| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ |
| #define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ |
| |
| #include "media/base/media_export.h" |
| |
| namespace media { |
| |
| // AudioBuffersState struct stores current state of audio buffers. |
| // It is used for audio synchronization. |
| struct MEDIA_EXPORT AudioBuffersState { |
| AudioBuffersState(); |
| AudioBuffersState(int pending_bytes, int hardware_delay_bytes); |
| |
| int total_bytes() { |
| return pending_bytes + hardware_delay_bytes; |
| } |
| |
| // Number of bytes we currently have in our software buffer. |
| int pending_bytes; |
| |
| // Number of bytes that have been written to the device, but haven't |
| // been played yet. |
| int hardware_delay_bytes; |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_ |