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//===-- DataBuffer.h --------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_DataBuffer_h_
#define liblldb_DataBuffer_h_
#if defined(__cplusplus)
#include <stdint.h>
#include <string.h>
#include "lldb/lldb-types.h"
#include "llvm/ADT/ArrayRef.h"
namespace lldb_private {
//----------------------------------------------------------------------
/// @class DataBuffer DataBuffer.h "lldb/Core/DataBuffer.h"
/// A pure virtual protocol class for abstracted data buffers.
///
/// DataBuffer is an abstract class that gets packaged into a shared pointer
/// that can use to implement various ways to store data (on the heap, memory
/// mapped, cached inferior memory). It gets used by DataExtractor so many
/// DataExtractor objects can share the same data and sub-ranges of that
/// shared data, and the last object that contains a reference to the shared
/// data will free it.
///
/// Subclasses can implement as many different constructors or member
/// functions that allow data to be stored in the object's buffer prior to
/// handing the shared data to clients that use these buffers.
///
/// All subclasses must override all of the pure virtual functions as they are
/// used by clients to access the data. Having a common interface allows
/// different ways of storing data, yet using it in one common way.
///
/// This class currently expects all data to be available without any extra
/// calls being made, but we can modify it to optionally get data on demand
/// with some extra function calls to load the data before it gets accessed.
//----------------------------------------------------------------------
class DataBuffer {
public:
//------------------------------------------------------------------
/// Destructor
///
/// The destructor is virtual as other classes will inherit from this class
/// and be downcast to the DataBuffer pure virtual interface. The virtual
/// destructor ensures that destructing the base class will destruct the
/// class that inherited from it correctly.
//------------------------------------------------------------------
virtual ~DataBuffer() {}
//------------------------------------------------------------------
/// Get a pointer to the data.
///
/// @return
/// A pointer to the bytes owned by this object, or NULL if the
/// object contains no bytes.
//------------------------------------------------------------------
virtual uint8_t *GetBytes() = 0;
//------------------------------------------------------------------
/// Get a const pointer to the data.
///
/// @return
/// A const pointer to the bytes owned by this object, or NULL
/// if the object contains no bytes.
//------------------------------------------------------------------
virtual const uint8_t *GetBytes() const = 0;
//------------------------------------------------------------------
/// Get the number of bytes in the data buffer.
///
/// @return
/// The number of bytes this object currently contains.
//------------------------------------------------------------------
virtual lldb::offset_t GetByteSize() const = 0;
llvm::ArrayRef<uint8_t> GetData() const {
return llvm::ArrayRef<uint8_t>(GetBytes(), GetByteSize());
}
llvm::MutableArrayRef<uint8_t> GetData() {
return llvm::MutableArrayRef<uint8_t>(GetBytes(), GetByteSize());
}
};
} // namespace lldb_private
#endif /// #if defined(__cplusplus)
#endif /// lldb_DataBuffer_h_