| // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // A base class for the toy client, which connects to a specified port and sends |
| // QUIC request to that endpoint. |
| |
| #ifndef NET_THIRD_PARTY_QUIC_TOOLS_QUIC_CLIENT_BASE_H_ |
| #define NET_THIRD_PARTY_QUIC_TOOLS_QUIC_CLIENT_BASE_H_ |
| |
| #include <string> |
| |
| #include "net/third_party/quic/core/crypto/crypto_handshake.h" |
| #include "net/third_party/quic/core/http/quic_client_push_promise_index.h" |
| #include "net/third_party/quic/core/http/quic_spdy_client_session.h" |
| #include "net/third_party/quic/core/http/quic_spdy_client_stream.h" |
| #include "net/third_party/quic/core/quic_config.h" |
| #include "net/third_party/quic/platform/api/quic_macros.h" |
| #include "net/third_party/quic/platform/api/quic_socket_address.h" |
| #include "net/third_party/quic/platform/api/quic_string_piece.h" |
| |
| namespace quic { |
| |
| class ProofVerifier; |
| class QuicServerId; |
| |
| // QuicClientBase handles establishing a connection to the passed in |
| // server id, including ensuring that it supports the passed in versions |
| // and config. |
| // Subclasses derived from this class are responsible for creating the |
| // actual QuicSession instance, as well as defining functions that |
| // create and run the underlying network transport. |
| class QuicClientBase { |
| public: |
| // An interface to various network events that the QuicClient will need to |
| // interact with. |
| class NetworkHelper { |
| public: |
| virtual ~NetworkHelper(); |
| |
| // Runs one iteration of the event loop. |
| virtual void RunEventLoop() = 0; |
| |
| // Used during initialization: creates the UDP socket FD, sets socket |
| // options, and binds the socket to our address. |
| virtual bool CreateUDPSocketAndBind(QuicSocketAddress server_address, |
| QuicIpAddress bind_to_address, |
| int bind_to_port) = 0; |
| |
| // Unregister and close all open UDP sockets. |
| virtual void CleanUpAllUDPSockets() = 0; |
| |
| // If the client has at least one UDP socket, return address of the latest |
| // created one. Otherwise, return an empty socket address. |
| virtual QuicSocketAddress GetLatestClientAddress() const = 0; |
| |
| // Creates a packet writer to be used for the next connection. |
| virtual QuicPacketWriter* CreateQuicPacketWriter() = 0; |
| }; |
| |
| QuicClientBase(const QuicServerId& server_id, |
| const ParsedQuicVersionVector& supported_versions, |
| const QuicConfig& config, |
| QuicConnectionHelperInterface* helper, |
| QuicAlarmFactory* alarm_factory, |
| std::unique_ptr<NetworkHelper> network_helper, |
| std::unique_ptr<ProofVerifier> proof_verifier); |
| QuicClientBase(const QuicClientBase&) = delete; |
| QuicClientBase& operator=(const QuicClientBase&) = delete; |
| |
| virtual ~QuicClientBase(); |
| |
| // Initializes the client to create a connection. Should be called exactly |
| // once before calling StartConnect or Connect. Returns true if the |
| // initialization succeeds, false otherwise. |
| virtual bool Initialize(); |
| |
| // "Connect" to the QUIC server, including performing synchronous crypto |
| // handshake. |
| bool Connect(); |
| |
| // Start the crypto handshake. This can be done in place of the synchronous |
| // Connect(), but callers are responsible for making sure the crypto handshake |
| // completes. |
| void StartConnect(); |
| |
| // Calls session()->Initialize(). Subclasses may override this if any extra |
| // initialization needs to be done. Subclasses should expect that session() |
| // is non-null and valid. |
| virtual void InitializeSession(); |
| |
| // Disconnects from the QUIC server. |
| void Disconnect(); |
| |
| // Returns true if the crypto handshake has yet to establish encryption. |
| // Returns false if encryption is active (even if the server hasn't confirmed |
| // the handshake) or if the connection has been closed. |
| bool EncryptionBeingEstablished(); |
| |
| // Wait for events until the stream with the given ID is closed. |
| void WaitForStreamToClose(QuicStreamId id); |
| |
| // Wait for events until the handshake is confirmed. |
| // Returns true if the crypto handshake succeeds, false otherwise. |
| bool WaitForCryptoHandshakeConfirmed() QUIC_MUST_USE_RESULT; |
| |
| // Wait up to 50ms, and handle any events which occur. |
| // Returns true if there are any outstanding requests. |
| bool WaitForEvents(); |
| |
| // Migrate to a new socket (new_host) during an active connection. |
| bool MigrateSocket(const QuicIpAddress& new_host); |
| |
| // Migrate to a new socket (new_host, port) during an active connection. |
| bool MigrateSocketWithSpecifiedPort(const QuicIpAddress& new_host, int port); |
| |
| // Open a new socket to change to a new ephemeral port. |
| bool ChangeEphemeralPort(); |
| |
| QuicSession* session(); |
| |
| bool connected() const; |
| bool goaway_received() const; |
| |
| const QuicServerId& server_id() const { return server_id_; } |
| |
| // This should only be set before the initial Connect() |
| void set_server_id(const QuicServerId& server_id) { server_id_ = server_id; } |
| |
| void SetUserAgentID(const QuicString& user_agent_id) { |
| crypto_config_.set_user_agent_id(user_agent_id); |
| } |
| |
| // SetChannelIDSource sets a ChannelIDSource that will be called, when the |
| // server supports channel IDs, to obtain a channel ID for signing a message |
| // proving possession of the channel ID. This object takes ownership of |
| // |source|. |
| void SetChannelIDSource(ChannelIDSource* source) { |
| crypto_config_.SetChannelIDSource(source); |
| } |
| |
| const ParsedQuicVersionVector& supported_versions() const { |
| return supported_versions_; |
| } |
| |
| void SetSupportedVersions(const ParsedQuicVersionVector& versions) { |
| supported_versions_ = versions; |
| } |
| |
| QuicConfig* config() { return &config_; } |
| |
| QuicCryptoClientConfig* crypto_config() { return &crypto_config_; } |
| |
| // Change the initial maximum packet size of the connection. Has to be called |
| // before Connect()/StartConnect() in order to have any effect. |
| void set_initial_max_packet_length(QuicByteCount initial_max_packet_length) { |
| initial_max_packet_length_ = initial_max_packet_length; |
| } |
| |
| int num_stateless_rejects_received() const { |
| return num_stateless_rejects_received_; |
| } |
| |
| // The number of client hellos sent, taking stateless rejects into |
| // account. In the case of a stateless reject, the initial |
| // connection object may be torn down and a new one created. The |
| // user cannot rely upon the latest connection object to get the |
| // total number of client hellos sent, and should use this function |
| // instead. |
| int GetNumSentClientHellos(); |
| |
| // Gather the stats for the last session and update the stats for the overall |
| // connection. |
| void UpdateStats(); |
| |
| // The number of server config updates received. We assume no |
| // updates can be sent during a previously, statelessly rejected |
| // connection, so only the latest session is taken into account. |
| int GetNumReceivedServerConfigUpdates(); |
| |
| // Returns any errors that occurred at the connection-level (as |
| // opposed to the session-level). When a stateless reject occurs, |
| // the error of the last session may not reflect the overall state |
| // of the connection. |
| QuicErrorCode connection_error() const; |
| void set_connection_error(QuicErrorCode connection_error) { |
| connection_error_ = connection_error; |
| } |
| |
| bool connected_or_attempting_connect() const { |
| return connected_or_attempting_connect_; |
| } |
| void set_connected_or_attempting_connect( |
| bool connected_or_attempting_connect) { |
| connected_or_attempting_connect_ = connected_or_attempting_connect; |
| } |
| |
| QuicPacketWriter* writer() { return writer_.get(); } |
| void set_writer(QuicPacketWriter* writer) { |
| if (writer_.get() != writer) { |
| writer_.reset(writer); |
| } |
| } |
| |
| void reset_writer() { writer_.reset(); } |
| |
| ProofVerifier* proof_verifier() const; |
| |
| void set_bind_to_address(QuicIpAddress address) { |
| bind_to_address_ = address; |
| } |
| |
| QuicIpAddress bind_to_address() const { return bind_to_address_; } |
| |
| void set_local_port(int local_port) { local_port_ = local_port; } |
| |
| int local_port() const { return local_port_; } |
| |
| const QuicSocketAddress& server_address() const { return server_address_; } |
| |
| void set_server_address(const QuicSocketAddress& server_address) { |
| server_address_ = server_address; |
| } |
| |
| QuicConnectionHelperInterface* helper() { return helper_.get(); } |
| |
| NetworkHelper* network_helper(); |
| const NetworkHelper* network_helper() const; |
| |
| bool initialized() const { return initialized_; } |
| |
| void SetPreSharedKey(QuicStringPiece key) { |
| crypto_config_.set_pre_shared_key(key); |
| } |
| |
| protected: |
| // TODO(rch): Move GetNumSentClientHellosFromSession and |
| // GetNumReceivedServerConfigUpdatesFromSession into a new/better |
| // QuicSpdyClientSession class. The current inherits dependencies from |
| // Spdy. When that happens this class and all its subclasses should |
| // work with QuicSpdyClientSession instead of QuicSession. |
| // That will obviate the need for the pure virtual functions below. |
| |
| // Extract the number of sent client hellos from the session. |
| virtual int GetNumSentClientHellosFromSession() = 0; |
| |
| // The number of server config updates received. We assume no |
| // updates can be sent during a previously, statelessly rejected |
| // connection, so only the latest session is taken into account. |
| virtual int GetNumReceivedServerConfigUpdatesFromSession() = 0; |
| |
| // If this client supports buffering data, resend it. |
| virtual void ResendSavedData() = 0; |
| |
| // If this client supports buffering data, clear it. |
| virtual void ClearDataToResend() = 0; |
| |
| // Takes ownership of |connection|. If you override this function, |
| // you probably want to call ResetSession() in your destructor. |
| // TODO(rch): Change the connection parameter to take in a |
| // std::unique_ptr<QuicConnection> instead. |
| virtual std::unique_ptr<QuicSession> CreateQuicClientSession( |
| const ParsedQuicVersionVector& supported_versions, |
| QuicConnection* connection) = 0; |
| |
| // Generates the next ConnectionId for |server_id_|. By default, if the |
| // cached server config contains a server-designated ID, that ID will be |
| // returned. Otherwise, the next random ID will be returned. |
| QuicConnectionId GetNextConnectionId(); |
| |
| // Returns the next server-designated ConnectionId from the cached config for |
| // |server_id_|, if it exists. Otherwise, returns 0. |
| QuicConnectionId GetNextServerDesignatedConnectionId(); |
| |
| // Generates a new, random connection ID (as opposed to a server-designated |
| // connection ID). |
| virtual QuicConnectionId GenerateNewConnectionId(); |
| |
| QuicAlarmFactory* alarm_factory() { return alarm_factory_.get(); } |
| |
| // Subclasses may need to explicitly clear the session on destruction |
| // if they create it with objects that will be destroyed before this is. |
| // You probably want to call this if you override CreateQuicSpdyClientSession. |
| void ResetSession() { session_.reset(); } |
| |
| private: |
| // Returns true and set |version| if client can reconnect with a different |
| // version. |
| bool CanReconnectWithDifferentVersion(ParsedQuicVersion* version) const; |
| |
| // |server_id_| is a tuple (hostname, port, is_https) of the server. |
| QuicServerId server_id_; |
| |
| // Tracks if the client is initialized to connect. |
| bool initialized_; |
| |
| // Address of the server. |
| QuicSocketAddress server_address_; |
| |
| // If initialized, the address to bind to. |
| QuicIpAddress bind_to_address_; |
| |
| // Local port to bind to. Initialize to 0. |
| int local_port_; |
| |
| // config_ and crypto_config_ contain configuration and cached state about |
| // servers. |
| QuicConfig config_; |
| QuicCryptoClientConfig crypto_config_; |
| |
| // Helper to be used by created connections. Must outlive |session_|. |
| std::unique_ptr<QuicConnectionHelperInterface> helper_; |
| |
| // Alarm factory to be used by created connections. Must outlive |session_|. |
| std::unique_ptr<QuicAlarmFactory> alarm_factory_; |
| |
| // Writer used to actually send packets to the wire. Must outlive |session_|. |
| std::unique_ptr<QuicPacketWriter> writer_; |
| |
| // Session which manages streams. |
| std::unique_ptr<QuicSession> session_; |
| |
| // This vector contains QUIC versions which we currently support. |
| // This should be ordered such that the highest supported version is the first |
| // element, with subsequent elements in descending order (versions can be |
| // skipped as necessary). We will always pick supported_versions_[0] as the |
| // initial version to use. |
| ParsedQuicVersionVector supported_versions_; |
| |
| // The initial value of maximum packet size of the connection. If set to |
| // zero, the default is used. |
| QuicByteCount initial_max_packet_length_; |
| |
| // The number of stateless rejects received during the current/latest |
| // connection. |
| // TODO(jokulik): Consider some consistent naming scheme (or other) for member |
| // variables that are kept per-request, per-connection, and over the client's |
| // lifetime. |
| int num_stateless_rejects_received_; |
| |
| // The number of hellos sent during the current/latest connection. |
| int num_sent_client_hellos_; |
| |
| // Used to store any errors that occurred with the overall connection (as |
| // opposed to that associated with the last session object). |
| QuicErrorCode connection_error_; |
| |
| // True when the client is attempting to connect or re-connect the session (in |
| // the case of a stateless reject). Set to false between a call to |
| // Disconnect() and the subsequent call to StartConnect(). When |
| // connected_or_attempting_connect_ is false, the session object corresponds |
| // to the previous client-level connection. |
| bool connected_or_attempting_connect_; |
| |
| // The network helper used to create sockets and manage the event loop. |
| // Not owned by this class. |
| std::unique_ptr<NetworkHelper> network_helper_; |
| }; |
| |
| } // namespace quic |
| |
| #endif // NET_THIRD_PARTY_QUIC_TOOLS_QUIC_CLIENT_BASE_H_ |