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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images
#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
#include "libANGLE/renderer/ImageImpl.h"
namespace gl
{
class Context;
}
namespace egl
{
class AttributeMap;
}
namespace rx
{
class FramebufferAttachmentObjectImpl;
class TextureD3D;
class RenderbufferD3D;
class RendererD3D;
class RenderTargetD3D;
class EGLImageD3D final : public ImageImpl
{
public:
EGLImageD3D(const egl::ImageState &state,
EGLenum target,
const egl::AttributeMap &attribs,
RendererD3D *renderer);
~EGLImageD3D() override;
egl::Error initialize(const egl::Display *display) override;
angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override;
angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const;
private:
angle::Result copyToLocalRendertarget(const gl::Context *context);
RendererD3D *mRenderer;
RenderTargetD3D *mRenderTarget;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_