| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_ |
| #define MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_ |
| |
| #include <map> |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/time.h" |
| #include "media/audio/audio_io.h" |
| #include "media/audio/audio_manager.h" |
| #include "media/audio/audio_output_dispatcher.h" |
| #include "media/audio/audio_parameters.h" |
| |
| namespace media { |
| |
| class OnMoreDataConverter; |
| |
| // AudioOutputResampler is a browser-side resampling and buffering solution |
| // which ensures audio data is always output at given parameters. See the |
| // AudioConverter class for details on the conversion process. |
| // |
| // AOR works by intercepting the AudioSourceCallback provided to StartStream() |
| // and redirecting it through an AudioConverter instance. AudioBuffersState is |
| // adjusted for buffer delay caused by the conversion process. |
| // |
| // AOR will automatically fall back from AUDIO_PCM_LOW_LATENCY to |
| // AUDIO_PCM_LINEAR if the output device fails to open at the requested output |
| // parameters. |
| // |
| // TODO(dalecurtis): Ideally the low latency path will be as reliable as the |
| // high latency path once we have channel mixing and support querying for the |
| // hardware's configured bit depth. Monitor the UMA stats for fallback and |
| // remove fallback support once it's stable. http://crbug.com/148418 |
| class MEDIA_EXPORT AudioOutputResampler : public AudioOutputDispatcher { |
| public: |
| AudioOutputResampler(AudioManager* audio_manager, |
| const AudioParameters& input_params, |
| const AudioParameters& output_params, |
| const base::TimeDelta& close_delay); |
| |
| // AudioOutputDispatcher interface. |
| virtual bool OpenStream() OVERRIDE; |
| virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback, |
| AudioOutputProxy* stream_proxy) OVERRIDE; |
| virtual void StopStream(AudioOutputProxy* stream_proxy) OVERRIDE; |
| virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy, |
| double volume) OVERRIDE; |
| virtual void CloseStream(AudioOutputProxy* stream_proxy) OVERRIDE; |
| virtual void Shutdown() OVERRIDE; |
| |
| private: |
| friend class base::RefCountedThreadSafe<AudioOutputResampler>; |
| virtual ~AudioOutputResampler(); |
| |
| // Used to initialize and reinitialize |dispatcher_|. |
| void Initialize(); |
| |
| // Dispatcher to proxy all AudioOutputDispatcher calls too. |
| scoped_refptr<AudioOutputDispatcher> dispatcher_; |
| |
| // Map of outstanding OnMoreDataConverter objects. A new object is created |
| // on every StartStream() call and destroyed on CloseStream(). |
| typedef std::map<AudioOutputProxy*, OnMoreDataConverter*> CallbackMap; |
| CallbackMap callbacks_; |
| |
| // Used by AudioOutputDispatcherImpl; kept so we can reinitialize on the fly. |
| base::TimeDelta close_delay_; |
| |
| // AudioParameters used to setup the output stream. |
| AudioParameters output_params_; |
| |
| // Whether any streams have been opened through |dispatcher_|, if so we can't |
| // fallback on future OpenStream() failures. |
| bool streams_opened_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AudioOutputResampler); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_ |