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// Copyright 2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// length_limits.h
#include "GLSLANG/ShaderLang.h"
// These constants are factored out from the rest of the headers to
// make it easier to reference them from the compiler sources.
namespace sh
size_t GetGlobalMaxTokenSize(ShShaderSpec spec);
} // namespace sh