| imageUnitFormat = other.imageUnitFormat; | |
| offset = other.offset; | |
| readonly = other.readonly; | |
| writeonly = other.writeonly; | |
| index = other.index; | |
| interpolation = other.interpolation; | |
| isInvariant = other.isInvariant; | |
| return *this; | |
| } | |
| bool ShaderVariable::operator==(const ShaderVariable &other) const | |
| { | |
| if (type != other.type || precision != other.precision || name != other.name || | |
| mappedName != other.mappedName || arraySizes != other.arraySizes || | |
| staticUse != other.staticUse || active != other.active || | |
| fields.size() != other.fields.size() || structName != other.structName || | |
| isRowMajorLayout != other.isRowMajorLayout || location != other.location || | |
| binding != other.binding || imageUnitFormat != other.imageUnitFormat || | |
| offset != other.offset || readonly != other.readonly || writeonly != other.writeonly || | |
| index != other.index || interpolation != other.interpolation || | |
| isInvariant != other.isInvariant) | |
| { | |
| return false; | |
| } | |
| for (size_t ii = 0; ii < fields.size(); ++ii) | |
| { | |
| if (fields[ii] != other.fields[ii]) | |
| return false; | |
| } | |
| return true; | |
| } | |
| void ShaderVariable::setArraySize(unsigned int size) | |
| { | |
| arraySizes.clear(); | |
| if (size != 0) | |
| { | |
| arraySizes.push_back(size); | |
| } | |
| } | |
| unsigned int ShaderVariable::getInnerArraySizeProduct() const | |
| { | |
| unsigned int arraySizeProduct = 1u; | |
| for (size_t idx = 1; idx < arraySizes.size(); ++idx) | |
| { | |
| arraySizeProduct *= getNestedArraySize(static_cast<unsigned int>(idx)); | |
| } | |
| return arraySizeProduct; | |
| } | |
| unsigned int ShaderVariable::getArraySizeProduct() const | |
| { | |
| return gl::ArraySizeProduct(arraySizes); | |
| } | |
| void ShaderVariable::indexIntoArray(unsigned int arrayIndex) | |
| { | |
| ASSERT(isArray()); | |
| flattenedOffsetInParentArrays = arrayIndex + getOutermostArraySize() * parentArrayIndex(); | |
| arraySizes.pop_back(); | |
| } | |
| unsigned int ShaderVariable::getNestedArraySize(unsigned int arrayNestingIndex) const | |
| { | |
| ASSERT(arraySizes.size() > arrayNestingIndex); | |
| return arraySizes[arraySizes.size() - 1u - arrayNestingIndex]; | |
| } | |
| unsigned int ShaderVariable::getBasicTypeElementCount() const | |
| { | |
| // GLES 3.1 Nov 2016 section 7.3.1.1 page 77 specifies that a separate entry should be generated | |
| // for each array element when dealing with an array of arrays or an array of structs. | |
| ASSERT(!isArrayOfArrays()); | |
| ASSERT(!isStruct() || !isArray()); | |
| // GLES 3.1 Nov 2016 page 82. | |
| if (isArray()) | |
| { | |
| return getOutermostArraySize(); | |
| } | |
| return 1u; | |
| } | |
| unsigned int ShaderVariable::getExternalSize() const | |
| { | |
| unsigned int memorySize = 0; | |
| if (isStruct()) | |
| { | |
| // Have a structure, need to compute the structure size. | |
| for (const auto &field : fields) | |
| { | |
| memorySize += field.getArraySizeProduct() * field.getExternalSize(); | |
| } | |
| } | |
| else | |
| { | |
| memorySize += gl::VariableExternalSize(type); | |
| } | |
| // multiply by array size to get total memory size of this variable / struct. | |
| memorySize *= getArraySizeProduct(); | |
| return memorySize; | |
| } | |
| bool ShaderVariable::findInfoByMappedName(const std::string &mappedFullName, | |
| const ShaderVariable **leafVar, | |
| std::string *originalFullName) const | |
| { | |
| ASSERT(leafVar && originalFullName); | |
| // There are three cases: | |
| // 1) the top variable is of struct type; | |
| // 2) the top variable is an array; | |
| // 3) otherwise. | |
| size_t pos = mappedFullName.find_first_of(".["); | |
| if (pos == std::string::npos) | |
| { | |
| // Case 3. | |
| if (mappedFullName != this->mappedName) | |
| return false; | |
| *originalFullName = this->name; | |
| *leafVar = this; | |
| return true; | |
| } | |
| else | |
| { | |
| std::string topName = mappedFullName.substr(0, pos); | |
| if (topName != this->mappedName) | |
| return false; | |
| std::string originalName = this->name; | |
| std::string remaining; | |
| if (mappedFullName[pos] == '[') | |
| { | |
| // Case 2. | |
| size_t closePos = mappedFullName.find_first_of(']'); | |
| if (closePos < pos || closePos == std::string::npos) | |
| return false; | |
| // Append '[index]'. | |
| originalName += mappedFullName.substr(pos, closePos - pos + 1); | |
| if (closePos + 1 == mappedFullName.size()) | |
| { | |
| *originalFullName = originalName; | |
| *leafVar = this; | |
| return true; | |
| } | |
| else | |
| { | |
| // In the form of 'a[0].b', so after ']', '.' is expected. | |
| if (mappedFullName[closePos + 1] != '.') | |
| return false; | |
| remaining = mappedFullName.substr(closePos + 2); // Skip "]." | |
| } | |
| } | |
| else | |
| { | |
| // Case 1. | |
| remaining = mappedFullName.substr(pos + 1); // Skip "." | |
| } | |
| for (size_t ii = 0; ii < this->fields.size(); ++ii) | |
| { | |
| const ShaderVariable *fieldVar = nullptr; | |
| std::string originalFieldName; | |
| bool found = fields[ii].findInfoByMappedName(remaining, &fieldVar, &originalFieldName); | |
| if (found) | |
| { | |
| *originalFullName = originalName + "." + originalFieldName; | |
| *leafVar = fieldVar; | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| } | |
| bool ShaderVariable::isBuiltIn() const | |
| { | |
| return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_'); | |
| } | |
| bool ShaderVariable::isEmulatedBuiltIn() const | |
| { | |
| return isBuiltIn() && name != mappedName; | |
| } | |
| bool ShaderVariable::isSameVariableAtLinkTime(const ShaderVariable &other, | |
| bool matchPrecision, | |
| bool matchName) const | |
| { | |
| if (type != other.type) | |
| return false; | |
| if (matchPrecision && precision != other.precision) | |
| return false; | |
| if (matchName && name != other.name) | |
| return false; | |
| ASSERT(!matchName || mappedName == other.mappedName); | |
| if (arraySizes != other.arraySizes) | |
| return false; | |
| if (isRowMajorLayout != other.isRowMajorLayout) | |
| return false; | |
| if (fields.size() != other.fields.size()) | |
| return false; | |
| // [OpenGL ES 3.1 SPEC Chapter 7.4.1] | |
| // Variables declared as structures are considered to match in type if and only if structure | |
| // members match in name, type, qualification, and declaration order. | |
| for (size_t ii = 0; ii < fields.size(); ++ii) | |
| { | |
| if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], matchPrecision, true)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (structName != other.structName) | |
| return false; | |
| return true; | |
| } | |
| bool ShaderVariable::isSameUniformAtLinkTime(const ShaderVariable &other) const | |
| { | |
| // Enforce a consistent match. | |
| // https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16261 | |
| if (binding != -1 && other.binding != -1 && binding != other.binding) | |
| { | |
| return false; | |
| } | |
| if (imageUnitFormat != other.imageUnitFormat) | |
| { | |
| return false; | |
| } | |
| if (location != -1 && other.location != -1 && location != other.location) | |
| { | |
| return false; | |
| } | |
| if (offset != other.offset) | |
| { | |
| return false; | |
| } | |
| if (readonly != other.readonly || writeonly != other.writeonly) | |
| { | |
| return false; | |
| } | |
| return ShaderVariable::isSameVariableAtLinkTime(other, true, true); | |
| } | |
| bool ShaderVariable::isSameInterfaceBlockFieldAtLinkTime(const ShaderVariable &other) const | |
| { | |
| return (ShaderVariable::isSameVariableAtLinkTime(other, true, true)); | |
| } | |
| bool ShaderVariable::isSameVaryingAtLinkTime(const ShaderVariable &other) const | |
| { | |
| return isSameVaryingAtLinkTime(other, 100); | |
| } | |
| bool ShaderVariable::isSameVaryingAtLinkTime(const ShaderVariable &other, int shaderVersion) const | |
| { | |
| return (ShaderVariable::isSameVariableAtLinkTime(other, false, false) && | |
| InterpolationTypesMatch(interpolation, other.interpolation) && | |
| (shaderVersion >= 300 || isInvariant == other.isInvariant) && | |
| (location == other.location) && | |
| (name == other.name || (shaderVersion >= 310 && location >= 0))); | |
| } | |
| InterfaceBlock::InterfaceBlock() | |
| : arraySize(0), | |
| layout(BLOCKLAYOUT_PACKED), | |
| isRowMajorLayout(false), | |
| binding(-1), | |
| staticUse(false), | |
| active(false), | |
| blockType(BlockType::BLOCK_UNIFORM) | |
| {} | |
| InterfaceBlock::~InterfaceBlock() {} | |
| InterfaceBlock::InterfaceBlock(const InterfaceBlock &other) | |
| : name(other.name), | |
| mappedName(other.mappedName), | |
| instanceName(other.instanceName), | |
| arraySize(other.arraySize), | |
| layout(other.layout), | |
| isRowMajorLayout(other.isRowMajorLayout), | |
| binding(other.binding), | |
| staticUse(other.staticUse), | |
| active(other.active), | |
| blockType(other.blockType), | |
| fields(other.fields) | |
| {} | |
| InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other) | |
| { | |
| name = other.name; | |
| mappedName = other.mappedName; | |
| instanceName = other.instanceName; | |
| arraySize = other.arraySize; | |
| layout = other.layout; | |
| isRowMajorLayout = other.isRowMajorLayout; | |
| binding = other.binding; | |
| staticUse = other.staticUse; | |
| active = other.active; | |
| blockType = other.blockType; | |
| fields = other.fields; | |
| return *this; | |
| } | |
| std::string InterfaceBlock::fieldPrefix() const | |
| { | |
| return instanceName.empty() ? "" : name; | |
| } | |
| std::string InterfaceBlock::fieldMappedPrefix() const | |
| { | |
| return instanceName.empty() ? "" : mappedName; | |
| } | |
| bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const | |
| { | |
| if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize || | |
| layout != other.layout || isRowMajorLayout != other.isRowMajorLayout || | |
| binding != other.binding || blockType != other.blockType || | |
| fields.size() != other.fields.size()) | |
| { | |
| return false; | |
| } | |
| for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex) | |
| { | |
| if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex])) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool InterfaceBlock::isBuiltIn() const | |
| { | |
| return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_'); | |
| } | |
| void WorkGroupSize::fill(int fillValue) | |
| { | |
| localSizeQualifiers[0] = fillValue; | |
| localSizeQualifiers[1] = fillValue; | |
| localSizeQualifiers[2] = fillValue; | |
| } | |
| void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ) | |
| { | |
| localSizeQualifiers[0] = localSizeX; | |
| localSizeQualifiers[1] = localSizeY; | |
| localSizeQualifiers[2] = localSizeZ; | |
| } | |
| // check that if one of them is less than 1, then all of them are. | |
| // Or if one is positive, then all of them are positive. | |
| bool WorkGroupSize::isLocalSizeValid() const | |
| { | |
| return ( | |
| (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) || | |
| (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0)); | |
| } | |
| bool WorkGroupSize::isAnyValueSet() const | |
| { | |
| return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0; | |
| } | |
| bool WorkGroupSize::isDeclared() const | |
| { | |
| bool localSizeDeclared = localSizeQualifiers[0] > 0; | |
| ASSERT(isLocalSizeValid()); | |
| return localSizeDeclared; | |
| } | |
| bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const | |
| { | |
| for (size_t i = 0u; i < size(); ++i) | |
| { | |
| bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] || | |
| (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) || | |
| (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1)); | |
| if (!result) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| int &WorkGroupSize::operator[](size_t index) | |
| { | |
| ASSERT(index < size()); | |
| return localSizeQualifiers[index]; | |
| } | |
| int WorkGroupSize::operator[](size_t index) const | |
| { | |
| ASSERT(index < size()); | |
| return localSizeQualifiers[index]; | |
| } | |
| size_t WorkGroupSize::size() const | |
| { | |
| return 3u; | |
| } | |
| } // namespace sh |