|  | // Copyright 2013 the V8 project authors. All rights reserved. | 
|  | // Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 
|  | // | 
|  | // Redistribution and use in source and binary forms, with or without | 
|  | // modification, are permitted provided that the following conditions | 
|  | // are met: | 
|  | // 1.  Redistributions of source code must retain the above copyright | 
|  | //     notice, this list of conditions and the following disclaimer. | 
|  | // 2.  Redistributions in binary form must reproduce the above copyright | 
|  | //     notice, this list of conditions and the following disclaimer in the | 
|  | //     documentation and/or other materials provided with the distribution. | 
|  | // | 
|  | // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY | 
|  | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 
|  | // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
|  | // DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY | 
|  | // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 
|  | // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 
|  | // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON | 
|  | // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 
|  | // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  |  | 
|  | description( | 
|  | "Tests loop codegen when the condition is a logical node." | 
|  | ); | 
|  |  | 
|  | function while_or_eq() | 
|  | { | 
|  | var a = 0; | 
|  | while (a == 0 || a == 0) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("while_or_eq()"); | 
|  |  | 
|  | function while_or_neq() | 
|  | { | 
|  | var a = 0; | 
|  | while (a != 1 || a != 1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("while_or_neq()"); | 
|  |  | 
|  | function while_or_less() | 
|  | { | 
|  | var a = 0; | 
|  | while (a < 1 || a < 1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("while_or_less()"); | 
|  |  | 
|  | function while_or_lesseq() | 
|  | { | 
|  | var a = 0; | 
|  | while (a <= 1 || a <= 1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("while_or_lesseq()"); | 
|  |  | 
|  | function while_and_eq() | 
|  | { | 
|  | var a = 0; | 
|  | while (a == 0 && a == 0) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("while_and_eq()"); | 
|  |  | 
|  | function while_and_neq() | 
|  | { | 
|  | var a = 0; | 
|  | while (a != 1 && a != 1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("while_and_neq()"); | 
|  |  | 
|  | function while_and_less() | 
|  | { | 
|  | var a = 0; | 
|  | while (a < 1 && a < 1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("while_and_less()"); | 
|  |  | 
|  | function while_and_lesseq() | 
|  | { | 
|  | var a = 0; | 
|  | while (a <= 1 && a <= 1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("while_and_lesseq()"); | 
|  |  | 
|  | function for_or_eq() | 
|  | { | 
|  | for (var a = 0; a == 0 || a == 0; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("for_or_eq()"); | 
|  |  | 
|  | function for_or_neq() | 
|  | { | 
|  | for (var a = 0; a != 1 || a != 1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("for_or_neq()"); | 
|  |  | 
|  | function for_or_less() | 
|  | { | 
|  | for (var a = 0; a < 1 || a < 1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("for_or_less()"); | 
|  |  | 
|  | function for_or_lesseq() | 
|  | { | 
|  | for (var a = 0; a <= 1 || a <= 1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("for_or_lesseq()"); | 
|  |  | 
|  | function for_and_eq() | 
|  | { | 
|  | for (var a = 0; a == 0 && a == 0; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("for_and_eq()"); | 
|  |  | 
|  | function for_and_neq() | 
|  | { | 
|  | for (var a = 0; a != 1 && a != 1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("for_and_neq()"); | 
|  |  | 
|  | function for_and_less() | 
|  | { | 
|  | for (var a = 0; a < 1 && a < 1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("for_and_less()"); | 
|  |  | 
|  | function for_and_lesseq() | 
|  | { | 
|  | for (var a = 0; a <= 1 && a <= 1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("for_and_lesseq()"); | 
|  |  | 
|  | function dowhile_or_eq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (a == 0 || a == 0) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("dowhile_or_eq()"); | 
|  |  | 
|  | function dowhile_or_neq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (a != 1 || a != 1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("dowhile_or_neq()"); | 
|  |  | 
|  | function dowhile_or_less() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (a < 1 || a < 1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("dowhile_or_less()"); | 
|  |  | 
|  | function dowhile_or_lesseq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (a <= 1 || a <= 1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("dowhile_or_lesseq()"); | 
|  |  | 
|  | function dowhile_and_eq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (a == 0 && a == 0) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("dowhile_and_eq()"); | 
|  |  | 
|  | function dowhile_and_neq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (a != 1 && a != 1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("dowhile_and_neq()"); | 
|  |  | 
|  | function dowhile_and_less() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (a < 1 && a < 1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("dowhile_and_less()"); | 
|  |  | 
|  | function dowhile_and_lesseq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (a <= 1 && a <= 1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("dowhile_and_lesseq()"); | 
|  |  | 
|  | function while_not_or_eq() | 
|  | { | 
|  | var a = 0; | 
|  | while (!(a == 0 || a == 0)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("while_not_or_eq()"); | 
|  |  | 
|  | function while_not_or_neq() | 
|  | { | 
|  | var a = 0; | 
|  | while (!(a != 1 || a != 1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("while_not_or_neq()"); | 
|  |  | 
|  | function while_not_or_less() | 
|  | { | 
|  | var a = 0; | 
|  | while (!(a < 1 || a < 1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("while_not_or_less()"); | 
|  |  | 
|  | function while_not_or_lesseq() | 
|  | { | 
|  | var a = 0; | 
|  | while (!(a <= 1 || a <= 1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("while_not_or_lesseq()"); | 
|  |  | 
|  | function while_not_and_eq() | 
|  | { | 
|  | var a = 0; | 
|  | while (!(a == 0 && a == 0)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("while_not_and_eq()"); | 
|  |  | 
|  | function while_not_and_neq() | 
|  | { | 
|  | var a = 0; | 
|  | while (!(a != 1 && a != 1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("while_not_and_neq()"); | 
|  |  | 
|  | function while_not_and_less() | 
|  | { | 
|  | var a = 0; | 
|  | while (!(a < 1 && a < 1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("while_not_and_less()"); | 
|  |  | 
|  | function while_not_and_lesseq() | 
|  | { | 
|  | var a = 0; | 
|  | while (!(a <= 1 && a <= 1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("while_not_and_lesseq()"); | 
|  |  | 
|  | function for_not_or_eq() | 
|  | { | 
|  | for (var a = 0; !(a == 0 || a == 0); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("for_not_or_eq()"); | 
|  |  | 
|  | function for_not_or_neq() | 
|  | { | 
|  | for (var a = 0; !(a != 1 || a != 1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("for_not_or_neq()"); | 
|  |  | 
|  | function for_not_or_less() | 
|  | { | 
|  | for (var a = 0; !(a < 1 || a < 1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("for_not_or_less()"); | 
|  |  | 
|  | function for_not_or_lesseq() | 
|  | { | 
|  | for (var a = 0; !(a <= 1 || a <= 1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("for_not_or_lesseq()"); | 
|  |  | 
|  | function for_not_and_eq() | 
|  | { | 
|  | for (var a = 0; !(a == 0 && a == 0); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("for_not_and_eq()"); | 
|  |  | 
|  | function for_not_and_neq() | 
|  | { | 
|  | for (var a = 0; !(a != 1 && a != 1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("for_not_and_neq()"); | 
|  |  | 
|  | function for_not_and_less() | 
|  | { | 
|  | for (var a = 0; !(a < 1 && a < 1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("for_not_and_less()"); | 
|  |  | 
|  | function for_not_and_lesseq() | 
|  | { | 
|  | for (var a = 0; !(a <= 1 && a <= 1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("for_not_and_lesseq()"); | 
|  |  | 
|  | function dowhile_not_or_eq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a == 0 || a == 0)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("dowhile_not_or_eq()"); | 
|  |  | 
|  | function dowhile_not_or_neq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a != 1 || a != 1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("dowhile_not_or_neq()"); | 
|  |  | 
|  | function dowhile_not_or_less() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a < 1 || a < 1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("dowhile_not_or_less()"); | 
|  |  | 
|  | function dowhile_not_or_lesseq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a <= 1 || a <= 1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("dowhile_not_or_lesseq()"); | 
|  |  | 
|  | function dowhile_not_and_eq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a == 0 && a == 0)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("dowhile_not_and_eq()"); | 
|  |  | 
|  | function dowhile_not_and_neq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a != 1 && a != 1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("dowhile_not_and_neq()"); | 
|  |  | 
|  | function dowhile_not_and_less() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a < 1 && a < 1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("dowhile_not_and_less()"); | 
|  |  | 
|  | function dowhile_not_and_lesseq() | 
|  | { | 
|  | var a = 0; | 
|  | var i = 0; | 
|  | do { | 
|  | if (i > 0) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a <= 1 && a <= 1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("dowhile_not_and_lesseq()"); | 
|  |  | 
|  | function float_while_or_eq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (a == 0.1 || a == 0.1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_while_or_eq()"); | 
|  |  | 
|  | function float_while_or_neq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (a != 1.1 || a != 1.1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_while_or_neq()"); | 
|  |  | 
|  | function float_while_or_less() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (a < 1.1 || a < 1.1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_while_or_less()"); | 
|  |  | 
|  | function float_while_or_lesseq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (a <= 1.1 || a <= 1.1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_while_or_lesseq()"); | 
|  |  | 
|  | function float_while_and_eq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (a == 0.1 && a == 0.1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_while_and_eq()"); | 
|  |  | 
|  | function float_while_and_neq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (a != 1.1 && a != 1.1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_while_and_neq()"); | 
|  |  | 
|  | function float_while_and_less() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (a < 1.1 && a < 1.1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_while_and_less()"); | 
|  |  | 
|  | function float_while_and_lesseq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (a <= 1.1 && a <= 1.1) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_while_and_lesseq()"); | 
|  |  | 
|  | function float_for_or_eq() | 
|  | { | 
|  | for (var a = 0.1; a == 0.1 || a == 0.1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_for_or_eq()"); | 
|  |  | 
|  | function float_for_or_neq() | 
|  | { | 
|  | for (var a = 0.1; a != 1.1 || a != 1.1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_for_or_neq()"); | 
|  |  | 
|  | function float_for_or_less() | 
|  | { | 
|  | for (var a = 0.1; a < 1.1 || a < 1.1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_for_or_less()"); | 
|  |  | 
|  | function float_for_or_lesseq() | 
|  | { | 
|  | for (var a = 0.1; a <= 1.1 || a <= 1.1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_for_or_lesseq()"); | 
|  |  | 
|  | function float_for_and_eq() | 
|  | { | 
|  | for (var a = 0.1; a == 0.1 && a == 0.1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_for_and_eq()"); | 
|  |  | 
|  | function float_for_and_neq() | 
|  | { | 
|  | for (var a = 0.1; a != 1.1 && a != 1.1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_for_and_neq()"); | 
|  |  | 
|  | function float_for_and_less() | 
|  | { | 
|  | for (var a = 0.1; a < 1.1 && a < 1.1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_for_and_less()"); | 
|  |  | 
|  | function float_for_and_lesseq() | 
|  | { | 
|  | for (var a = 0.1; a <= 1.1 && a <= 1.1; ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_for_and_lesseq()"); | 
|  |  | 
|  | function float_dowhile_or_eq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (a == 0.1 || a == 0.1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_dowhile_or_eq()"); | 
|  |  | 
|  | function float_dowhile_or_neq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (a != 1.1 || a != 1.1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_dowhile_or_neq()"); | 
|  |  | 
|  | function float_dowhile_or_less() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (a < 1.1 || a < 1.1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_dowhile_or_less()"); | 
|  |  | 
|  | function float_dowhile_or_lesseq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (a <= 1.1 || a <= 1.1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_dowhile_or_lesseq()"); | 
|  |  | 
|  | function float_dowhile_and_eq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (a == 0.1 && a == 0.1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_dowhile_and_eq()"); | 
|  |  | 
|  | function float_dowhile_and_neq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (a != 1.1 && a != 1.1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_dowhile_and_neq()"); | 
|  |  | 
|  | function float_dowhile_and_less() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (a < 1.1 && a < 1.1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_dowhile_and_less()"); | 
|  |  | 
|  | function float_dowhile_and_lesseq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (a <= 1.1 && a <= 1.1) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeTrue("float_dowhile_and_lesseq()"); | 
|  |  | 
|  | function float_while_not_or_eq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (!(a == 0.1 || a == 0.1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_while_not_or_eq()"); | 
|  |  | 
|  | function float_while_not_or_neq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (!(a != 1.1 || a != 1.1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_while_not_or_neq()"); | 
|  |  | 
|  | function float_while_not_or_less() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (!(a < 1.1 || a < 1.1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_while_not_or_less()"); | 
|  |  | 
|  | function float_while_not_or_lesseq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (!(a <= 1.1 || a <= 1.1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_while_not_or_lesseq()"); | 
|  |  | 
|  | function float_while_not_and_eq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (!(a == 0.1 && a == 0.1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_while_not_and_eq()"); | 
|  |  | 
|  | function float_while_not_and_neq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (!(a != 1.1 && a != 1.1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_while_not_and_neq()"); | 
|  |  | 
|  | function float_while_not_and_less() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (!(a < 1.1 && a < 1.1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_while_not_and_less()"); | 
|  |  | 
|  | function float_while_not_and_lesseq() | 
|  | { | 
|  | var a = 0.1; | 
|  | while (!(a <= 1.1 && a <= 1.1)) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_while_not_and_lesseq()"); | 
|  |  | 
|  | function float_for_not_or_eq() | 
|  | { | 
|  | for (var a = 0.1; !(a == 0.1 || a == 0.1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_for_not_or_eq()"); | 
|  |  | 
|  | function float_for_not_or_neq() | 
|  | { | 
|  | for (var a = 0.1; !(a != 1.1 || a != 1.1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_for_not_or_neq()"); | 
|  |  | 
|  | function float_for_not_or_less() | 
|  | { | 
|  | for (var a = 0.1; !(a < 1.1 || a < 1.1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_for_not_or_less()"); | 
|  |  | 
|  | function float_for_not_or_lesseq() | 
|  | { | 
|  | for (var a = 0.1; !(a <= 1.1 || a <= 1.1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_for_not_or_lesseq()"); | 
|  |  | 
|  | function float_for_not_and_eq() | 
|  | { | 
|  | for (var a = 0.1; !(a == 0.1 && a == 0.1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_for_not_and_eq()"); | 
|  |  | 
|  | function float_for_not_and_neq() | 
|  | { | 
|  | for (var a = 0.1; !(a != 1.1 && a != 1.1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_for_not_and_neq()"); | 
|  |  | 
|  | function float_for_not_and_less() | 
|  | { | 
|  | for (var a = 0.1; !(a < 1.1 && a < 1.1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_for_not_and_less()"); | 
|  |  | 
|  | function float_for_not_and_lesseq() | 
|  | { | 
|  | for (var a = 0.1; !(a <= 1.1 && a <= 1.1); ) | 
|  | return true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_for_not_and_lesseq()"); | 
|  |  | 
|  | function float_dowhile_not_or_eq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a == 0.1 || a == 0.1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_dowhile_not_or_eq()"); | 
|  |  | 
|  | function float_dowhile_not_or_neq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a != 1.1 || a != 1.1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_dowhile_not_or_neq()"); | 
|  |  | 
|  | function float_dowhile_not_or_less() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a < 1.1 || a < 1.1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_dowhile_not_or_less()"); | 
|  |  | 
|  | function float_dowhile_not_or_lesseq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a <= 1.1 || a <= 1.1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_dowhile_not_or_lesseq()"); | 
|  |  | 
|  | function float_dowhile_not_and_eq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a == 0.1 && a == 0.1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_dowhile_not_and_eq()"); | 
|  |  | 
|  | function float_dowhile_not_and_neq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a != 1.1 && a != 1.1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_dowhile_not_and_neq()"); | 
|  |  | 
|  | function float_dowhile_not_and_less() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a < 1.1 && a < 1.1)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | shouldBeFalse("float_dowhile_not_and_less()"); | 
|  |  | 
|  | function float_dowhile_not_and_lesseq() | 
|  | { | 
|  | var a = 0.1; | 
|  | var i = 0.1; | 
|  | do { | 
|  | if (i > 0.1) | 
|  | return true; | 
|  | i++; | 
|  | } while (!(a <= 1.1 && a <= 1.1)) | 
|  | return false; | 
|  | } |