|  | // Copyright 2016 the V8 project authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "src/compiler/load-elimination.h" | 
|  |  | 
|  | #include "src/compiler/access-builder.h" | 
|  | #include "src/compiler/common-operator.h" | 
|  | #include "src/compiler/js-graph.h" | 
|  | #include "src/compiler/node-properties.h" | 
|  | #include "src/heap/factory.h" | 
|  | #include "src/objects/objects-inl.h" | 
|  |  | 
|  | namespace v8 { | 
|  | namespace internal { | 
|  | namespace compiler { | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | bool IsRename(Node* node) { | 
|  | switch (node->opcode()) { | 
|  | case IrOpcode::kCheckHeapObject: | 
|  | case IrOpcode::kFinishRegion: | 
|  | case IrOpcode::kTypeGuard: | 
|  | return !node->IsDead(); | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | Node* ResolveRenames(Node* node) { | 
|  | while (IsRename(node)) { | 
|  | node = node->InputAt(0); | 
|  | } | 
|  | return node; | 
|  | } | 
|  |  | 
|  | bool MayAlias(Node* a, Node* b) { | 
|  | if (a != b) { | 
|  | if (!NodeProperties::GetType(a).Maybe(NodeProperties::GetType(b))) { | 
|  | return false; | 
|  | } else if (IsRename(b)) { | 
|  | return MayAlias(a, b->InputAt(0)); | 
|  | } else if (IsRename(a)) { | 
|  | return MayAlias(a->InputAt(0), b); | 
|  | } else if (b->opcode() == IrOpcode::kAllocate) { | 
|  | switch (a->opcode()) { | 
|  | case IrOpcode::kAllocate: | 
|  | case IrOpcode::kHeapConstant: | 
|  | case IrOpcode::kParameter: | 
|  | return false; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } else if (a->opcode() == IrOpcode::kAllocate) { | 
|  | switch (b->opcode()) { | 
|  | case IrOpcode::kHeapConstant: | 
|  | case IrOpcode::kParameter: | 
|  | return false; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool MustAlias(Node* a, Node* b) { | 
|  | return ResolveRenames(a) == ResolveRenames(b); | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | Reduction LoadElimination::Reduce(Node* node) { | 
|  | if (FLAG_trace_turbo_load_elimination) { | 
|  | if (node->op()->EffectInputCount() > 0) { | 
|  | PrintF(" visit #%d:%s", node->id(), node->op()->mnemonic()); | 
|  | if (node->op()->ValueInputCount() > 0) { | 
|  | PrintF("("); | 
|  | for (int i = 0; i < node->op()->ValueInputCount(); ++i) { | 
|  | if (i > 0) PrintF(", "); | 
|  | Node* const value = NodeProperties::GetValueInput(node, i); | 
|  | PrintF("#%d:%s", value->id(), value->op()->mnemonic()); | 
|  | } | 
|  | PrintF(")"); | 
|  | } | 
|  | PrintF("\n"); | 
|  | for (int i = 0; i < node->op()->EffectInputCount(); ++i) { | 
|  | Node* const effect = NodeProperties::GetEffectInput(node, i); | 
|  | if (AbstractState const* const state = node_states_.Get(effect)) { | 
|  | PrintF("  state[%i]: #%d:%s\n", i, effect->id(), | 
|  | effect->op()->mnemonic()); | 
|  | state->Print(); | 
|  | } else { | 
|  | PrintF("  no state[%i]: #%d:%s\n", i, effect->id(), | 
|  | effect->op()->mnemonic()); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | switch (node->opcode()) { | 
|  | case IrOpcode::kMapGuard: | 
|  | return ReduceMapGuard(node); | 
|  | case IrOpcode::kCheckMaps: | 
|  | return ReduceCheckMaps(node); | 
|  | case IrOpcode::kCompareMaps: | 
|  | return ReduceCompareMaps(node); | 
|  | case IrOpcode::kEnsureWritableFastElements: | 
|  | return ReduceEnsureWritableFastElements(node); | 
|  | case IrOpcode::kMaybeGrowFastElements: | 
|  | return ReduceMaybeGrowFastElements(node); | 
|  | case IrOpcode::kTransitionElementsKind: | 
|  | return ReduceTransitionElementsKind(node); | 
|  | case IrOpcode::kLoadField: | 
|  | return ReduceLoadField(node, FieldAccessOf(node->op())); | 
|  | case IrOpcode::kStoreField: | 
|  | return ReduceStoreField(node, FieldAccessOf(node->op())); | 
|  | case IrOpcode::kLoadElement: | 
|  | return ReduceLoadElement(node); | 
|  | case IrOpcode::kStoreElement: | 
|  | return ReduceStoreElement(node); | 
|  | case IrOpcode::kTransitionAndStoreElement: | 
|  | return ReduceTransitionAndStoreElement(node); | 
|  | case IrOpcode::kStoreTypedElement: | 
|  | return ReduceStoreTypedElement(node); | 
|  | case IrOpcode::kEffectPhi: | 
|  | return ReduceEffectPhi(node); | 
|  | case IrOpcode::kDead: | 
|  | break; | 
|  | case IrOpcode::kStart: | 
|  | return ReduceStart(node); | 
|  | default: | 
|  | return ReduceOtherNode(node); | 
|  | } | 
|  | return NoChange(); | 
|  | } | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | bool IsCompatible(MachineRepresentation r1, MachineRepresentation r2) { | 
|  | if (r1 == r2) return true; | 
|  | return IsAnyTagged(r1) && IsAnyTagged(r2); | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | LoadElimination::AbstractState const | 
|  | LoadElimination::AbstractState::empty_state_{}; | 
|  |  | 
|  | Node* LoadElimination::AbstractElements::Lookup( | 
|  | Node* object, Node* index, MachineRepresentation representation) const { | 
|  | for (Element const element : elements_) { | 
|  | if (element.object == nullptr) continue; | 
|  | DCHECK_NOT_NULL(element.index); | 
|  | DCHECK_NOT_NULL(element.value); | 
|  | if (MustAlias(object, element.object) && MustAlias(index, element.index) && | 
|  | IsCompatible(representation, element.representation)) { | 
|  | return element.value; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractElements const* | 
|  | LoadElimination::AbstractElements::Kill(Node* object, Node* index, | 
|  | Zone* zone) const { | 
|  | for (Element const element : this->elements_) { | 
|  | if (element.object == nullptr) continue; | 
|  | if (MayAlias(object, element.object)) { | 
|  | AbstractElements* that = zone->New<AbstractElements>(zone); | 
|  | for (Element const element : this->elements_) { | 
|  | if (element.object == nullptr) continue; | 
|  | DCHECK_NOT_NULL(element.index); | 
|  | DCHECK_NOT_NULL(element.value); | 
|  | if (!MayAlias(object, element.object) || | 
|  | !NodeProperties::GetType(index).Maybe( | 
|  | NodeProperties::GetType(element.index))) { | 
|  | that->elements_[that->next_index_++] = element; | 
|  | } | 
|  | } | 
|  | that->next_index_ %= arraysize(elements_); | 
|  | return that; | 
|  | } | 
|  | } | 
|  | return this; | 
|  | } | 
|  |  | 
|  | bool LoadElimination::AbstractElements::Equals( | 
|  | AbstractElements const* that) const { | 
|  | if (this == that) return true; | 
|  | for (size_t i = 0; i < arraysize(elements_); ++i) { | 
|  | Element this_element = this->elements_[i]; | 
|  | if (this_element.object == nullptr) continue; | 
|  | for (size_t j = 0;; ++j) { | 
|  | if (j == arraysize(elements_)) return false; | 
|  | Element that_element = that->elements_[j]; | 
|  | if (this_element.object == that_element.object && | 
|  | this_element.index == that_element.index && | 
|  | this_element.value == that_element.value) { | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | for (size_t i = 0; i < arraysize(elements_); ++i) { | 
|  | Element that_element = that->elements_[i]; | 
|  | if (that_element.object == nullptr) continue; | 
|  | for (size_t j = 0;; ++j) { | 
|  | if (j == arraysize(elements_)) return false; | 
|  | Element this_element = this->elements_[j]; | 
|  | if (that_element.object == this_element.object && | 
|  | that_element.index == this_element.index && | 
|  | that_element.value == this_element.value) { | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractElements const* | 
|  | LoadElimination::AbstractElements::Merge(AbstractElements const* that, | 
|  | Zone* zone) const { | 
|  | if (this->Equals(that)) return this; | 
|  | AbstractElements* copy = zone->New<AbstractElements>(zone); | 
|  | for (Element const this_element : this->elements_) { | 
|  | if (this_element.object == nullptr) continue; | 
|  | for (Element const that_element : that->elements_) { | 
|  | if (this_element.object == that_element.object && | 
|  | this_element.index == that_element.index && | 
|  | this_element.value == that_element.value) { | 
|  | copy->elements_[copy->next_index_++] = this_element; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | copy->next_index_ %= arraysize(elements_); | 
|  | return copy; | 
|  | } | 
|  |  | 
|  | void LoadElimination::AbstractElements::Print() const { | 
|  | for (Element const& element : elements_) { | 
|  | if (element.object) { | 
|  | PrintF("    #%d:%s @ #%d:%s -> #%d:%s\n", element.object->id(), | 
|  | element.object->op()->mnemonic(), element.index->id(), | 
|  | element.index->op()->mnemonic(), element.value->id(), | 
|  | element.value->op()->mnemonic()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | LoadElimination::FieldInfo const* LoadElimination::AbstractField::Lookup( | 
|  | Node* object) const { | 
|  | for (auto& pair : info_for_node_) { | 
|  | if (pair.first->IsDead()) continue; | 
|  | if (MustAlias(object, pair.first)) return &pair.second; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | bool MayAlias(MaybeHandle<Name> x, MaybeHandle<Name> y) { | 
|  | if (!x.address()) return true; | 
|  | if (!y.address()) return true; | 
|  | if (x.address() != y.address()) return false; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | class LoadElimination::AliasStateInfo { | 
|  | public: | 
|  | AliasStateInfo(const AbstractState* state, Node* object, Handle<Map> map) | 
|  | : state_(state), object_(object), map_(map) {} | 
|  | AliasStateInfo(const AbstractState* state, Node* object) | 
|  | : state_(state), object_(object) {} | 
|  |  | 
|  | bool MayAlias(Node* other) const; | 
|  |  | 
|  | private: | 
|  | const AbstractState* state_; | 
|  | Node* object_; | 
|  | MaybeHandle<Map> map_; | 
|  | }; | 
|  |  | 
|  | LoadElimination::AbstractField const* LoadElimination::AbstractField::KillConst( | 
|  | Node* object, Zone* zone) const { | 
|  | for (auto pair : this->info_for_node_) { | 
|  | if (pair.first->IsDead()) continue; | 
|  | // If we previously recorded information about a const store on the given | 
|  | // 'object', we might not have done it on the same node; e.g. we might now | 
|  | // identify the object by a FinishRegion node, whereas the initial const | 
|  | // store was performed on the Allocate node. We therefore remove information | 
|  | // on all nodes that must alias with 'object'. | 
|  | if (MustAlias(object, pair.first)) { | 
|  | AbstractField* that = zone->New<AbstractField>(zone); | 
|  | for (auto pair : this->info_for_node_) { | 
|  | if (!MustAlias(object, pair.first)) { | 
|  | that->info_for_node_.insert(pair); | 
|  | } | 
|  | } | 
|  | return that; | 
|  | } | 
|  | } | 
|  | return this; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractField const* LoadElimination::AbstractField::Kill( | 
|  | const AliasStateInfo& alias_info, MaybeHandle<Name> name, | 
|  | Zone* zone) const { | 
|  | for (auto pair : this->info_for_node_) { | 
|  | if (pair.first->IsDead()) continue; | 
|  | if (alias_info.MayAlias(pair.first)) { | 
|  | AbstractField* that = zone->New<AbstractField>(zone); | 
|  | for (auto pair : this->info_for_node_) { | 
|  | if (!alias_info.MayAlias(pair.first) || | 
|  | !MayAlias(name, pair.second.name)) { | 
|  | that->info_for_node_.insert(pair); | 
|  | } | 
|  | } | 
|  | return that; | 
|  | } | 
|  | } | 
|  | return this; | 
|  | } | 
|  |  | 
|  | void LoadElimination::AbstractField::Print() const { | 
|  | for (auto pair : info_for_node_) { | 
|  | PrintF("    #%d:%s -> #%d:%s [repr=%s]\n", pair.first->id(), | 
|  | pair.first->op()->mnemonic(), pair.second.value->id(), | 
|  | pair.second.value->op()->mnemonic(), | 
|  | MachineReprToString(pair.second.representation)); | 
|  | } | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractMaps::AbstractMaps(Zone* zone) | 
|  | : info_for_node_(zone) {} | 
|  |  | 
|  | LoadElimination::AbstractMaps::AbstractMaps(Node* object, | 
|  | ZoneHandleSet<Map> maps, Zone* zone) | 
|  | : info_for_node_(zone) { | 
|  | object = ResolveRenames(object); | 
|  | info_for_node_.insert(std::make_pair(object, maps)); | 
|  | } | 
|  |  | 
|  | bool LoadElimination::AbstractMaps::Lookup( | 
|  | Node* object, ZoneHandleSet<Map>* object_maps) const { | 
|  | auto it = info_for_node_.find(ResolveRenames(object)); | 
|  | if (it == info_for_node_.end()) return false; | 
|  | *object_maps = it->second; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractMaps const* LoadElimination::AbstractMaps::Kill( | 
|  | const AliasStateInfo& alias_info, Zone* zone) const { | 
|  | for (auto pair : this->info_for_node_) { | 
|  | if (alias_info.MayAlias(pair.first)) { | 
|  | AbstractMaps* that = zone->New<AbstractMaps>(zone); | 
|  | for (auto pair : this->info_for_node_) { | 
|  | if (!alias_info.MayAlias(pair.first)) that->info_for_node_.insert(pair); | 
|  | } | 
|  | return that; | 
|  | } | 
|  | } | 
|  | return this; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractMaps const* LoadElimination::AbstractMaps::Merge( | 
|  | AbstractMaps const* that, Zone* zone) const { | 
|  | if (this->Equals(that)) return this; | 
|  | AbstractMaps* copy = zone->New<AbstractMaps>(zone); | 
|  | for (auto this_it : this->info_for_node_) { | 
|  | Node* this_object = this_it.first; | 
|  | ZoneHandleSet<Map> this_maps = this_it.second; | 
|  | auto that_it = that->info_for_node_.find(this_object); | 
|  | if (that_it != that->info_for_node_.end() && that_it->second == this_maps) { | 
|  | copy->info_for_node_.insert(this_it); | 
|  | } | 
|  | } | 
|  | return copy; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractMaps const* LoadElimination::AbstractMaps::Extend( | 
|  | Node* object, ZoneHandleSet<Map> maps, Zone* zone) const { | 
|  | AbstractMaps* that = zone->New<AbstractMaps>(zone); | 
|  | that->info_for_node_ = this->info_for_node_; | 
|  | object = ResolveRenames(object); | 
|  | that->info_for_node_[object] = maps; | 
|  | return that; | 
|  | } | 
|  |  | 
|  | void LoadElimination::AbstractMaps::Print() const { | 
|  | AllowHandleDereference allow_handle_dereference; | 
|  | StdoutStream os; | 
|  | for (auto pair : info_for_node_) { | 
|  | os << "    #" << pair.first->id() << ":" << pair.first->op()->mnemonic() | 
|  | << std::endl; | 
|  | ZoneHandleSet<Map> const& maps = pair.second; | 
|  | for (size_t i = 0; i < maps.size(); ++i) { | 
|  | os << "     - " << Brief(*maps[i]) << std::endl; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool LoadElimination::AbstractState::FieldsEquals( | 
|  | AbstractFields const& this_fields, | 
|  | AbstractFields const& that_fields) const { | 
|  | for (size_t i = 0u; i < this_fields.size(); ++i) { | 
|  | AbstractField const* this_field = this_fields[i]; | 
|  | AbstractField const* that_field = that_fields[i]; | 
|  | if (this_field) { | 
|  | if (!that_field || !that_field->Equals(this_field)) return false; | 
|  | } else if (that_field) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool LoadElimination::AbstractState::Equals(AbstractState const* that) const { | 
|  | if (this->elements_) { | 
|  | if (!that->elements_ || !that->elements_->Equals(this->elements_)) { | 
|  | return false; | 
|  | } | 
|  | } else if (that->elements_) { | 
|  | return false; | 
|  | } | 
|  | if (!FieldsEquals(this->fields_, that->fields_) || | 
|  | !FieldsEquals(this->const_fields_, that->const_fields_)) { | 
|  | return false; | 
|  | } | 
|  | if (this->maps_) { | 
|  | if (!that->maps_ || !that->maps_->Equals(this->maps_)) { | 
|  | return false; | 
|  | } | 
|  | } else if (that->maps_) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void LoadElimination::AbstractState::FieldsMerge( | 
|  | AbstractFields* this_fields, AbstractFields const& that_fields, | 
|  | Zone* zone) { | 
|  | for (size_t i = 0; i < this_fields->size(); ++i) { | 
|  | AbstractField const*& this_field = (*this_fields)[i]; | 
|  | if (this_field) { | 
|  | if (that_fields[i]) { | 
|  | this_field = this_field->Merge(that_fields[i], zone); | 
|  | } else { | 
|  | this_field = nullptr; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void LoadElimination::AbstractState::Merge(AbstractState const* that, | 
|  | Zone* zone) { | 
|  | // Merge the information we have about the elements. | 
|  | if (this->elements_) { | 
|  | this->elements_ = that->elements_ | 
|  | ? that->elements_->Merge(this->elements_, zone) | 
|  | : nullptr; | 
|  | } | 
|  |  | 
|  | // Merge the information we have about the fields. | 
|  | FieldsMerge(&this->fields_, that->fields_, zone); | 
|  | FieldsMerge(&this->const_fields_, that->const_fields_, zone); | 
|  |  | 
|  | // Merge the information we have about the maps. | 
|  | if (this->maps_) { | 
|  | this->maps_ = that->maps_ ? that->maps_->Merge(this->maps_, zone) : nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool LoadElimination::AbstractState::LookupMaps( | 
|  | Node* object, ZoneHandleSet<Map>* object_map) const { | 
|  | return this->maps_ && this->maps_->Lookup(object, object_map); | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* LoadElimination::AbstractState::SetMaps( | 
|  | Node* object, ZoneHandleSet<Map> maps, Zone* zone) const { | 
|  | AbstractState* that = zone->New<AbstractState>(*this); | 
|  | if (that->maps_) { | 
|  | that->maps_ = that->maps_->Extend(object, maps, zone); | 
|  | } else { | 
|  | that->maps_ = zone->New<AbstractMaps>(object, maps, zone); | 
|  | } | 
|  | return that; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* LoadElimination::AbstractState::KillMaps( | 
|  | const AliasStateInfo& alias_info, Zone* zone) const { | 
|  | if (this->maps_) { | 
|  | AbstractMaps const* that_maps = this->maps_->Kill(alias_info, zone); | 
|  | if (this->maps_ != that_maps) { | 
|  | AbstractState* that = zone->New<AbstractState>(*this); | 
|  | that->maps_ = that_maps; | 
|  | return that; | 
|  | } | 
|  | } | 
|  | return this; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* LoadElimination::AbstractState::KillMaps( | 
|  | Node* object, Zone* zone) const { | 
|  | AliasStateInfo alias_info(this, object); | 
|  | return KillMaps(alias_info, zone); | 
|  | } | 
|  |  | 
|  | Node* LoadElimination::AbstractState::LookupElement( | 
|  | Node* object, Node* index, MachineRepresentation representation) const { | 
|  | if (this->elements_) { | 
|  | return this->elements_->Lookup(object, index, representation); | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* | 
|  | LoadElimination::AbstractState::AddElement(Node* object, Node* index, | 
|  | Node* value, | 
|  | MachineRepresentation representation, | 
|  | Zone* zone) const { | 
|  | AbstractState* that = zone->New<AbstractState>(*this); | 
|  | if (that->elements_) { | 
|  | that->elements_ = | 
|  | that->elements_->Extend(object, index, value, representation, zone); | 
|  | } else { | 
|  | that->elements_ = | 
|  | zone->New<AbstractElements>(object, index, value, representation, zone); | 
|  | } | 
|  | return that; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* | 
|  | LoadElimination::AbstractState::KillElement(Node* object, Node* index, | 
|  | Zone* zone) const { | 
|  | if (this->elements_) { | 
|  | AbstractElements const* that_elements = | 
|  | this->elements_->Kill(object, index, zone); | 
|  | if (this->elements_ != that_elements) { | 
|  | AbstractState* that = zone->New<AbstractState>(*this); | 
|  | that->elements_ = that_elements; | 
|  | return that; | 
|  | } | 
|  | } | 
|  | return this; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* LoadElimination::AbstractState::AddField( | 
|  | Node* object, IndexRange index_range, LoadElimination::FieldInfo info, | 
|  | Zone* zone) const { | 
|  | AbstractState* that = zone->New<AbstractState>(*this); | 
|  | AbstractFields& fields = | 
|  | info.const_field_info.IsConst() ? that->const_fields_ : that->fields_; | 
|  | for (int index : index_range) { | 
|  | if (fields[index]) { | 
|  | fields[index] = fields[index]->Extend(object, info, zone); | 
|  | } else { | 
|  | fields[index] = zone->New<AbstractField>(object, info, zone); | 
|  | } | 
|  | } | 
|  | return that; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* | 
|  | LoadElimination::AbstractState::KillConstField(Node* object, | 
|  | IndexRange index_range, | 
|  | Zone* zone) const { | 
|  | AliasStateInfo alias_info(this, object); | 
|  | AbstractState* that = nullptr; | 
|  | for (int index : index_range) { | 
|  | if (AbstractField const* this_field = this->const_fields_[index]) { | 
|  | this_field = this_field->KillConst(object, zone); | 
|  | if (this->const_fields_[index] != this_field) { | 
|  | if (!that) that = zone->New<AbstractState>(*this); | 
|  | that->const_fields_[index] = this_field; | 
|  | } | 
|  | } | 
|  | } | 
|  | return that ? that : this; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* LoadElimination::AbstractState::KillField( | 
|  | Node* object, IndexRange index_range, MaybeHandle<Name> name, | 
|  | Zone* zone) const { | 
|  | AliasStateInfo alias_info(this, object); | 
|  | return KillField(alias_info, index_range, name, zone); | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* LoadElimination::AbstractState::KillField( | 
|  | const AliasStateInfo& alias_info, IndexRange index_range, | 
|  | MaybeHandle<Name> name, Zone* zone) const { | 
|  | AbstractState* that = nullptr; | 
|  | for (int index : index_range) { | 
|  | if (AbstractField const* this_field = this->fields_[index]) { | 
|  | this_field = this_field->Kill(alias_info, name, zone); | 
|  | if (this->fields_[index] != this_field) { | 
|  | if (!that) that = zone->New<AbstractState>(*this); | 
|  | that->fields_[index] = this_field; | 
|  | } | 
|  | } | 
|  | } | 
|  | return that ? that : this; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* | 
|  | LoadElimination::AbstractState::KillFields(Node* object, MaybeHandle<Name> name, | 
|  | Zone* zone) const { | 
|  | AliasStateInfo alias_info(this, object); | 
|  | for (size_t i = 0;; ++i) { | 
|  | if (i == fields_.size()) return this; | 
|  | if (AbstractField const* this_field = this->fields_[i]) { | 
|  | AbstractField const* that_field = | 
|  | this_field->Kill(alias_info, name, zone); | 
|  | if (that_field != this_field) { | 
|  | AbstractState* that = zone->New<AbstractState>(*this); | 
|  | that->fields_[i] = that_field; | 
|  | while (++i < fields_.size()) { | 
|  | if (this->fields_[i] != nullptr) { | 
|  | that->fields_[i] = this->fields_[i]->Kill(alias_info, name, zone); | 
|  | } | 
|  | } | 
|  | return that; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* LoadElimination::AbstractState::KillAll( | 
|  | Zone* zone) const { | 
|  | // Kill everything except for const fields | 
|  | for (size_t i = 0; i < const_fields_.size(); ++i) { | 
|  | if (const_fields_[i]) { | 
|  | AbstractState* that = zone->New<AbstractState>(); | 
|  | that->const_fields_ = const_fields_; | 
|  | return that; | 
|  | } | 
|  | } | 
|  | return LoadElimination::empty_state(); | 
|  | } | 
|  |  | 
|  | LoadElimination::FieldInfo const* LoadElimination::AbstractState::LookupField( | 
|  | Node* object, IndexRange index_range, | 
|  | ConstFieldInfo const_field_info) const { | 
|  | // Check if all the indices in {index_range} contain identical information. | 
|  | // If not, a partially overlapping access has invalidated part of the value. | 
|  | base::Optional<LoadElimination::FieldInfo const*> result; | 
|  | for (int index : index_range) { | 
|  | LoadElimination::FieldInfo const* info = nullptr; | 
|  | if (const_field_info.IsConst()) { | 
|  | if (AbstractField const* this_field = const_fields_[index]) { | 
|  | info = this_field->Lookup(object); | 
|  | } | 
|  | if (!(info && info->const_field_info == const_field_info)) return nullptr; | 
|  | } else { | 
|  | if (AbstractField const* this_field = fields_[index]) { | 
|  | info = this_field->Lookup(object); | 
|  | } | 
|  | if (!info) return nullptr; | 
|  | } | 
|  | if (!result.has_value()) { | 
|  | result = info; | 
|  | } else if (**result != *info) { | 
|  | // We detected inconsistent information for a field here. | 
|  | // This can happen when incomplete alias information makes an unrelated | 
|  | // write invalidate part of a field and then we re-combine this partial | 
|  | // information. | 
|  | // This is probably OK, but since it's rare, we better bail out here. | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  | return *result; | 
|  | } | 
|  |  | 
|  | bool LoadElimination::AliasStateInfo::MayAlias(Node* other) const { | 
|  | // If {object} is being initialized right here (indicated by {object} being | 
|  | // an Allocate node instead of a FinishRegion node), we know that {other} | 
|  | // can only alias with {object} if they refer to exactly the same node. | 
|  | if (object_->opcode() == IrOpcode::kAllocate) { | 
|  | return object_ == other; | 
|  | } | 
|  | // Decide aliasing based on the node kinds. | 
|  | if (!compiler::MayAlias(object_, other)) { | 
|  | return false; | 
|  | } | 
|  | // Decide aliasing based on maps (if available). | 
|  | Handle<Map> map; | 
|  | if (map_.ToHandle(&map)) { | 
|  | ZoneHandleSet<Map> other_maps; | 
|  | if (state_->LookupMaps(other, &other_maps) && other_maps.size() == 1) { | 
|  | if (map.address() != other_maps.at(0).address()) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void LoadElimination::AbstractState::Print() const { | 
|  | if (maps_) { | 
|  | PrintF("   maps:\n"); | 
|  | maps_->Print(); | 
|  | } | 
|  | if (elements_) { | 
|  | PrintF("   elements:\n"); | 
|  | elements_->Print(); | 
|  | } | 
|  | for (size_t i = 0; i < fields_.size(); ++i) { | 
|  | if (AbstractField const* const field = fields_[i]) { | 
|  | PrintF("   field %zu:\n", i); | 
|  | field->Print(); | 
|  | } | 
|  | } | 
|  | for (size_t i = 0; i < const_fields_.size(); ++i) { | 
|  | if (AbstractField const* const const_field = const_fields_[i]) { | 
|  | PrintF("   const field %zu:\n", i); | 
|  | const_field->Print(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* | 
|  | LoadElimination::AbstractStateForEffectNodes::Get(Node* node) const { | 
|  | size_t const id = node->id(); | 
|  | if (id < info_for_node_.size()) return info_for_node_[id]; | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void LoadElimination::AbstractStateForEffectNodes::Set( | 
|  | Node* node, AbstractState const* state) { | 
|  | size_t const id = node->id(); | 
|  | if (id >= info_for_node_.size()) info_for_node_.resize(id + 1, nullptr); | 
|  | info_for_node_[id] = state; | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceMapGuard(Node* node) { | 
|  | ZoneHandleSet<Map> const& maps = MapGuardMapsOf(node->op()); | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | ZoneHandleSet<Map> object_maps; | 
|  | if (state->LookupMaps(object, &object_maps)) { | 
|  | if (maps.contains(object_maps)) return Replace(effect); | 
|  | // TODO(turbofan): Compute the intersection. | 
|  | } | 
|  | state = state->SetMaps(object, maps, zone()); | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceCheckMaps(Node* node) { | 
|  | ZoneHandleSet<Map> const& maps = CheckMapsParametersOf(node->op()).maps(); | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | ZoneHandleSet<Map> object_maps; | 
|  | if (state->LookupMaps(object, &object_maps)) { | 
|  | if (maps.contains(object_maps)) return Replace(effect); | 
|  | // TODO(turbofan): Compute the intersection. | 
|  | } | 
|  | state = state->SetMaps(object, maps, zone()); | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceCompareMaps(Node* node) { | 
|  | ZoneHandleSet<Map> const& maps = CompareMapsParametersOf(node->op()); | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | ZoneHandleSet<Map> object_maps; | 
|  | if (state->LookupMaps(object, &object_maps)) { | 
|  | if (maps.contains(object_maps)) { | 
|  | Node* value = jsgraph()->TrueConstant(); | 
|  | ReplaceWithValue(node, value, effect); | 
|  | return Replace(value); | 
|  | } | 
|  | // TODO(turbofan): Compute the intersection. | 
|  | } | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceEnsureWritableFastElements(Node* node) { | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Node* const elements = NodeProperties::GetValueInput(node, 1); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | // Check if the {elements} already have the fixed array map. | 
|  | ZoneHandleSet<Map> elements_maps; | 
|  | ZoneHandleSet<Map> fixed_array_maps(factory()->fixed_array_map()); | 
|  | if (state->LookupMaps(elements, &elements_maps) && | 
|  | fixed_array_maps.contains(elements_maps)) { | 
|  | ReplaceWithValue(node, elements, effect); | 
|  | return Replace(elements); | 
|  | } | 
|  | // We know that the resulting elements have the fixed array map. | 
|  | state = state->SetMaps(node, fixed_array_maps, zone()); | 
|  | // Kill the previous elements on {object}. | 
|  | state = state->KillField(object, | 
|  | FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | MaybeHandle<Name>(), zone()); | 
|  | // Add the new elements on {object}. | 
|  | state = state->AddField( | 
|  | object, FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | {node, MachineRepresentation::kTaggedPointer}, zone()); | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceMaybeGrowFastElements(Node* node) { | 
|  | GrowFastElementsParameters params = GrowFastElementsParametersOf(node->op()); | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | if (params.mode() == GrowFastElementsMode::kDoubleElements) { | 
|  | // We know that the resulting elements have the fixed double array map. | 
|  | state = state->SetMaps( | 
|  | node, ZoneHandleSet<Map>(factory()->fixed_double_array_map()), zone()); | 
|  | } else { | 
|  | // We know that the resulting elements have the fixed array map or the COW | 
|  | // version thereof (if we didn't grow and it was already COW before). | 
|  | ZoneHandleSet<Map> fixed_array_maps(factory()->fixed_array_map()); | 
|  | fixed_array_maps.insert(factory()->fixed_cow_array_map(), zone()); | 
|  | state = state->SetMaps(node, fixed_array_maps, zone()); | 
|  | } | 
|  | // Kill the previous elements on {object}. | 
|  | state = state->KillField(object, | 
|  | FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | MaybeHandle<Name>(), zone()); | 
|  | // Add the new elements on {object}. | 
|  | state = state->AddField( | 
|  | object, FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | {node, MachineRepresentation::kTaggedPointer}, zone()); | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceTransitionElementsKind(Node* node) { | 
|  | ElementsTransition transition = ElementsTransitionOf(node->op()); | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Handle<Map> source_map(transition.source()); | 
|  | Handle<Map> target_map(transition.target()); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | switch (transition.mode()) { | 
|  | case ElementsTransition::kFastTransition: | 
|  | break; | 
|  | case ElementsTransition::kSlowTransition: | 
|  | // Kill the elements as well. | 
|  | AliasStateInfo alias_info(state, object, source_map); | 
|  | state = state->KillField( | 
|  | alias_info, FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | MaybeHandle<Name>(), zone()); | 
|  | break; | 
|  | } | 
|  | ZoneHandleSet<Map> object_maps; | 
|  | if (state->LookupMaps(object, &object_maps)) { | 
|  | if (ZoneHandleSet<Map>(target_map).contains(object_maps)) { | 
|  | // The {object} already has the {target_map}, so this TransitionElements | 
|  | // {node} is fully redundant (independent of what {source_map} is). | 
|  | return Replace(effect); | 
|  | } | 
|  | if (object_maps.contains(ZoneHandleSet<Map>(source_map))) { | 
|  | object_maps.remove(source_map, zone()); | 
|  | object_maps.insert(target_map, zone()); | 
|  | AliasStateInfo alias_info(state, object, source_map); | 
|  | state = state->KillMaps(alias_info, zone()); | 
|  | state = state->SetMaps(object, object_maps, zone()); | 
|  | } | 
|  | } else { | 
|  | AliasStateInfo alias_info(state, object, source_map); | 
|  | state = state->KillMaps(alias_info, zone()); | 
|  | } | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceTransitionAndStoreElement(Node* node) { | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Handle<Map> double_map(DoubleMapParameterOf(node->op())); | 
|  | Handle<Map> fast_map(FastMapParameterOf(node->op())); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  |  | 
|  | // We need to add the double and fast maps to the set of possible maps for | 
|  | // this object, because we don't know which of those we'll transition to. | 
|  | // Additionally, we should kill all alias information. | 
|  | ZoneHandleSet<Map> object_maps; | 
|  | if (state->LookupMaps(object, &object_maps)) { | 
|  | object_maps.insert(double_map, zone()); | 
|  | object_maps.insert(fast_map, zone()); | 
|  | state = state->KillMaps(object, zone()); | 
|  | state = state->SetMaps(object, object_maps, zone()); | 
|  | } | 
|  | // Kill the elements as well. | 
|  | state = state->KillField(object, | 
|  | FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | MaybeHandle<Name>(), zone()); | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceLoadField(Node* node, | 
|  | FieldAccess const& access) { | 
|  | Node* object = NodeProperties::GetValueInput(node, 0); | 
|  | Node* effect = NodeProperties::GetEffectInput(node); | 
|  | Node* control = NodeProperties::GetControlInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | if (access.offset == HeapObject::kMapOffset && | 
|  | access.base_is_tagged == kTaggedBase) { | 
|  | DCHECK(IsAnyTagged(access.machine_type.representation())); | 
|  | ZoneHandleSet<Map> object_maps; | 
|  | if (state->LookupMaps(object, &object_maps) && object_maps.size() == 1) { | 
|  | Node* value = jsgraph()->HeapConstant(object_maps[0]); | 
|  | NodeProperties::SetType(value, Type::OtherInternal()); | 
|  | ReplaceWithValue(node, value, effect); | 
|  | return Replace(value); | 
|  | } | 
|  | } else { | 
|  | IndexRange field_index = FieldIndexOf(access); | 
|  | if (field_index != IndexRange::Invalid()) { | 
|  | MachineRepresentation representation = | 
|  | access.machine_type.representation(); | 
|  | FieldInfo const* lookup_result = | 
|  | state->LookupField(object, field_index, access.const_field_info); | 
|  | if (!lookup_result && access.const_field_info.IsConst()) { | 
|  | // If the access is const and we didn't find anything, also try to look | 
|  | // up information from mutable stores | 
|  | lookup_result = | 
|  | state->LookupField(object, field_index, ConstFieldInfo::None()); | 
|  | } | 
|  | if (lookup_result) { | 
|  | // Make sure we don't reuse values that were recorded with a different | 
|  | // representation or resurrect dead {replacement} nodes. | 
|  | Node* replacement = lookup_result->value; | 
|  | if (IsCompatible(representation, lookup_result->representation) && | 
|  | !replacement->IsDead()) { | 
|  | // Introduce a TypeGuard if the type of the {replacement} node is not | 
|  | // a subtype of the original {node}'s type. | 
|  | if (!NodeProperties::GetType(replacement) | 
|  | .Is(NodeProperties::GetType(node))) { | 
|  | Type replacement_type = Type::Intersect( | 
|  | NodeProperties::GetType(node), | 
|  | NodeProperties::GetType(replacement), graph()->zone()); | 
|  | replacement = effect = | 
|  | graph()->NewNode(common()->TypeGuard(replacement_type), | 
|  | replacement, effect, control); | 
|  | NodeProperties::SetType(replacement, replacement_type); | 
|  | } | 
|  | ReplaceWithValue(node, replacement, effect); | 
|  | return Replace(replacement); | 
|  | } | 
|  | } | 
|  | FieldInfo info(node, representation, access.name, | 
|  | access.const_field_info); | 
|  | state = state->AddField(object, field_index, info, zone()); | 
|  | } | 
|  | } | 
|  | Handle<Map> field_map; | 
|  | if (access.map.ToHandle(&field_map)) { | 
|  | state = state->SetMaps(node, ZoneHandleSet<Map>(field_map), zone()); | 
|  | } | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceStoreField(Node* node, | 
|  | FieldAccess const& access) { | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Node* const new_value = NodeProperties::GetValueInput(node, 1); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | if (access.offset == HeapObject::kMapOffset && | 
|  | access.base_is_tagged == kTaggedBase) { | 
|  | DCHECK(IsAnyTagged(access.machine_type.representation())); | 
|  | // Kill all potential knowledge about the {object}s map. | 
|  | state = state->KillMaps(object, zone()); | 
|  | Type const new_value_type = NodeProperties::GetType(new_value); | 
|  | if (new_value_type.IsHeapConstant()) { | 
|  | // Record the new {object} map information. | 
|  | ZoneHandleSet<Map> object_maps( | 
|  | new_value_type.AsHeapConstant()->Ref().AsMap().object()); | 
|  | state = state->SetMaps(object, object_maps, zone()); | 
|  | } | 
|  | } else { | 
|  | IndexRange field_index = FieldIndexOf(access); | 
|  | if (field_index != IndexRange::Invalid()) { | 
|  | bool is_const_store = access.const_field_info.IsConst(); | 
|  | MachineRepresentation representation = | 
|  | access.machine_type.representation(); | 
|  | FieldInfo const* lookup_result = | 
|  | state->LookupField(object, field_index, access.const_field_info); | 
|  |  | 
|  | if (lookup_result && | 
|  | (!is_const_store || V8_ENABLE_DOUBLE_CONST_STORE_CHECK_BOOL)) { | 
|  | // At runtime, we should never encounter | 
|  | // - any store replacing existing info with a different, incompatible | 
|  | //   representation, nor | 
|  | // - two consecutive const stores, unless the latter is a store into | 
|  | //   a literal. | 
|  | // However, we may see such code statically, so we guard against | 
|  | // executing it by emitting Unreachable. | 
|  | // TODO(gsps): Re-enable the double const store check even for | 
|  | //   non-debug builds once we have identified other FieldAccesses | 
|  | //   that should be marked mutable instead of const | 
|  | //   (cf. JSCreateLowering::AllocateFastLiteral). | 
|  | bool incompatible_representation = | 
|  | !lookup_result->name.is_null() && | 
|  | !IsCompatible(representation, lookup_result->representation); | 
|  | bool illegal_double_const_store = | 
|  | is_const_store && !access.is_store_in_literal; | 
|  | if (incompatible_representation || illegal_double_const_store) { | 
|  | Node* control = NodeProperties::GetControlInput(node); | 
|  | Node* unreachable = | 
|  | graph()->NewNode(common()->Unreachable(), effect, control); | 
|  | return Replace(unreachable); | 
|  | } | 
|  | if (lookup_result->value == new_value) { | 
|  | // This store is fully redundant. | 
|  | return Replace(effect); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Kill all potentially aliasing fields and record the new value. | 
|  | FieldInfo new_info(new_value, representation, access.name, | 
|  | access.const_field_info); | 
|  | if (is_const_store && access.is_store_in_literal) { | 
|  | // We only kill const information when there is a chance that we | 
|  | // previously stored information about the given const field (namely, | 
|  | // when we observe const stores to literals). | 
|  | state = state->KillConstField(object, field_index, zone()); | 
|  | } | 
|  | state = state->KillField(object, field_index, access.name, zone()); | 
|  | state = state->AddField(object, field_index, new_info, zone()); | 
|  | if (is_const_store) { | 
|  | // For const stores, we track information in both the const and the | 
|  | // mutable world to guard against field accesses that should have | 
|  | // been marked const, but were not. | 
|  | new_info.const_field_info = ConstFieldInfo::None(); | 
|  | state = state->AddField(object, field_index, new_info, zone()); | 
|  | } | 
|  | } else { | 
|  | // Unsupported StoreField operator. | 
|  | state = state->KillFields(object, access.name, zone()); | 
|  | } | 
|  | } | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceLoadElement(Node* node) { | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Node* const index = NodeProperties::GetValueInput(node, 1); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  |  | 
|  | // Only handle loads that do not require truncations. | 
|  | ElementAccess const& access = ElementAccessOf(node->op()); | 
|  | switch (access.machine_type.representation()) { | 
|  | case MachineRepresentation::kNone: | 
|  | case MachineRepresentation::kBit: | 
|  | case MachineRepresentation::kWord8: | 
|  | case MachineRepresentation::kWord16: | 
|  | case MachineRepresentation::kWord32: | 
|  | case MachineRepresentation::kWord64: | 
|  | case MachineRepresentation::kFloat32: | 
|  | case MachineRepresentation::kCompressedPointer: | 
|  | case MachineRepresentation::kCompressed: | 
|  | // TODO(turbofan): Add support for doing the truncations. | 
|  | break; | 
|  | case MachineRepresentation::kFloat64: | 
|  | case MachineRepresentation::kSimd128: | 
|  | case MachineRepresentation::kTaggedSigned: | 
|  | case MachineRepresentation::kTaggedPointer: | 
|  | case MachineRepresentation::kTagged: | 
|  | if (Node* replacement = state->LookupElement( | 
|  | object, index, access.machine_type.representation())) { | 
|  | // Make sure we don't resurrect dead {replacement} nodes. | 
|  | // Skip lowering if the type of the {replacement} node is not a subtype | 
|  | // of the original {node}'s type. | 
|  | // TODO(tebbi): We should insert a {TypeGuard} for the intersection of | 
|  | // these two types here once we properly handle {Type::None} everywhere. | 
|  | if (!replacement->IsDead() && NodeProperties::GetType(replacement) | 
|  | .Is(NodeProperties::GetType(node))) { | 
|  | ReplaceWithValue(node, replacement, effect); | 
|  | return Replace(replacement); | 
|  | } | 
|  | } | 
|  | state = state->AddElement(object, index, node, | 
|  | access.machine_type.representation(), zone()); | 
|  | return UpdateState(node, state); | 
|  | } | 
|  | return NoChange(); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceStoreElement(Node* node) { | 
|  | ElementAccess const& access = ElementAccessOf(node->op()); | 
|  | Node* const object = NodeProperties::GetValueInput(node, 0); | 
|  | Node* const index = NodeProperties::GetValueInput(node, 1); | 
|  | Node* const new_value = NodeProperties::GetValueInput(node, 2); | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | Node* const old_value = | 
|  | state->LookupElement(object, index, access.machine_type.representation()); | 
|  | if (old_value == new_value) { | 
|  | // This store is fully redundant. | 
|  | return Replace(effect); | 
|  | } | 
|  | // Kill all potentially aliasing elements. | 
|  | state = state->KillElement(object, index, zone()); | 
|  | // Only record the new value if the store doesn't have an implicit truncation. | 
|  | switch (access.machine_type.representation()) { | 
|  | case MachineRepresentation::kNone: | 
|  | case MachineRepresentation::kBit: | 
|  | case MachineRepresentation::kWord8: | 
|  | case MachineRepresentation::kWord16: | 
|  | case MachineRepresentation::kWord32: | 
|  | case MachineRepresentation::kWord64: | 
|  | case MachineRepresentation::kFloat32: | 
|  | case MachineRepresentation::kCompressedPointer: | 
|  | case MachineRepresentation::kCompressed: | 
|  | // TODO(turbofan): Add support for doing the truncations. | 
|  | break; | 
|  | case MachineRepresentation::kFloat64: | 
|  | case MachineRepresentation::kSimd128: | 
|  | case MachineRepresentation::kTaggedSigned: | 
|  | case MachineRepresentation::kTaggedPointer: | 
|  | case MachineRepresentation::kTagged: | 
|  | state = state->AddElement(object, index, new_value, | 
|  | access.machine_type.representation(), zone()); | 
|  | break; | 
|  | } | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceStoreTypedElement(Node* node) { | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | if (state == nullptr) return NoChange(); | 
|  | return UpdateState(node, state); | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* LoadElimination::UpdateStateForPhi( | 
|  | AbstractState const* state, Node* effect_phi, Node* phi) { | 
|  | int predecessor_count = phi->InputCount() - 1; | 
|  | // TODO(jarin) Consider doing a union here. At the moment, we just keep this | 
|  | // consistent with AbstractState::Merge. | 
|  |  | 
|  | // Check if all the inputs have the same maps. | 
|  | AbstractState const* input_state = | 
|  | node_states_.Get(NodeProperties::GetEffectInput(effect_phi, 0)); | 
|  | ZoneHandleSet<Map> object_maps; | 
|  | if (!input_state->LookupMaps(phi->InputAt(0), &object_maps)) return state; | 
|  | for (int i = 1; i < predecessor_count; i++) { | 
|  | input_state = | 
|  | node_states_.Get(NodeProperties::GetEffectInput(effect_phi, i)); | 
|  | ZoneHandleSet<Map> input_maps; | 
|  | if (!input_state->LookupMaps(phi->InputAt(i), &input_maps)) return state; | 
|  | if (input_maps != object_maps) return state; | 
|  | } | 
|  | return state->SetMaps(phi, object_maps, zone()); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceEffectPhi(Node* node) { | 
|  | Node* const effect0 = NodeProperties::GetEffectInput(node, 0); | 
|  | Node* const control = NodeProperties::GetControlInput(node); | 
|  | AbstractState const* state0 = node_states_.Get(effect0); | 
|  | if (state0 == nullptr) return NoChange(); | 
|  | if (control->opcode() == IrOpcode::kLoop) { | 
|  | // Here we rely on having only reducible loops: | 
|  | // The loop entry edge always dominates the header, so we can just take | 
|  | // the state from the first input, and compute the loop state based on it. | 
|  | AbstractState const* state = ComputeLoopState(node, state0); | 
|  | return UpdateState(node, state); | 
|  | } | 
|  | DCHECK_EQ(IrOpcode::kMerge, control->opcode()); | 
|  |  | 
|  | // Shortcut for the case when we do not know anything about some input. | 
|  | int const input_count = node->op()->EffectInputCount(); | 
|  | for (int i = 1; i < input_count; ++i) { | 
|  | Node* const effect = NodeProperties::GetEffectInput(node, i); | 
|  | if (node_states_.Get(effect) == nullptr) return NoChange(); | 
|  | } | 
|  |  | 
|  | // Make a copy of the first input's state and merge with the state | 
|  | // from other inputs. | 
|  | AbstractState* state = zone()->New<AbstractState>(*state0); | 
|  | for (int i = 1; i < input_count; ++i) { | 
|  | Node* const input = NodeProperties::GetEffectInput(node, i); | 
|  | state->Merge(node_states_.Get(input), zone()); | 
|  | } | 
|  |  | 
|  | // For each phi, try to compute the new state for the phi from | 
|  | // the inputs. | 
|  | AbstractState const* state_with_phis = state; | 
|  | for (Node* use : control->uses()) { | 
|  | if (use->opcode() == IrOpcode::kPhi) { | 
|  | state_with_phis = UpdateStateForPhi(state_with_phis, node, use); | 
|  | } | 
|  | } | 
|  |  | 
|  | return UpdateState(node, state_with_phis); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceStart(Node* node) { | 
|  | return UpdateState(node, empty_state()); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::ReduceOtherNode(Node* node) { | 
|  | if (node->op()->EffectInputCount() == 1) { | 
|  | if (node->op()->EffectOutputCount() == 1) { | 
|  | Node* const effect = NodeProperties::GetEffectInput(node); | 
|  | AbstractState const* state = node_states_.Get(effect); | 
|  | // If we do not know anything about the predecessor, do not propagate | 
|  | // just yet because we will have to recompute anyway once we compute | 
|  | // the predecessor. | 
|  | if (state == nullptr) return NoChange(); | 
|  | // Check if this {node} has some uncontrolled side effects. | 
|  | if (!node->op()->HasProperty(Operator::kNoWrite)) { | 
|  | state = state->KillAll(zone()); | 
|  | } | 
|  | return UpdateState(node, state); | 
|  | } else { | 
|  | // Effect terminators should be handled specially. | 
|  | return NoChange(); | 
|  | } | 
|  | } | 
|  | DCHECK_EQ(0, node->op()->EffectInputCount()); | 
|  | DCHECK_EQ(0, node->op()->EffectOutputCount()); | 
|  | return NoChange(); | 
|  | } | 
|  |  | 
|  | Reduction LoadElimination::UpdateState(Node* node, AbstractState const* state) { | 
|  | AbstractState const* original = node_states_.Get(node); | 
|  | // Only signal that the {node} has Changed, if the information about {state} | 
|  | // has changed wrt. the {original}. | 
|  | if (state != original) { | 
|  | if (original == nullptr || !state->Equals(original)) { | 
|  | node_states_.Set(node, state); | 
|  | return Changed(node); | 
|  | } | 
|  | } | 
|  | return NoChange(); | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* | 
|  | LoadElimination::ComputeLoopStateForStoreField( | 
|  | Node* current, LoadElimination::AbstractState const* state, | 
|  | FieldAccess const& access) const { | 
|  | Node* const object = NodeProperties::GetValueInput(current, 0); | 
|  | if (access.offset == HeapObject::kMapOffset) { | 
|  | // Invalidate what we know about the {object}s map. | 
|  | state = state->KillMaps(object, zone()); | 
|  | } else { | 
|  | IndexRange field_index = FieldIndexOf(access); | 
|  | if (field_index == IndexRange::Invalid()) { | 
|  | state = state->KillFields(object, access.name, zone()); | 
|  | } else { | 
|  | state = state->KillField(object, field_index, access.name, zone()); | 
|  | } | 
|  | } | 
|  | return state; | 
|  | } | 
|  |  | 
|  | LoadElimination::AbstractState const* LoadElimination::ComputeLoopState( | 
|  | Node* node, AbstractState const* state) const { | 
|  | Node* const control = NodeProperties::GetControlInput(node); | 
|  | struct TransitionElementsKindInfo { | 
|  | ElementsTransition transition; | 
|  | Node* object; | 
|  | }; | 
|  | // Allocate zone data structures in a temporary zone with a lifetime limited | 
|  | // to this function to avoid blowing up the size of the stage-global zone. | 
|  | Zone temp_zone(zone()->allocator(), "Temporary scoped zone"); | 
|  | ZoneVector<TransitionElementsKindInfo> element_transitions_(&temp_zone); | 
|  | ZoneQueue<Node*> queue(&temp_zone); | 
|  | ZoneSet<Node*> visited(&temp_zone); | 
|  | visited.insert(node); | 
|  | for (int i = 1; i < control->InputCount(); ++i) { | 
|  | queue.push(node->InputAt(i)); | 
|  | } | 
|  | while (!queue.empty()) { | 
|  | Node* const current = queue.front(); | 
|  | queue.pop(); | 
|  | if (visited.find(current) == visited.end()) { | 
|  | visited.insert(current); | 
|  | if (!current->op()->HasProperty(Operator::kNoWrite)) { | 
|  | switch (current->opcode()) { | 
|  | case IrOpcode::kEnsureWritableFastElements: { | 
|  | Node* const object = NodeProperties::GetValueInput(current, 0); | 
|  | state = state->KillField( | 
|  | object, FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | MaybeHandle<Name>(), zone()); | 
|  | break; | 
|  | } | 
|  | case IrOpcode::kMaybeGrowFastElements: { | 
|  | Node* const object = NodeProperties::GetValueInput(current, 0); | 
|  | state = state->KillField( | 
|  | object, FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | MaybeHandle<Name>(), zone()); | 
|  | break; | 
|  | } | 
|  | case IrOpcode::kTransitionElementsKind: { | 
|  | ElementsTransition transition = ElementsTransitionOf(current->op()); | 
|  | Node* const object = NodeProperties::GetValueInput(current, 0); | 
|  | ZoneHandleSet<Map> object_maps; | 
|  | if (!state->LookupMaps(object, &object_maps) || | 
|  | !ZoneHandleSet<Map>(transition.target()) | 
|  | .contains(object_maps)) { | 
|  | element_transitions_.push_back({transition, object}); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case IrOpcode::kTransitionAndStoreElement: { | 
|  | Node* const object = NodeProperties::GetValueInput(current, 0); | 
|  | // Invalidate what we know about the {object}s map. | 
|  | state = state->KillMaps(object, zone()); | 
|  | // Kill the elements as well. | 
|  | state = state->KillField( | 
|  | object, FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | MaybeHandle<Name>(), zone()); | 
|  | break; | 
|  | } | 
|  | case IrOpcode::kStoreField: { | 
|  | FieldAccess access = FieldAccessOf(current->op()); | 
|  | state = ComputeLoopStateForStoreField(current, state, access); | 
|  | break; | 
|  | } | 
|  | case IrOpcode::kStoreElement: { | 
|  | Node* const object = NodeProperties::GetValueInput(current, 0); | 
|  | Node* const index = NodeProperties::GetValueInput(current, 1); | 
|  | state = state->KillElement(object, index, zone()); | 
|  | break; | 
|  | } | 
|  | case IrOpcode::kStoreTypedElement: { | 
|  | // Doesn't affect anything we track with the state currently. | 
|  | break; | 
|  | } | 
|  | default: | 
|  | return state->KillAll(zone()); | 
|  | } | 
|  | } | 
|  | for (int i = 0; i < current->op()->EffectInputCount(); ++i) { | 
|  | queue.push(NodeProperties::GetEffectInput(current, i)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Finally, we apply the element transitions. For each transition, we will try | 
|  | // to only invalidate information about nodes that can have the transition's | 
|  | // source map. The trouble is that an object can be transitioned by some other | 
|  | // transition to the source map. In that case, the other transition will | 
|  | // invalidate the information, so we are mostly fine. | 
|  | // | 
|  | // The only bad case is | 
|  | // | 
|  | //    mapA   ---fast--->   mapB   ---slow--->   mapC | 
|  | // | 
|  | // If we process the slow transition first on an object that has mapA, we will | 
|  | // ignore the transition because the object does not have its source map | 
|  | // (mapB). When we later process the fast transition, we invalidate the | 
|  | // object's map, but we keep the information about the object's elements. This | 
|  | // is wrong because the elements will be overwritten by the slow transition. | 
|  | // | 
|  | // Note that the slow-slow case is fine because either of the slow transition | 
|  | // will invalidate the elements field, so the processing order does not | 
|  | // matter. | 
|  | // | 
|  | // To handle the bad case properly, we first kill the maps using all | 
|  | // transitions. We kill the the fields later when all the transitions are | 
|  | // already reflected in the map information. | 
|  |  | 
|  | for (const TransitionElementsKindInfo& t : element_transitions_) { | 
|  | AliasStateInfo alias_info(state, t.object, t.transition.source()); | 
|  | state = state->KillMaps(alias_info, zone()); | 
|  | } | 
|  | for (const TransitionElementsKindInfo& t : element_transitions_) { | 
|  | switch (t.transition.mode()) { | 
|  | case ElementsTransition::kFastTransition: | 
|  | break; | 
|  | case ElementsTransition::kSlowTransition: { | 
|  | AliasStateInfo alias_info(state, t.object, t.transition.source()); | 
|  | state = state->KillField( | 
|  | alias_info, FieldIndexOf(JSObject::kElementsOffset, kTaggedSize), | 
|  | MaybeHandle<Name>(), zone()); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | return state; | 
|  | } | 
|  |  | 
|  | // static | 
|  | LoadElimination::IndexRange LoadElimination::FieldIndexOf( | 
|  | int offset, int representation_size) { | 
|  | DCHECK(IsAligned(offset, kTaggedSize)); | 
|  | int field_index = offset / kTaggedSize - 1; | 
|  | DCHECK_EQ(0, representation_size % kTaggedSize); | 
|  | return IndexRange(field_index, representation_size / kTaggedSize); | 
|  | } | 
|  |  | 
|  | // static | 
|  | LoadElimination::IndexRange LoadElimination::FieldIndexOf( | 
|  | FieldAccess const& access) { | 
|  | MachineRepresentation rep = access.machine_type.representation(); | 
|  | switch (rep) { | 
|  | case MachineRepresentation::kNone: | 
|  | case MachineRepresentation::kBit: | 
|  | case MachineRepresentation::kSimd128: | 
|  | UNREACHABLE(); | 
|  | case MachineRepresentation::kWord8: | 
|  | case MachineRepresentation::kWord16: | 
|  | case MachineRepresentation::kFloat32: | 
|  | // Currently untracked. | 
|  | return IndexRange::Invalid(); | 
|  | case MachineRepresentation::kFloat64: | 
|  | case MachineRepresentation::kWord32: | 
|  | case MachineRepresentation::kWord64: | 
|  | case MachineRepresentation::kTaggedSigned: | 
|  | case MachineRepresentation::kTaggedPointer: | 
|  | case MachineRepresentation::kTagged: | 
|  | case MachineRepresentation::kCompressedPointer: | 
|  | case MachineRepresentation::kCompressed: | 
|  | break; | 
|  | } | 
|  | int representation_size = ElementSizeInBytes(rep); | 
|  | // We currently only track fields that are at least tagged pointer sized. | 
|  | if (representation_size < kTaggedSize) return IndexRange::Invalid(); | 
|  | DCHECK_EQ(0, representation_size % kTaggedSize); | 
|  |  | 
|  | if (access.base_is_tagged != kTaggedBase) { | 
|  | // We currently only track tagged objects. | 
|  | return IndexRange::Invalid(); | 
|  | } | 
|  | return FieldIndexOf(access.offset, representation_size); | 
|  | } | 
|  |  | 
|  | CommonOperatorBuilder* LoadElimination::common() const { | 
|  | return jsgraph()->common(); | 
|  | } | 
|  |  | 
|  | Graph* LoadElimination::graph() const { return jsgraph()->graph(); } | 
|  |  | 
|  | Isolate* LoadElimination::isolate() const { return jsgraph()->isolate(); } | 
|  |  | 
|  | Factory* LoadElimination::factory() const { return jsgraph()->factory(); } | 
|  |  | 
|  | }  // namespace compiler | 
|  | }  // namespace internal | 
|  | }  // namespace v8 |