| "use strict"; |
| var Buffer = require("safer-buffer").Buffer; |
| |
| // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js |
| |
| // == UTF16-BE codec. ========================================================== |
| |
| exports.utf16be = Utf16BECodec; |
| function Utf16BECodec() { |
| } |
| |
| Utf16BECodec.prototype.encoder = Utf16BEEncoder; |
| Utf16BECodec.prototype.decoder = Utf16BEDecoder; |
| Utf16BECodec.prototype.bomAware = true; |
| |
| |
| // -- Encoding |
| |
| function Utf16BEEncoder() { |
| } |
| |
| Utf16BEEncoder.prototype.write = function(str) { |
| var buf = Buffer.from(str, 'ucs2'); |
| for (var i = 0; i < buf.length; i += 2) { |
| var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp; |
| } |
| return buf; |
| } |
| |
| Utf16BEEncoder.prototype.end = function() { |
| } |
| |
| |
| // -- Decoding |
| |
| function Utf16BEDecoder() { |
| this.overflowByte = -1; |
| } |
| |
| Utf16BEDecoder.prototype.write = function(buf) { |
| if (buf.length == 0) |
| return ''; |
| |
| var buf2 = Buffer.alloc(buf.length + 1), |
| i = 0, j = 0; |
| |
| if (this.overflowByte !== -1) { |
| buf2[0] = buf[0]; |
| buf2[1] = this.overflowByte; |
| i = 1; j = 2; |
| } |
| |
| for (; i < buf.length-1; i += 2, j+= 2) { |
| buf2[j] = buf[i+1]; |
| buf2[j+1] = buf[i]; |
| } |
| |
| this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1; |
| |
| return buf2.slice(0, j).toString('ucs2'); |
| } |
| |
| Utf16BEDecoder.prototype.end = function() { |
| } |
| |
| |
| // == UTF-16 codec ============================================================= |
| // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic. |
| // Defaults to UTF-16LE, as it's prevalent and default in Node. |
| // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le |
| // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'}); |
| |
| // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false). |
| |
| exports.utf16 = Utf16Codec; |
| function Utf16Codec(codecOptions, iconv) { |
| this.iconv = iconv; |
| } |
| |
| Utf16Codec.prototype.encoder = Utf16Encoder; |
| Utf16Codec.prototype.decoder = Utf16Decoder; |
| |
| |
| // -- Encoding (pass-through) |
| |
| function Utf16Encoder(options, codec) { |
| options = options || {}; |
| if (options.addBOM === undefined) |
| options.addBOM = true; |
| this.encoder = codec.iconv.getEncoder('utf-16le', options); |
| } |
| |
| Utf16Encoder.prototype.write = function(str) { |
| return this.encoder.write(str); |
| } |
| |
| Utf16Encoder.prototype.end = function() { |
| return this.encoder.end(); |
| } |
| |
| |
| // -- Decoding |
| |
| function Utf16Decoder(options, codec) { |
| this.decoder = null; |
| this.initialBytes = []; |
| this.initialBytesLen = 0; |
| |
| this.options = options || {}; |
| this.iconv = codec.iconv; |
| } |
| |
| Utf16Decoder.prototype.write = function(buf) { |
| if (!this.decoder) { |
| // Codec is not chosen yet. Accumulate initial bytes. |
| this.initialBytes.push(buf); |
| this.initialBytesLen += buf.length; |
| |
| if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below) |
| return ''; |
| |
| // We have enough bytes -> detect endianness. |
| var buf = Buffer.concat(this.initialBytes), |
| encoding = detectEncoding(buf, this.options.defaultEncoding); |
| this.decoder = this.iconv.getDecoder(encoding, this.options); |
| this.initialBytes.length = this.initialBytesLen = 0; |
| } |
| |
| return this.decoder.write(buf); |
| } |
| |
| Utf16Decoder.prototype.end = function() { |
| if (!this.decoder) { |
| var buf = Buffer.concat(this.initialBytes), |
| encoding = detectEncoding(buf, this.options.defaultEncoding); |
| this.decoder = this.iconv.getDecoder(encoding, this.options); |
| |
| var res = this.decoder.write(buf), |
| trail = this.decoder.end(); |
| |
| return trail ? (res + trail) : res; |
| } |
| return this.decoder.end(); |
| } |
| |
| function detectEncoding(buf, defaultEncoding) { |
| var enc = defaultEncoding || 'utf-16le'; |
| |
| if (buf.length >= 2) { |
| // Check BOM. |
| if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM |
| enc = 'utf-16be'; |
| else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM |
| enc = 'utf-16le'; |
| else { |
| // No BOM found. Try to deduce encoding from initial content. |
| // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon. |
| // So, we count ASCII as if it was LE or BE, and decide from that. |
| var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions |
| _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even. |
| |
| for (var i = 0; i < _len; i += 2) { |
| if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++; |
| if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++; |
| } |
| |
| if (asciiCharsBE > asciiCharsLE) |
| enc = 'utf-16be'; |
| else if (asciiCharsBE < asciiCharsLE) |
| enc = 'utf-16le'; |
| } |
| } |
| |
| return enc; |
| } |
| |
| |