| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ShaderNULL.cpp: |
| // Implements the class methods for ShaderNULL. |
| // |
| |
| #include "libANGLE/renderer/null/ShaderNULL.h" |
| |
| #include "common/debug.h" |
| #include "libANGLE/Context.h" |
| |
| namespace rx |
| { |
| |
| ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data) {} |
| |
| ShaderNULL::~ShaderNULL() {} |
| |
| std::shared_ptr<WaitableCompileEvent> ShaderNULL::compile(const gl::Context *context, |
| gl::ShCompilerInstance *compilerInstance, |
| ShCompileOptions options) |
| { |
| return compileImpl(context, compilerInstance, mData.getSource(), options); |
| } |
| |
| std::string ShaderNULL::getDebugInfo() const |
| { |
| return ""; |
| } |
| |
| } // namespace rx |