| /* |
| * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
| * |
| * This file is part of FFmpeg. |
| * |
| * FFmpeg is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * FFmpeg is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with FFmpeg; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| */ |
| |
| /** |
| * @file |
| * Stereoscopic video |
| */ |
| |
| #ifndef AVUTIL_STEREO3D_H |
| #define AVUTIL_STEREO3D_H |
| |
| #include <stdint.h> |
| |
| #include "frame.h" |
| |
| /** |
| * @addtogroup lavu_video |
| * @{ |
| * |
| * @defgroup lavu_video_stereo3d Stereo3D types and functions |
| * @{ |
| */ |
| |
| /** |
| * @addtogroup lavu_video_stereo3d |
| * A stereoscopic video file consists in multiple views embedded in a single |
| * frame, usually describing two views of a scene. This file describes all |
| * possible codec-independent view arrangements. |
| * */ |
| |
| /** |
| * List of possible 3D Types |
| */ |
| enum AVStereo3DType { |
| /** |
| * Video is not stereoscopic (and metadata has to be there). |
| */ |
| AV_STEREO3D_2D, |
| |
| /** |
| * Views are next to each other. |
| * |
| * @code{.unparsed} |
| * LLLLRRRR |
| * LLLLRRRR |
| * LLLLRRRR |
| * ... |
| * @endcode |
| */ |
| AV_STEREO3D_SIDEBYSIDE, |
| |
| /** |
| * Views are on top of each other. |
| * |
| * @code{.unparsed} |
| * LLLLLLLL |
| * LLLLLLLL |
| * RRRRRRRR |
| * RRRRRRRR |
| * @endcode |
| */ |
| AV_STEREO3D_TOPBOTTOM, |
| |
| /** |
| * Views are alternated temporally. |
| * |
| * @code{.unparsed} |
| * frame0 frame1 frame2 ... |
| * LLLLLLLL RRRRRRRR LLLLLLLL |
| * LLLLLLLL RRRRRRRR LLLLLLLL |
| * LLLLLLLL RRRRRRRR LLLLLLLL |
| * ... ... ... |
| * @endcode |
| */ |
| AV_STEREO3D_FRAMESEQUENCE, |
| |
| /** |
| * Views are packed in a checkerboard-like structure per pixel. |
| * |
| * @code{.unparsed} |
| * LRLRLRLR |
| * RLRLRLRL |
| * LRLRLRLR |
| * ... |
| * @endcode |
| */ |
| AV_STEREO3D_CHECKERBOARD, |
| |
| /** |
| * Views are next to each other, but when upscaling |
| * apply a checkerboard pattern. |
| * |
| * @code{.unparsed} |
| * LLLLRRRR L L L L R R R R |
| * LLLLRRRR => L L L L R R R R |
| * LLLLRRRR L L L L R R R R |
| * LLLLRRRR L L L L R R R R |
| * @endcode |
| */ |
| AV_STEREO3D_SIDEBYSIDE_QUINCUNX, |
| |
| /** |
| * Views are packed per line, as if interlaced. |
| * |
| * @code{.unparsed} |
| * LLLLLLLL |
| * RRRRRRRR |
| * LLLLLLLL |
| * ... |
| * @endcode |
| */ |
| AV_STEREO3D_LINES, |
| |
| /** |
| * Views are packed per column. |
| * |
| * @code{.unparsed} |
| * LRLRLRLR |
| * LRLRLRLR |
| * LRLRLRLR |
| * ... |
| * @endcode |
| */ |
| AV_STEREO3D_COLUMNS, |
| }; |
| |
| |
| /** |
| * Inverted views, Right/Bottom represents the left view. |
| */ |
| #define AV_STEREO3D_FLAG_INVERT (1 << 0) |
| |
| /** |
| * Stereo 3D type: this structure describes how two videos are packed |
| * within a single video surface, with additional information as needed. |
| * |
| * @note The struct must be allocated with av_stereo3d_alloc() and |
| * its size is not a part of the public ABI. |
| */ |
| typedef struct AVStereo3D { |
| /** |
| * How views are packed within the video. |
| */ |
| enum AVStereo3DType type; |
| |
| /** |
| * Additional information about the frame packing. |
| */ |
| int flags; |
| } AVStereo3D; |
| |
| /** |
| * Allocate an AVStereo3D structure and set its fields to default values. |
| * The resulting struct can be freed using av_freep(). |
| * |
| * @return An AVStereo3D filled with default values or NULL on failure. |
| */ |
| AVStereo3D *av_stereo3d_alloc(void); |
| |
| /** |
| * Allocate a complete AVFrameSideData and add it to the frame. |
| * |
| * @param frame The frame which side data is added to. |
| * |
| * @return The AVStereo3D structure to be filled by caller. |
| */ |
| AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame); |
| |
| /** |
| * Provide a human-readable name of a given stereo3d type. |
| * |
| * @param type The input stereo3d type value. |
| * |
| * @return The name of the stereo3d value, or "unknown". |
| */ |
| const char *av_stereo3d_type_name(unsigned int type); |
| |
| /** |
| * Get the AVStereo3DType form a human-readable name. |
| * |
| * @param name The input string. |
| * |
| * @return The AVStereo3DType value, or -1 if not found. |
| */ |
| int av_stereo3d_from_name(const char *name); |
| |
| /** |
| * @} |
| * @} |
| */ |
| |
| #endif /* AVUTIL_STEREO3D_H */ |