blob: 01ffc129149038f712b500af03f3d1c78e83eb5a [file] [log] [blame]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferMultisampleTest: Tests of multisampled renderbuffer
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
namespace
{
class RenderbufferMultisampleTest : public ANGLETest
{
protected:
RenderbufferMultisampleTest()
{
setWindowWidth(64);
setWindowHeight(64);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void testSetUp() override
{
glGenRenderbuffers(1, &mRenderbuffer);
ASSERT_GL_NO_ERROR();
}
void testTearDown() override
{
glDeleteRenderbuffers(1, &mRenderbuffer);
mRenderbuffer = 0;
}
GLuint mRenderbuffer = 0;
};
// In GLES 3.0, if internalformat is integer (signed or unsigned), to allocate multisample
// renderbuffer storage for that internalformat is not supported. An INVALID_OPERATION is
// generated. In GLES 3.1, it is OK to allocate multisample renderbuffer storage for interger
// internalformat, but the max samples should be less than MAX_INTEGER_SAMPLES.
// MAX_INTEGER_SAMPLES should be at least 1.
TEST_P(RenderbufferMultisampleTest, IntegerInternalformat)
{
glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, 1, GL_RGBA8I, 64, 64);
if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
{
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
}
else
{
ASSERT_GL_NO_ERROR();
GLint maxSamplesRGBA8I = 0;
glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8I, GL_SAMPLES, 1, &maxSamplesRGBA8I);
GLint maxIntegerSamples = 0;
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples);
ASSERT_GL_NO_ERROR();
EXPECT_GE(maxIntegerSamples, 1);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamplesRGBA8I + 1, GL_RGBA8I, 64, 64);
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxIntegerSamples + 1, GL_RGBA8I, 64, 64);
ASSERT_GL_ERROR(GL_INVALID_OPERATION);
}
}
// Ensure that the following spec language is correctly implemented:
//
// the resulting value for RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal to
// samples and no more than the next larger sample count supported by the implementation.
//
// For example, if 2, 4, and 8 samples are supported, if 5 samples are requested, ANGLE will
// use 8 samples, and return 8 when GL_RENDERBUFFER_SAMPLES is queried.
TEST_P(RenderbufferMultisampleTest, OddSampleCount)
{
ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
ASSERT_GL_NO_ERROR();
// Lookup the supported number of sample counts
GLint numSampleCounts = 0;
std::vector<GLint> sampleCounts;
GLsizei queryBufferSize = 1;
glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, queryBufferSize,
&numSampleCounts);
ANGLE_SKIP_TEST_IF((numSampleCounts < 2));
sampleCounts.resize(numSampleCounts);
queryBufferSize = numSampleCounts;
glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, queryBufferSize,
sampleCounts.data());
// Look for two sample counts that are not 1 apart (e.g. 2 and 4). Request a sample count
// that's between those two samples counts (e.g. 3) and ensure that GL_RENDERBUFFER_SAMPLES
// is the higher number.
for (int i = 1; i < numSampleCounts; i++)
{
if (sampleCounts[i - 1] > (sampleCounts[i] + 1))
{
glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCounts[i] + 1, GL_RGBA8, 64,
64);
ASSERT_GL_NO_ERROR();
GLint renderbufferSamples = 0;
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES,
&renderbufferSamples);
ASSERT_GL_NO_ERROR();
// TODO (ianelliott): Uncomment the following line once the implementation is fixed.
// http://anglebug.com/4196
// EXPECT_EQ(renderbufferSamples, sampleCounts[i-1]);
break;
}
}
}
ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(RenderbufferMultisampleTest);
} // namespace