| "use strict"; |
| var Buffer = require("safer-buffer").Buffer; |
| |
| // Export Node.js internal encodings. |
| |
| module.exports = { |
| // Encodings |
| utf8: { type: "_internal", bomAware: true}, |
| cesu8: { type: "_internal", bomAware: true}, |
| unicode11utf8: "utf8", |
| |
| ucs2: { type: "_internal", bomAware: true}, |
| utf16le: "ucs2", |
| |
| binary: { type: "_internal" }, |
| base64: { type: "_internal" }, |
| hex: { type: "_internal" }, |
| |
| // Codec. |
| _internal: InternalCodec, |
| }; |
| |
| //------------------------------------------------------------------------------ |
| |
| function InternalCodec(codecOptions, iconv) { |
| this.enc = codecOptions.encodingName; |
| this.bomAware = codecOptions.bomAware; |
| |
| if (this.enc === "base64") |
| this.encoder = InternalEncoderBase64; |
| else if (this.enc === "cesu8") { |
| this.enc = "utf8"; // Use utf8 for decoding. |
| this.encoder = InternalEncoderCesu8; |
| |
| // Add decoder for versions of Node not supporting CESU-8 |
| if (Buffer.from('eda0bdedb2a9', 'hex').toString() !== '💩') { |
| this.decoder = InternalDecoderCesu8; |
| this.defaultCharUnicode = iconv.defaultCharUnicode; |
| } |
| } |
| } |
| |
| InternalCodec.prototype.encoder = InternalEncoder; |
| InternalCodec.prototype.decoder = InternalDecoder; |
| |
| //------------------------------------------------------------------------------ |
| |
| // We use node.js internal decoder. Its signature is the same as ours. |
| var StringDecoder = require('string_decoder').StringDecoder; |
| |
| if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method. |
| StringDecoder.prototype.end = function() {}; |
| |
| |
| function InternalDecoder(options, codec) { |
| StringDecoder.call(this, codec.enc); |
| } |
| |
| InternalDecoder.prototype = StringDecoder.prototype; |
| |
| |
| //------------------------------------------------------------------------------ |
| // Encoder is mostly trivial |
| |
| function InternalEncoder(options, codec) { |
| this.enc = codec.enc; |
| } |
| |
| InternalEncoder.prototype.write = function(str) { |
| return Buffer.from(str, this.enc); |
| } |
| |
| InternalEncoder.prototype.end = function() { |
| } |
| |
| |
| //------------------------------------------------------------------------------ |
| // Except base64 encoder, which must keep its state. |
| |
| function InternalEncoderBase64(options, codec) { |
| this.prevStr = ''; |
| } |
| |
| InternalEncoderBase64.prototype.write = function(str) { |
| str = this.prevStr + str; |
| var completeQuads = str.length - (str.length % 4); |
| this.prevStr = str.slice(completeQuads); |
| str = str.slice(0, completeQuads); |
| |
| return Buffer.from(str, "base64"); |
| } |
| |
| InternalEncoderBase64.prototype.end = function() { |
| return Buffer.from(this.prevStr, "base64"); |
| } |
| |
| |
| //------------------------------------------------------------------------------ |
| // CESU-8 encoder is also special. |
| |
| function InternalEncoderCesu8(options, codec) { |
| } |
| |
| InternalEncoderCesu8.prototype.write = function(str) { |
| var buf = Buffer.alloc(str.length * 3), bufIdx = 0; |
| for (var i = 0; i < str.length; i++) { |
| var charCode = str.charCodeAt(i); |
| // Naive implementation, but it works because CESU-8 is especially easy |
| // to convert from UTF-16 (which all JS strings are encoded in). |
| if (charCode < 0x80) |
| buf[bufIdx++] = charCode; |
| else if (charCode < 0x800) { |
| buf[bufIdx++] = 0xC0 + (charCode >>> 6); |
| buf[bufIdx++] = 0x80 + (charCode & 0x3f); |
| } |
| else { // charCode will always be < 0x10000 in javascript. |
| buf[bufIdx++] = 0xE0 + (charCode >>> 12); |
| buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f); |
| buf[bufIdx++] = 0x80 + (charCode & 0x3f); |
| } |
| } |
| return buf.slice(0, bufIdx); |
| } |
| |
| InternalEncoderCesu8.prototype.end = function() { |
| } |
| |
| //------------------------------------------------------------------------------ |
| // CESU-8 decoder is not implemented in Node v4.0+ |
| |
| function InternalDecoderCesu8(options, codec) { |
| this.acc = 0; |
| this.contBytes = 0; |
| this.accBytes = 0; |
| this.defaultCharUnicode = codec.defaultCharUnicode; |
| } |
| |
| InternalDecoderCesu8.prototype.write = function(buf) { |
| var acc = this.acc, contBytes = this.contBytes, accBytes = this.accBytes, |
| res = ''; |
| for (var i = 0; i < buf.length; i++) { |
| var curByte = buf[i]; |
| if ((curByte & 0xC0) !== 0x80) { // Leading byte |
| if (contBytes > 0) { // Previous code is invalid |
| res += this.defaultCharUnicode; |
| contBytes = 0; |
| } |
| |
| if (curByte < 0x80) { // Single-byte code |
| res += String.fromCharCode(curByte); |
| } else if (curByte < 0xE0) { // Two-byte code |
| acc = curByte & 0x1F; |
| contBytes = 1; accBytes = 1; |
| } else if (curByte < 0xF0) { // Three-byte code |
| acc = curByte & 0x0F; |
| contBytes = 2; accBytes = 1; |
| } else { // Four or more are not supported for CESU-8. |
| res += this.defaultCharUnicode; |
| } |
| } else { // Continuation byte |
| if (contBytes > 0) { // We're waiting for it. |
| acc = (acc << 6) | (curByte & 0x3f); |
| contBytes--; accBytes++; |
| if (contBytes === 0) { |
| // Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80) |
| if (accBytes === 2 && acc < 0x80 && acc > 0) |
| res += this.defaultCharUnicode; |
| else if (accBytes === 3 && acc < 0x800) |
| res += this.defaultCharUnicode; |
| else |
| // Actually add character. |
| res += String.fromCharCode(acc); |
| } |
| } else { // Unexpected continuation byte |
| res += this.defaultCharUnicode; |
| } |
| } |
| } |
| this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes; |
| return res; |
| } |
| |
| InternalDecoderCesu8.prototype.end = function() { |
| var res = 0; |
| if (this.contBytes > 0) |
| res += this.defaultCharUnicode; |
| return res; |
| } |