| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_X11_APPLICATION_X11_H_ |
| #define STARBOARD_SHARED_X11_APPLICATION_X11_H_ |
| |
| #include <X11/Xlib.h> |
| |
| #include <queue> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include "nb/scoped_ptr.h" |
| #include "starboard/configuration.h" |
| #include "starboard/player.h" |
| #include "starboard/shared/internal_only.h" |
| #include "starboard/shared/linux/dev_input/dev_input.h" |
| #include "starboard/shared/starboard/application.h" |
| #include "starboard/shared/starboard/queue_application.h" |
| #include "starboard/types.h" |
| #include "starboard/window.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace x11 { |
| |
| // This application engine combines the generic queue with the X11 event queue. |
| class ApplicationX11 : public shared::starboard::QueueApplication { |
| public: |
| ApplicationX11(); |
| ~ApplicationX11() override; |
| |
| static ApplicationX11* Get() { |
| return static_cast<ApplicationX11*>(shared::starboard::Application::Get()); |
| } |
| |
| SbWindow CreateWindow(const SbWindowOptions* options); |
| bool DestroyWindow(SbWindow window); |
| SbWindow GetFirstWindow(); |
| |
| // Make the current GL layer and video layer visible. |
| void Composite(); |
| |
| // Call this function before updating the GL layer. |
| void SwapBuffersBegin(); |
| |
| // Call this function after the GL layer has been updated. |
| void SwapBuffersEnd(); |
| |
| // This is called immediately when SbPlayerSetBounds is called. The |
| // application will queue the new bounds until the UI frame using these |
| // bounds is rendered. |
| void PlayerSetBounds(SbPlayer player, |
| int z_index, |
| int x, |
| int y, |
| int width, |
| int height); |
| |
| protected: |
| void AcceptFrame(SbPlayer player, |
| const scoped_refptr<VideoFrame>& frame, |
| int z_index, |
| int x, |
| int y, |
| int width, |
| int height) override; |
| |
| bool IsStartImmediate() override { return !HasPreloadSwitch(); } |
| bool IsPreloadImmediate() override { return HasPreloadSwitch(); } |
| |
| protected: |
| // --- Application overrides --- |
| void Initialize() override; |
| void Teardown() override; |
| |
| // --- QueueApplication overrides --- |
| bool MayHaveSystemEvents() override; |
| Event* WaitForSystemEventWithTimeout(SbTime time) override; |
| void WakeSystemEventWait() override; |
| |
| private: |
| typedef std::vector<SbWindow> SbWindowVector; |
| |
| struct FrameInfo { |
| SbPlayer player; |
| int z_index; |
| int x; |
| int y; |
| int width; |
| int height; |
| }; |
| |
| // Ensures that X is up, display is populated and connected, returning whether |
| // it succeeded. |
| bool EnsureX(); |
| |
| // Shuts X down. |
| void StopX(); |
| |
| // Retreive the next pending event, such as keypresses from a paste buffer. |
| // Returns NULL if there are no pending events. |
| Event* GetPendingEvent(); |
| |
| // Creates a new shared::Application::Event from an XEvent, passing ownership |
| // of the Event to the caller. |
| Event* XEventToEvent(XEvent* x_event); |
| |
| // Finds the SbWindow associated with the given X Window. |
| SbWindow FindWindow(Window window); |
| |
| Atom wake_up_atom_; |
| Atom wm_delete_atom_; |
| |
| SbEventId composite_event_id_; |
| Mutex frame_mutex_; |
| |
| // The latest frame for every active player. |
| std::unordered_map<SbPlayer, scoped_refptr<VideoFrame>> next_video_frames_; |
| |
| // Raw player frames need to be translated to a new format before compositing. |
| std::unordered_map<SbPlayer, scoped_refptr<VideoFrame>> current_video_frames_; |
| |
| // Data for the upcoming render frame's video bounds. |
| std::unordered_map<SbPlayer, FrameInfo> next_video_bounds_; |
| |
| // Sorted array (according to the z_index) of the current render frame's |
| // video bounds. |
| std::vector<FrameInfo> current_video_bounds_; |
| |
| Display* display_; |
| SbWindowVector windows_; |
| |
| // Storage for characters pending from a clipboard paste. |
| std::queue<unsigned char> paste_buffer_pending_characters_; |
| // Indicates whether a key press event that requires a matching release has |
| // been dispatched. |
| bool paste_buffer_key_release_pending_; |
| |
| // The /dev/input input handler. Only set when there is an open window. |
| scoped_ptr<::starboard::shared::dev_input::DevInput> dev_input_; |
| }; |
| |
| } // namespace x11 |
| } // namespace shared |
| } // namespace starboard |
| |
| #endif // STARBOARD_SHARED_X11_APPLICATION_X11_H_ |