blob: a11ffd7b3358845bd15992a8dcd52580326bf474 [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// QueryGL.h: Defines the class interface for QueryGL.
#ifndef LIBANGLE_RENDERER_GL_QUERYGL_H_
#define LIBANGLE_RENDERER_GL_QUERYGL_H_
#include <deque>
#include "libANGLE/renderer/QueryImpl.h"
namespace rx
{
class FunctionsGL;
class StateManagerGL;
class QueryGL : public QueryImpl
{
public:
QueryGL(gl::QueryType type);
~QueryGL() override;
// OpenGL is only allowed to have one query of each type active at any given time. Since ANGLE
// virtualizes contexts, queries need to be able to be paused and resumed.
// A query is "paused" by ending it and pushing the ID into a list of queries awaiting readback.
// When it is "resumed", a new query is generated and started.
// When a result is required, the queries are "flushed" by iterating over the list of pending
// queries and merging their results.
virtual angle::Result pause(const gl::Context *context) = 0;
virtual angle::Result resume(const gl::Context *context) = 0;
};
class StandardQueryGL : public QueryGL
{
public:
StandardQueryGL(gl::QueryType type, const FunctionsGL *functions, StateManagerGL *stateManager);
~StandardQueryGL() override;
angle::Result begin(const gl::Context *context) override;
angle::Result end(const gl::Context *context) override;
angle::Result queryCounter(const gl::Context *context) override;
angle::Result getResult(const gl::Context *context, GLint *params) override;
angle::Result getResult(const gl::Context *context, GLuint *params) override;
angle::Result getResult(const gl::Context *context, GLint64 *params) override;
angle::Result getResult(const gl::Context *context, GLuint64 *params) override;
angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
angle::Result pause(const gl::Context *context) override;
angle::Result resume(const gl::Context *context) override;
private:
angle::Result flush(const gl::Context *context, bool force);
template <typename T>
angle::Result getResultBase(const gl::Context *context, T *params);
gl::QueryType mType;
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
GLuint mActiveQuery;
std::deque<GLuint> mPendingQueries;
GLuint64 mResultSum;
};
class SyncProviderGL;
class SyncQueryGL : public QueryGL
{
public:
SyncQueryGL(gl::QueryType type, const FunctionsGL *functions);
~SyncQueryGL() override;
static bool IsSupported(const FunctionsGL *functions);
angle::Result begin(const gl::Context *context) override;
angle::Result end(const gl::Context *context) override;
angle::Result queryCounter(const gl::Context *context) override;
angle::Result getResult(const gl::Context *context, GLint *params) override;
angle::Result getResult(const gl::Context *context, GLuint *params) override;
angle::Result getResult(const gl::Context *context, GLint64 *params) override;
angle::Result getResult(const gl::Context *context, GLuint64 *params) override;
angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
angle::Result pause(const gl::Context *context) override;
angle::Result resume(const gl::Context *context) override;
private:
angle::Result flush(const gl::Context *context, bool force);
template <typename T>
angle::Result getResultBase(const gl::Context *context, T *params);
const FunctionsGL *mFunctions;
std::unique_ptr<SyncProviderGL> mSyncProvider;
bool mFinished;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_QUERYGL_H_