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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ClientActiveTextureTest.cpp: Tests basic usage of glClientActiveTexture.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/random_utils.h"
#include <stdint.h>
using namespace angle;
class ClientActiveTextureTest : public ANGLETest
{
protected:
ClientActiveTextureTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// State query: Checks the initial state is correct.
TEST_P(ClientActiveTextureTest, InitialState)
{
GLint clientActiveTexture = 0;
glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE, &clientActiveTexture);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_TEXTURE0, clientActiveTexture);
}
// Negative test: Checks against invalid use of glClientActiveTexture.
TEST_P(ClientActiveTextureTest, Negative)
{
glClientActiveTexture(0);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
glClientActiveTexture(GL_TEXTURE0 + maxTextureUnits);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Checks that the number of multitexturing units is above spec minimum.
TEST_P(ClientActiveTextureTest, Limits)
{
GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
EXPECT_GE(maxTextureUnits, 2);
}
// Set test: Checks that GL_TEXTURE0..GL_TEXTURE[GL_MAX_TEXTURE_UNITS-1] can be set.
TEST_P(ClientActiveTextureTest, Set)
{
GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
for (GLint i = 0; i < maxTextureUnits; i++)
{
glClientActiveTexture(GL_TEXTURE0 + i);
EXPECT_GL_NO_ERROR();
GLint clientActiveTexture = 0;
glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE, (GLint *)&clientActiveTexture);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_TEXTURE0 + i, clientActiveTexture);
}
}
ANGLE_INSTANTIATE_TEST_ES1(ClientActiveTextureTest);