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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceGL.h: Defines the class interface for SurfaceGL.
#ifndef LIBANGLE_RENDERER_GL_SURFACEGL_H_
#define LIBANGLE_RENDERER_GL_SURFACEGL_H_
#include "libANGLE/renderer/SurfaceImpl.h"
namespace rx
{
class SurfaceGL : public SurfaceImpl
{
public:
SurfaceGL(const egl::SurfaceState &state);
~SurfaceGL() override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &data) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
angle::Result initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
virtual bool hasEmulatedAlphaChannel() const;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_SURFACEGL_H_