blob: 15c7252102034dcbda2639d29dd41022b94b90f8 [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform highp vec4 sk_RTAdjust;
uniform highp vec2 uAtlasSizeInv_Stage0;
uniform highp mat3 uViewM_Stage0;
attribute highp vec2 inPosition;
attribute mediump vec4 inColor;
attribute highp vec2 inTextureCoords;
varying highp vec2 vTextureCoords_Stage0;
varying highp float vTexIndex_Stage0;
varying highp vec2 vIntTextureCoords_Stage0;
varying mediump vec4 vinColor_Stage0;
void main() {
highp vec2 indexTexCoords = vec2(inTextureCoords.x, inTextureCoords.y);
highp vec2 unormTexCoords = floor(0.5 * indexTexCoords);
highp vec2 diff = indexTexCoords - 2.0 * unormTexCoords;
highp float texIdx = 2.0 * diff.x + diff.y;
vTextureCoords_Stage0 = unormTexCoords * uAtlasSizeInv_Stage0;
vTexIndex_Stage0 = texIdx;
vIntTextureCoords_Stage0 = unormTexCoords;
vinColor_Stage0 = inColor;
highp vec3 pos3 = uViewM_Stage0 * vec3(inPosition, 1.0);
gl_Position = vec4(pos3.x, pos3.y, 0.0, pos3.z);
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}