| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ShaderGL.h: Defines the class interface for ShaderGL. |
| |
| #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_ |
| #define LIBANGLE_RENDERER_GL_SHADERGL_H_ |
| |
| #include "libANGLE/renderer/ShaderImpl.h" |
| |
| namespace rx |
| { |
| class RendererGL; |
| enum class MultiviewImplementationTypeGL; |
| |
| class ShaderGL : public ShaderImpl |
| { |
| public: |
| ShaderGL(const gl::ShaderState &data, |
| GLuint shaderID, |
| MultiviewImplementationTypeGL multiviewImplementationType, |
| const std::shared_ptr<RendererGL> &renderer); |
| ~ShaderGL() override; |
| |
| void destroy() override; |
| |
| std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context, |
| gl::ShCompilerInstance *compilerInstance, |
| ShCompileOptions options) override; |
| |
| std::string getDebugInfo() const override; |
| |
| GLuint getShaderID() const; |
| |
| private: |
| void compileAndCheckShader(const char *source); |
| void compileShader(const char *source); |
| void checkShader(); |
| bool peekCompletion(); |
| bool compileAndCheckShaderInWorker(const char *source); |
| |
| GLuint mShaderID; |
| MultiviewImplementationTypeGL mMultiviewImplementationType; |
| std::shared_ptr<RendererGL> mRenderer; |
| GLint mCompileStatus; |
| std::string mInfoLog; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_GL_SHADERGL_H_ |