| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images |
| |
| #ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ |
| #define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ |
| |
| #include "libANGLE/renderer/ImageImpl.h" |
| |
| namespace gl |
| { |
| class Context; |
| } |
| |
| namespace egl |
| { |
| class AttributeMap; |
| } |
| |
| namespace rx |
| { |
| class FramebufferAttachmentObjectImpl; |
| class TextureD3D; |
| class RenderbufferD3D; |
| class RendererD3D; |
| class RenderTargetD3D; |
| |
| class EGLImageD3D final : public ImageImpl |
| { |
| public: |
| EGLImageD3D(const egl::ImageState &state, |
| EGLenum target, |
| const egl::AttributeMap &attribs, |
| RendererD3D *renderer); |
| ~EGLImageD3D() override; |
| |
| egl::Error initialize(const egl::Display *display) override; |
| |
| angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override; |
| |
| angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const; |
| |
| private: |
| angle::Result copyToLocalRendertarget(const gl::Context *context); |
| |
| RendererD3D *mRenderer; |
| RenderTargetD3D *mRenderTarget; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ |