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//===-- State.cpp -----------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/State.h"
using namespace lldb;
using namespace lldb_private;
const char *lldb_private::StateAsCString(StateType state) {
switch (state) {
case eStateInvalid:
return "invalid";
case eStateUnloaded:
return "unloaded";
case eStateConnected:
return "connected";
case eStateAttaching:
return "attaching";
case eStateLaunching:
return "launching";
case eStateStopped:
return "stopped";
case eStateRunning:
return "running";
case eStateStepping:
return "stepping";
case eStateCrashed:
return "crashed";
case eStateDetached:
return "detached";
case eStateExited:
return "exited";
case eStateSuspended:
return "suspended";
}
return "unknown";
}
const char *lldb_private::GetPermissionsAsCString(uint32_t permissions) {
switch (permissions) {
case 0:
return "---";
case ePermissionsWritable:
return "-w-";
case ePermissionsReadable:
return "r--";
case ePermissionsExecutable:
return "--x";
case ePermissionsReadable | ePermissionsWritable:
return "rw-";
case ePermissionsReadable | ePermissionsExecutable:
return "r-x";
case ePermissionsWritable | ePermissionsExecutable:
return "-wx";
case ePermissionsReadable | ePermissionsWritable | ePermissionsExecutable:
return "rwx";
default:
break;
}
return "???";
}
bool lldb_private::StateIsRunningState(StateType state) {
switch (state) {
case eStateAttaching:
case eStateLaunching:
case eStateRunning:
case eStateStepping:
return true;
case eStateConnected:
case eStateDetached:
case eStateInvalid:
case eStateUnloaded:
case eStateStopped:
case eStateCrashed:
case eStateExited:
case eStateSuspended:
break;
}
return false;
}
bool lldb_private::StateIsStoppedState(StateType state, bool must_exist) {
switch (state) {
case eStateInvalid:
case eStateConnected:
case eStateAttaching:
case eStateLaunching:
case eStateRunning:
case eStateStepping:
case eStateDetached:
break;
case eStateUnloaded:
case eStateExited:
return !must_exist;
case eStateStopped:
case eStateCrashed:
case eStateSuspended:
return true;
}
return false;
}