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//===-- NativeProcessProtocol.cpp -------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Host/common/NativeProcessProtocol.h"
#include "lldb/Core/State.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/common/NativeRegisterContext.h"
#include "lldb/Host/common/NativeThreadProtocol.h"
#include "lldb/Host/common/SoftwareBreakpoint.h"
#include "lldb/Utility/LLDBAssert.h"
#include "lldb/Utility/Log.h"
#include "lldb/lldb-enumerations.h"
using namespace lldb;
using namespace lldb_private;
// -----------------------------------------------------------------------------
// NativeProcessProtocol Members
// -----------------------------------------------------------------------------
NativeProcessProtocol::NativeProcessProtocol(lldb::pid_t pid, int terminal_fd,
NativeDelegate &delegate)
: m_pid(pid), m_terminal_fd(terminal_fd) {
bool registered = RegisterNativeDelegate(delegate);
assert(registered);
(void)registered;
}
lldb_private::Status NativeProcessProtocol::Interrupt() {
Status error;
#if !defined(SIGSTOP)
error.SetErrorString("local host does not support signaling");
return error;
#else
return Signal(SIGSTOP);
#endif
}
Status NativeProcessProtocol::IgnoreSignals(llvm::ArrayRef<int> signals) {
m_signals_to_ignore.clear();
m_signals_to_ignore.insert(signals.begin(), signals.end());
return Status();
}
lldb_private::Status
NativeProcessProtocol::GetMemoryRegionInfo(lldb::addr_t load_addr,
MemoryRegionInfo &range_info) {
// Default: not implemented.
return Status("not implemented");
}
llvm::Optional<WaitStatus> NativeProcessProtocol::GetExitStatus() {
if (m_state == lldb::eStateExited)
return m_exit_status;
return llvm::None;
}
bool NativeProcessProtocol::SetExitStatus(WaitStatus status,
bool bNotifyStateChange) {
Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
LLDB_LOG(log, "status = {0}, notify = {1}", status, bNotifyStateChange);
// Exit status already set
if (m_state == lldb::eStateExited) {
if (m_exit_status)
LLDB_LOG(log, "exit status already set to {0}", *m_exit_status);
else
LLDB_LOG(log, "state is exited, but status not set");
return false;
}
m_state = lldb::eStateExited;
m_exit_status = status;
if (bNotifyStateChange)
SynchronouslyNotifyProcessStateChanged(lldb::eStateExited);
return true;
}
NativeThreadProtocol *NativeProcessProtocol::GetThreadAtIndex(uint32_t idx) {
std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
if (idx < m_threads.size())
return m_threads[idx].get();
return nullptr;
}
NativeThreadProtocol *
NativeProcessProtocol::GetThreadByIDUnlocked(lldb::tid_t tid) {
for (const auto &thread : m_threads) {
if (thread->GetID() == tid)
return thread.get();
}
return nullptr;
}
NativeThreadProtocol *NativeProcessProtocol::GetThreadByID(lldb::tid_t tid) {
std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
return GetThreadByIDUnlocked(tid);
}
bool NativeProcessProtocol::IsAlive() const {
return m_state != eStateDetached && m_state != eStateExited &&
m_state != eStateInvalid && m_state != eStateUnloaded;
}
const NativeWatchpointList::WatchpointMap &
NativeProcessProtocol::GetWatchpointMap() const {
return m_watchpoint_list.GetWatchpointMap();
}
llvm::Optional<std::pair<uint32_t, uint32_t>>
NativeProcessProtocol::GetHardwareDebugSupportInfo() const {
Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
// get any thread
NativeThreadProtocol *thread(
const_cast<NativeProcessProtocol *>(this)->GetThreadAtIndex(0));
if (!thread) {
LLDB_LOG(log, "failed to find a thread to grab a NativeRegisterContext!");
return llvm::None;
}
NativeRegisterContext &reg_ctx = thread->GetRegisterContext();
return std::make_pair(reg_ctx.NumSupportedHardwareBreakpoints(),
reg_ctx.NumSupportedHardwareWatchpoints());
}
Status NativeProcessProtocol::SetWatchpoint(lldb::addr_t addr, size_t size,
uint32_t watch_flags,
bool hardware) {
// This default implementation assumes setting the watchpoint for the process
// will require setting the watchpoint for each of the threads. Furthermore,
// it will track watchpoints set for the process and will add them to each
// thread that is attached to via the (FIXME implement) OnThreadAttached ()
// method.
Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
// Update the thread list
UpdateThreads();
// Keep track of the threads we successfully set the watchpoint for. If one
// of the thread watchpoint setting operations fails, back off and remove the
// watchpoint for all the threads that were successfully set so we get back
// to a consistent state.
std::vector<NativeThreadProtocol *> watchpoint_established_threads;
// Tell each thread to set a watchpoint. In the event that hardware
// watchpoints are requested but the SetWatchpoint fails, try to set a
// software watchpoint as a fallback. It's conceivable that if there are
// more threads than hardware watchpoints available, some of the threads will
// fail to set hardware watchpoints while software ones may be available.
std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
for (const auto &thread : m_threads) {
assert(thread && "thread list should not have a NULL thread!");
Status thread_error =
thread->SetWatchpoint(addr, size, watch_flags, hardware);
if (thread_error.Fail() && hardware) {
// Try software watchpoints since we failed on hardware watchpoint
// setting and we may have just run out of hardware watchpoints.
thread_error = thread->SetWatchpoint(addr, size, watch_flags, false);
if (thread_error.Success())
LLDB_LOG(log,
"hardware watchpoint requested but software watchpoint set");
}
if (thread_error.Success()) {
// Remember that we set this watchpoint successfully in case we need to
// clear it later.
watchpoint_established_threads.push_back(thread.get());
} else {
// Unset the watchpoint for each thread we successfully set so that we
// get back to a consistent state of "not set" for the watchpoint.
for (auto unwatch_thread_sp : watchpoint_established_threads) {
Status remove_error = unwatch_thread_sp->RemoveWatchpoint(addr);
if (remove_error.Fail())
LLDB_LOG(log, "RemoveWatchpoint failed for pid={0}, tid={1}: {2}",
GetID(), unwatch_thread_sp->GetID(), remove_error);
}
return thread_error;
}
}
return m_watchpoint_list.Add(addr, size, watch_flags, hardware);
}
Status NativeProcessProtocol::RemoveWatchpoint(lldb::addr_t addr) {
// Update the thread list
UpdateThreads();
Status overall_error;
std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
for (const auto &thread : m_threads) {
assert(thread && "thread list should not have a NULL thread!");
const Status thread_error = thread->RemoveWatchpoint(addr);
if (thread_error.Fail()) {
// Keep track of the first thread error if any threads fail. We want to
// try to remove the watchpoint from every thread, though, even if one or
// more have errors.
if (!overall_error.Fail())
overall_error = thread_error;
}
}
const Status error = m_watchpoint_list.Remove(addr);
return overall_error.Fail() ? overall_error : error;
}
const HardwareBreakpointMap &
NativeProcessProtocol::GetHardwareBreakpointMap() const {
return m_hw_breakpoints_map;
}
Status NativeProcessProtocol::SetHardwareBreakpoint(lldb::addr_t addr,
size_t size) {
// This default implementation assumes setting a hardware breakpoint for this
// process will require setting same hardware breakpoint for each of its
// existing threads. New thread will do the same once created.
Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
// Update the thread list
UpdateThreads();
// Exit here if target does not have required hardware breakpoint capability.
auto hw_debug_cap = GetHardwareDebugSupportInfo();
if (hw_debug_cap == llvm::None || hw_debug_cap->first == 0 ||
hw_debug_cap->first <= m_hw_breakpoints_map.size())
return Status("Target does not have required no of hardware breakpoints");
// Vector below stores all thread pointer for which we have we successfully
// set this hardware breakpoint. If any of the current process threads fails
// to set this hardware breakpoint then roll back and remove this breakpoint
// for all the threads that had already set it successfully.
std::vector<NativeThreadProtocol *> breakpoint_established_threads;
// Request to set a hardware breakpoint for each of current process threads.
std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
for (const auto &thread : m_threads) {
assert(thread && "thread list should not have a NULL thread!");
Status thread_error = thread->SetHardwareBreakpoint(addr, size);
if (thread_error.Success()) {
// Remember that we set this breakpoint successfully in case we need to
// clear it later.
breakpoint_established_threads.push_back(thread.get());
} else {
// Unset the breakpoint for each thread we successfully set so that we
// get back to a consistent state of "not set" for this hardware
// breakpoint.
for (auto rollback_thread_sp : breakpoint_established_threads) {
Status remove_error =
rollback_thread_sp->RemoveHardwareBreakpoint(addr);
if (remove_error.Fail())
LLDB_LOG(log,
"RemoveHardwareBreakpoint failed for pid={0}, tid={1}: {2}",
GetID(), rollback_thread_sp->GetID(), remove_error);
}
return thread_error;
}
}
// Register new hardware breakpoint into hardware breakpoints map of current
// process.
m_hw_breakpoints_map[addr] = {addr, size};
return Status();
}
Status NativeProcessProtocol::RemoveHardwareBreakpoint(lldb::addr_t addr) {
// Update the thread list
UpdateThreads();
Status error;
std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
for (const auto &thread : m_threads) {
assert(thread && "thread list should not have a NULL thread!");
error = thread->RemoveHardwareBreakpoint(addr);
}
// Also remove from hardware breakpoint map of current process.
m_hw_breakpoints_map.erase(addr);
return error;
}
bool NativeProcessProtocol::RegisterNativeDelegate(
NativeDelegate &native_delegate) {
std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
if (std::find(m_delegates.begin(), m_delegates.end(), &native_delegate) !=
m_delegates.end())
return false;
m_delegates.push_back(&native_delegate);
native_delegate.InitializeDelegate(this);
return true;
}
bool NativeProcessProtocol::UnregisterNativeDelegate(
NativeDelegate &native_delegate) {
std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
const auto initial_size = m_delegates.size();
m_delegates.erase(
remove(m_delegates.begin(), m_delegates.end(), &native_delegate),
m_delegates.end());
// We removed the delegate if the count of delegates shrank after removing
// all copies of the given native_delegate from the vector.
return m_delegates.size() < initial_size;
}
void NativeProcessProtocol::SynchronouslyNotifyProcessStateChanged(
lldb::StateType state) {
Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
for (auto native_delegate : m_delegates)
native_delegate->ProcessStateChanged(this, state);
if (log) {
if (!m_delegates.empty()) {
log->Printf("NativeProcessProtocol::%s: sent state notification [%s] "
"from process %" PRIu64,
__FUNCTION__, lldb_private::StateAsCString(state), GetID());
} else {
log->Printf("NativeProcessProtocol::%s: would send state notification "
"[%s] from process %" PRIu64 ", but no delegates",
__FUNCTION__, lldb_private::StateAsCString(state), GetID());
}
}
}
void NativeProcessProtocol::NotifyDidExec() {
Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
if (log)
log->Printf("NativeProcessProtocol::%s - preparing to call delegates",
__FUNCTION__);
{
std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
for (auto native_delegate : m_delegates)
native_delegate->DidExec(this);
}
}
Status NativeProcessProtocol::SetSoftwareBreakpoint(lldb::addr_t addr,
uint32_t size_hint) {
Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf("NativeProcessProtocol::%s addr = 0x%" PRIx64, __FUNCTION__,
addr);
return m_breakpoint_list.AddRef(
addr, size_hint, false,
[this](lldb::addr_t addr, size_t size_hint, bool /* hardware */,
NativeBreakpointSP &breakpoint_sp) -> Status {
return SoftwareBreakpoint::CreateSoftwareBreakpoint(
*this, addr, size_hint, breakpoint_sp);
});
}
Status NativeProcessProtocol::RemoveBreakpoint(lldb::addr_t addr,
bool hardware) {
if (hardware)
return RemoveHardwareBreakpoint(addr);
else
return m_breakpoint_list.DecRef(addr);
}
Status NativeProcessProtocol::EnableBreakpoint(lldb::addr_t addr) {
return m_breakpoint_list.EnableBreakpoint(addr);
}
Status NativeProcessProtocol::DisableBreakpoint(lldb::addr_t addr) {
return m_breakpoint_list.DisableBreakpoint(addr);
}
lldb::StateType NativeProcessProtocol::GetState() const {
std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
return m_state;
}
void NativeProcessProtocol::SetState(lldb::StateType state,
bool notify_delegates) {
std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
if (state == m_state)
return;
m_state = state;
if (StateIsStoppedState(state, false)) {
++m_stop_id;
// Give process a chance to do any stop id bump processing, such as
// clearing cached data that is invalidated each time the process runs.
// Note if/when we support some threads running, we'll end up needing to
// manage this per thread and per process.
DoStopIDBumped(m_stop_id);
}
// Optionally notify delegates of the state change.
if (notify_delegates)
SynchronouslyNotifyProcessStateChanged(state);
}
uint32_t NativeProcessProtocol::GetStopID() const {
std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
return m_stop_id;
}
void NativeProcessProtocol::DoStopIDBumped(uint32_t /* newBumpId */) {
// Default implementation does nothing.
}
NativeProcessProtocol::Factory::~Factory() = default;