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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_SAMPLE_APPLICATION_H
#define SAMPLE_UTIL_SAMPLE_APPLICATION_H
#include <list>
#include <memory>
#include <stdint.h>
#include <string>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "OSWindow.h"
#include "Timer.h"
class EGLWindow;
class SampleApplication
{
public:
SampleApplication(const std::string &name,
size_t width,
size_t height,
EGLint glesMajorVersion = 2,
EGLint glesMinorVersion = 0,
EGLint requestedRenderer = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
virtual ~SampleApplication();
virtual bool initialize();
virtual void destroy();
virtual void step(float dt, double totalTime);
virtual void draw();
virtual void swap();
OSWindow *getWindow() const;
EGLConfig getConfig() const;
EGLDisplay getDisplay() const;
EGLSurface getSurface() const;
EGLContext getContext() const;
bool popEvent(Event *event);
int run();
void exit();
private:
std::string mName;
size_t mWidth;
size_t mHeight;
bool mRunning;
std::unique_ptr<Timer> mTimer;
std::unique_ptr<EGLWindow> mEGLWindow;
std::unique_ptr<OSWindow> mOSWindow;
};
#endif // SAMPLE_UTIL_SAMPLE_APPLICATION_H