| #include <glm/gtx/wrap.hpp> |
| #include <glm/gtc/epsilon.hpp> |
| |
| namespace clamp |
| { |
| int test() |
| { |
| int Error(0); |
| |
| float A = glm::clamp(0.5f); |
| Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float B = glm::clamp(0.0f); |
| Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; |
| |
| float C = glm::clamp(1.0f); |
| Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1; |
| |
| float D = glm::clamp(-0.5f); |
| Error += glm::epsilonEqual(D, 0.0f, 0.00001f) ? 0 : 1; |
| |
| float E = glm::clamp(1.5f); |
| Error += glm::epsilonEqual(E, 1.0f, 0.00001f) ? 0 : 1; |
| |
| glm::vec2 K = glm::clamp(glm::vec2(0.5f)); |
| Error += glm::all(glm::epsilonEqual(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1; |
| |
| glm::vec3 L = glm::clamp(glm::vec3(0.5f)); |
| Error += glm::all(glm::epsilonEqual(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1; |
| |
| glm::vec4 M = glm::clamp(glm::vec4(0.5f)); |
| Error += glm::all(glm::epsilonEqual(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1; |
| |
| glm::vec1 N = glm::clamp(glm::vec1(0.5f)); |
| Error += glm::all(glm::epsilonEqual(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1; |
| |
| return Error; |
| } |
| }//namespace clamp |
| |
| namespace repeat |
| { |
| int test() |
| { |
| int Error(0); |
| |
| float A = glm::repeat(0.5f); |
| Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float B = glm::repeat(0.0f); |
| Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; |
| |
| float C = glm::repeat(1.0f); |
| Error += glm::epsilonEqual(C, 0.0f, 0.00001f) ? 0 : 1; |
| |
| float D = glm::repeat(-0.5f); |
| Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float E = glm::repeat(1.5f); |
| Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float F = glm::repeat(0.9f); |
| Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1; |
| |
| glm::vec2 K = glm::repeat(glm::vec2(0.5f)); |
| Error += glm::all(glm::epsilonEqual(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1; |
| |
| glm::vec3 L = glm::repeat(glm::vec3(0.5f)); |
| Error += glm::all(glm::epsilonEqual(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1; |
| |
| glm::vec4 M = glm::repeat(glm::vec4(0.5f)); |
| Error += glm::all(glm::epsilonEqual(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1; |
| |
| glm::vec1 N = glm::repeat(glm::vec1(0.5f)); |
| Error += glm::all(glm::epsilonEqual(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1; |
| |
| return Error; |
| } |
| }//namespace repeat |
| |
| namespace mirrorClamp |
| { |
| int test() |
| { |
| int Error(0); |
| |
| float A = glm::mirrorClamp(0.5f); |
| Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float B = glm::mirrorClamp(0.0f); |
| Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; |
| |
| float C = glm::mirrorClamp(1.1f); |
| Error += glm::epsilonEqual(C, 0.1f, 0.00001f) ? 0 : 1; |
| |
| float D = glm::mirrorClamp(-0.5f); |
| Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float E = glm::mirrorClamp(1.5f); |
| Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float F = glm::mirrorClamp(0.9f); |
| Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1; |
| |
| float G = glm::mirrorClamp(3.1f); |
| Error += glm::epsilonEqual(G, 0.1f, 0.00001f) ? 0 : 1; |
| |
| float H = glm::mirrorClamp(-3.1f); |
| Error += glm::epsilonEqual(H, 0.1f, 0.00001f) ? 0 : 1; |
| |
| float I = glm::mirrorClamp(-0.9f); |
| Error += glm::epsilonEqual(I, 0.9f, 0.00001f) ? 0 : 1; |
| |
| glm::vec2 K = glm::mirrorClamp(glm::vec2(0.5f)); |
| Error += glm::all(glm::epsilonEqual(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1; |
| |
| glm::vec3 L = glm::mirrorClamp(glm::vec3(0.5f)); |
| Error += glm::all(glm::epsilonEqual(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1; |
| |
| glm::vec4 M = glm::mirrorClamp(glm::vec4(0.5f)); |
| Error += glm::all(glm::epsilonEqual(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1; |
| |
| glm::vec1 N = glm::mirrorClamp(glm::vec1(0.5f)); |
| Error += glm::all(glm::epsilonEqual(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1; |
| |
| return Error; |
| } |
| }//namespace mirrorClamp |
| |
| namespace mirrorRepeat |
| { |
| int test() |
| { |
| int Error(0); |
| |
| float A = glm::mirrorRepeat(0.5f); |
| Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float B = glm::mirrorRepeat(0.0f); |
| Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1; |
| |
| float C = glm::mirrorRepeat(1.0f); |
| Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1; |
| |
| float D = glm::mirrorRepeat(-0.5f); |
| Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float E = glm::mirrorRepeat(1.5f); |
| Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1; |
| |
| float F = glm::mirrorRepeat(0.9f); |
| Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1; |
| |
| float G = glm::mirrorRepeat(3.0f); |
| Error += glm::epsilonEqual(G, 1.0f, 0.00001f) ? 0 : 1; |
| |
| float H = glm::mirrorRepeat(-3.0f); |
| Error += glm::epsilonEqual(H, 1.0f, 0.00001f) ? 0 : 1; |
| |
| float I = glm::mirrorRepeat(-1.0f); |
| Error += glm::epsilonEqual(I, 1.0f, 0.00001f) ? 0 : 1; |
| |
| glm::vec2 K = glm::mirrorRepeat(glm::vec2(0.5f)); |
| Error += glm::all(glm::epsilonEqual(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1; |
| |
| glm::vec3 L = glm::mirrorRepeat(glm::vec3(0.5f)); |
| Error += glm::all(glm::epsilonEqual(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1; |
| |
| glm::vec4 M = glm::mirrorRepeat(glm::vec4(0.5f)); |
| Error += glm::all(glm::epsilonEqual(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1; |
| |
| glm::vec1 N = glm::mirrorRepeat(glm::vec1(0.5f)); |
| Error += glm::all(glm::epsilonEqual(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1; |
| |
| return Error; |
| } |
| }//namespace mirrorRepeat |
| |
| int main() |
| { |
| int Error(0); |
| |
| Error += clamp::test(); |
| Error += repeat::test(); |
| Error += mirrorClamp::test(); |
| Error += mirrorRepeat::test(); |
| |
| return Error; |
| } |