| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_RASTERIZER_EGL_HARDWARE_RASTERIZER_H_ |
| #define COBALT_RENDERER_RASTERIZER_EGL_HARDWARE_RASTERIZER_H_ |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "cobalt/render_tree/resource_provider.h" |
| #include "cobalt/renderer/backend/graphics_context.h" |
| #include "cobalt/renderer/backend/render_target.h" |
| #include "cobalt/renderer/rasterizer/rasterizer.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| // A hardware rasterizer which directly uses EGL/GLES2 to rasterize render |
| // trees onto the given render target. For certain effects, it will fall back |
| // to the Skia hardware rasterizer. |
| class HardwareRasterizer : public Rasterizer { |
| public: |
| // The passed in render target will be used to determine the dimensions of |
| // the output. The graphics context will be used to issue commands to the GPU |
| // to blit the final output to the render target. |
| // The value of |skia_cache_size_in_bytes| dictates the maximum amount of |
| // memory that Skia will use to cache the results of certain effects that take |
| // a long time to render, such as shadows. The results will be reused across |
| // submissions. |
| // The value of |scratch_surface_cache_size_in_bytes| sets an upper limit on |
| // the number of bytes that can be consumed by the scratch surface cache, |
| // a facility that allows temporary surfaces to be reused within the |
| // rasterization of a single frame/submission. |
| // The value of |offscreen_target_cache_size_in_bytes| sets an upper limit on |
| // how much GPU memory is used to save the results of render tree nodes to |
| // improve performance. This should be non-zero, otherwise performance |
| // degrades drastically. |
| explicit HardwareRasterizer(backend::GraphicsContext* graphics_context, |
| int skia_atlas_width, int skia_atlas_height, |
| int skia_cache_size_in_bytes, |
| int scratch_surface_cache_size_in_bytes, |
| int offscreen_target_cache_size_in_bytes, |
| bool purge_skia_font_caches_on_destruction); |
| virtual ~HardwareRasterizer(); |
| |
| void Submit(const scoped_refptr<render_tree::Node>& render_tree, |
| const scoped_refptr<backend::RenderTarget>& render_target, |
| const Options& options) OVERRIDE; |
| |
| render_tree::ResourceProvider* GetResourceProvider() OVERRIDE; |
| |
| void MakeCurrent() OVERRIDE; |
| |
| private: |
| class Impl; |
| scoped_ptr<Impl> impl_; |
| }; |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_RASTERIZER_EGL_HARDWARE_RASTERIZER_H_ |