| // Copyright 2010 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| |
| Debug = debug.Debug |
| |
| unique_id = 1; |
| |
| function TestBase(name) { |
| print("TestBase constructor: " + name); |
| |
| this.ChooseAnimal = eval( |
| "/* " + unique_id + "*/\n" + |
| "(function ChooseAnimal(callback) {\n " + |
| " callback();\n" + |
| " return 'Cat';\n" + |
| "})\n" |
| ); |
| // Prevents eval script caching. |
| unique_id++; |
| |
| var script = Debug.findScript(this.ChooseAnimal); |
| |
| var orig_animal = "'Cat'"; |
| var patch_pos = script.source.indexOf(orig_animal); |
| var new_animal_patch = "'Capybara'"; |
| |
| var got_exception = false; |
| var successfully_changed = false; |
| |
| // Should be called from Debug context. |
| this.ScriptChanger = function() { |
| assertEquals(false, successfully_changed, "applying patch second time"); |
| // Runs in debugger context. |
| var change_log = new Array(); |
| try { |
| Debug.LiveEdit.TestApi.ApplySingleChunkPatch(script, patch_pos, orig_animal.length, new_animal_patch, change_log); |
| } finally { |
| print("Change log: " + JSON.stringify(change_log) + "\n"); |
| } |
| successfully_changed = true; |
| }; |
| } |
| |
| function Noop() {} |
| |
| function WrapInCatcher(f, holder) { |
| return function() { |
| delete holder[0]; |
| try { |
| f(); |
| } catch (e) { |
| if (e instanceof Debug.LiveEdit.Failure) { |
| holder[0] = e; |
| } else { |
| throw e; |
| } |
| } |
| }; |
| } |
| |
| function WrapInNativeCall(f) { |
| return function() { |
| return %Call(f, undefined); |
| }; |
| } |
| |
| function ExecuteInDebugContext(f) { |
| var result; |
| var exception = null; |
| Debug.setListener(function(event) { |
| if (event == Debug.DebugEvent.Break) { |
| try { |
| result = f(); |
| } catch (e) { |
| // Rethrow this exception later. |
| exception = e; |
| } |
| } |
| }); |
| debugger; |
| Debug.setListener(null); |
| if (exception !== null) throw exception; |
| return result; |
| } |
| |
| function WrapInDebuggerCall(f) { |
| return function() { |
| return ExecuteInDebugContext(f); |
| }; |
| } |
| |
| function WrapInRestartProof(f) { |
| var already_called = false; |
| return function() { |
| if (already_called) { |
| return; |
| } |
| already_called = true; |
| f(); |
| } |
| } |
| |
| function WrapInConstructor(f) { |
| return function() { |
| return new function() { |
| f(); |
| }; |
| } |
| } |
| |
| |
| // A series of tests. In each test we call ChooseAnimal function that calls |
| // a callback that attempts to modify the function on the fly. |
| |
| test = new TestBase("First test ChooseAnimal without edit"); |
| assertEquals("Cat", test.ChooseAnimal(Noop)); |
| |
| test = new TestBase("Test without function on stack"); |
| test.ScriptChanger(); |
| assertEquals("Capybara", test.ChooseAnimal(Noop)); |
| |
| test = new TestBase("Test with function on stack"); |
| assertEquals("Capybara", test.ChooseAnimal(WrapInDebuggerCall(WrapInRestartProof(test.ScriptChanger)))); |
| |
| |
| test = new TestBase("Test with function on stack and with constructor frame"); |
| assertEquals("Capybara", test.ChooseAnimal(WrapInConstructor(WrapInDebuggerCall(WrapInRestartProof(test.ScriptChanger))))); |
| |
| test = new TestBase("Test with C++ frame above ChooseAnimal frame"); |
| exception_holder = {}; |
| assertEquals("Cat", test.ChooseAnimal(WrapInNativeCall(WrapInDebuggerCall(WrapInCatcher(test.ScriptChanger, exception_holder))))); |
| assertTrue(!!exception_holder[0]); |